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chaotic_idealism

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  1. Renaming them feels right to me. We're four hundred years in the future, so why would we still be using morphine to relieve pain? Surely we'd have found something either better, cheaper, easier to produce, more profitable, less (or more) addictive. Yes, exactly, a game! Games should be fun. If it's more fun to some of us to have Tramarine instead of morphine, and Joy instead of heroin, and the rest don't mind, then why shouldn't we change the names? For me, it's mostly an immersion thing; using morphine to help a patient with a broken leg feels as weird as it would be to have my GP tell me she needs to bleed me to re-balance my humors. But I can see how others mightn't want to be reminded of real-life addictions, which hit closer to home than being a space cannibal who makes burgers out of your crewmates. It's the same reason why people don't like killing Ian; it just hits too close to home. Sometimes the ludicrous, ridiculous, mustache-twirling evil, world-ending threats are just more fun than the mundane, tiring, painful things like drug addiction and dead dogs. I was mostly just annoyed that poppies had been changed to get you high, but yeah, the names are actually starting to bug me now, too. Wacky, futuristic drugs and medicines make things more fun to me. I don't see the need to change names like dexalin that aren't household words, nor things like "oculine" which are really obvious coinages that have probably been used before and will be used again. Just so long as they sound like they could be drugs used by future space travelers, instead of something awkwardly ripped out of the real world.
  2. I think it's just morphine and tramarine that are new. Tramarine isn't a real-life drug, as far as I can tell, and they're functionally near-identical except that tramarine is synthetic and comes with more side effects. I like the idea of not having real-life names. Hundreds of years in the future, why would we be using the same medications we use now? IRL, morphine production does start with poppies; but it starts with just opium poppy sap, which isn't very strong. It has to be concentrated to make opium, and only then can you make morphine out of it. So the idea of eating a poppy flower and getting high is a little silly. Most poppies aren't opium poppies; the sort that you harvest to get poppy bagels won't do more than give you a positive drug test and that only if you eat several bagels. So you shouldn't expect a poppy seed available in a garden seed vendor to be a source of morphine as-is. I thought of putting perconol in the poppies instead, maybe two units or so, because the having the equivalent of an aspirin produced by a genetically modified poppy (even though the sort of poppy you grow for poppy bagels won't give you real-life pain relief) is pretty consistent with the idea of having a carrot genetically modified to produce oculine, which helps heal eye damage given that it isn't too bad. If you are a species that flies around in space and can't always get reliable deliveries, splicing relatively safe, over the counter medication into widely-available plants makes sense. Have the poppy pretzel and poppy bagel recipes remove it (let's say cooking destroys it), so that you don't eat them and get the message "You taste sickness". Or just take the morphine out of the poppies, which is simplest, I suppose. If you wanted to go full-on realism, the poppies would contain perconol, which could be made into mortaphenyl, which could be made into tramarine, which could be made into oxycomorphine. But ehh. Chemistry works fine as-is, really. I don't code, so I can't really insist that a coder work on it just because that's how I'd do it.
  3. Recent changes in chemistry were to add tramarine/morphine as a painkiller that's stronger than mortaphenyl and not as strong as oxycomorphine. And, as a side effect, there is now morphine in the poppies. My thoughts: Poppy pretzels just became outright narcotic! Can we instead have poppies contain a few units of perconol, so that we won't get dizzy and high from eating a few poppy seeds? That's silly! Even IRL opium poppies have to be harvested and the sap refined before you can get high from them. It would be far more realistic to get a much milder effect. Morphine is a real life drug, but I thought we didn't use those in chemistry. Why don't we just use Tramarine for that strength of painkiller, without adding morphine at all? If the poppies don't need it--and they don't--then I don't see a need to have morphine. The Tramarine recipe contains polysomnine, which is a very low-yield recipe. Chemists have to use a LOT of hydrochloric acid just to make a little bit. Of course it makes sense, for balance reasons, not to allow chemists to make polysomnine in bulk; but with Tramarine depending on it, the amounts involved are a little annoying.
  4. Xenobiology lab suggestions: A bar of soap and a box of cleaner grenades, for those scientists who find monkey vomit distracting. Not every scientist is a mad scientist, after all. No, not even xenobiologists. A box of beakers, for reagents like water, phoron, or blood. A ChemMaster, to separate out the reagents created in slime cores.
  5. A crate in the spot where the gibber spits out meat would be nice. That way it wouldn't be so easy to accidentally walk in front of the thing and get killed by supersonic meat. Also, the crate would be handy because you could use it to transport the meat.
  6. Nobody's said yes or no to this and it's been a little while. Take a look at the stuff I've added to the wiki; I'm sure I could do more of the same. https://wiki.aurorastation.org/index.php?title=Special:Contributions/Chaotic_idealism
  7. Not really, no. I didn't realize you had to advertise...
  8. Having a jar of peanut butter, a jar of jelly, and a loaf of bread at the upstairs cafe would be nice. That way you could make yourself a sandwich real quick when you were hungry and didn't want to eat five donuts in a row. Besides, peanut butter is so finicky to make from scratch; it'd be nice to have some ready made.
  9. Ckey/BYOND Username: chaotic_idealism Discord Name: chaotic_idealism Position Being Applied For: Wiki editor Past Experiences/Knowledge: I can write well; I know how to use wiki markup language. I've done a lot of wiki editing in the past. Examples of Past Work: I did a lot of work on the Guide to Food, Guide to Drinks, and Guide to Medicine pages on the wiki. Additional Comments: I was dropped from the wiki team when I went inactive for about six months due to real life getting in the way. I'd like to reapply so I can continue working. I've already proposed edits to the food page, but it won't let me update the sprites unless I'm an editor; so I'm reapplying here.
  10. BYOND key: chaotic_idealism Discord name/id: chaotic_idealism Borg / AI names: I mostly play maintenance drones rather than borgs, so their names are random three-letter words. I'm thinking of calling my AI DANI. Have you read the Aurora wiki page about the AI?: Yes. Why do you wish to be on the whitelist?: I like the idea of playing a character that's just a program, following its (extremely complex) directives. It's not a person... quite. But it's a very complex program, and it has a "personality" that's an emergent feature of its programming. Besides, sometimes it just tickles my fancy to take things extremely literally. If there's any character that can do that and still be "smart", it's an AI. Have you received any administrative actions? And how serious were they? I've had the occasional mod message me, but I've never been banned. I mostly play Zero Cooper, First Responder. Do you understand your whitelist is not permanent, and may be stripped following continuous administrative action? Affirmative. Additional notes: I'm reapplying because the first time I applied, someone tried to message me and I didn't respond. I didn't realize I needed to look for a message, because I am a silly ditz apparently. So this time I'm going to actually keep an eye out for it. Whoops!
  11. Yep. That's for story events, special rounds. I'm talking about programmed random events. We want ones that aren't a chore, don't force people out of ongoing RP, but offer a little more realism to ship life. Little things that could happen, without it being a huge emergency.
  12. BYOND key: chaotic_idealism Discord name/id: chaotic_idealism Borg / AI names: I mostly play maintenance drones rather than borgs, so their names are random three-letter words. I'm thinking of calling my AI DANI. Have you read the Aurora wiki page about the AI?: Yes. Why do you wish to be on the whitelist?: I like the idea of playing a character that's just a program, following its (extremely complex) directives. It's not a person... quite. But it's a very complex program, and it has a "personality" that's an emergent feature of its programming. Besides, sometimes it just tickles my fancy to take things extremely literally. If there's any character that can do that and still be "smart", it's an AI. Have you received any administrative actions? And how serious were they? I've had the occasional mod message me, but I've never been banned. I mostly play Zero Cooper, First Responder. Do you understand your whitelist is not permanent, and may be stripped following continuous administrative action? Affirmative.
  13. I was kinda hoping that you guys would offer more ideas. The whole point of this topic was to try to start brainstorming. Re. the animal shelter event: Ideally the number of animals would be around 5 or less, and perhaps they could come pre-named. The idea is to get the crew to adopt the animals either individually or as mascots. A flood of animals wouldn't be that much fun, and would be laggy besides. The reason I think adding more minor, positive, or neutral events would make Extended "less boring" is that it'd give us more to spark role-play. Instead of events that you HAVE to respond to--like a biohazard--these would be events that you can respond to if you like, and can ignore otherwise. If you want to go out carp-fishing, or negotiate with the miners to buy the carp they've had to kill anyway, that's your choice and you aren't being forced into it by having a blob plopped onto your workplace. It's nice for atmos techs to have something to do, whenever they're around. And heck, everybody loves corgis. The monkey thing could be cool, provided the player inhabiting said monkey is aware that they are not an antagonist. But if you don't like my ideas, please add your own. SS13 started out as this wacky, high-fatality game, and we're using it as a role-play platform. So I think it would be cool to have more random events that are RP-friendly.
  14. When we're playing Extended, or some other low-risk round, sometimes we run out of ideas. Random events can help us have more things to do... but they're getting really samey. there's only so many times you can shut down a knife-spitting vending machine before you get bored with the whole concept. What we need are more minor, positive, or neutral random events that can help spark role-play. Not huge, major issues that force people to defend themselves, because that stops whatever we're already doing. What we want are minor events that can spark more RP. I'd like us to use this topic to brainstorm random events that the coders might like to add to the game. Please add your own suggestions. Here are mine. Animal Shelter Emergency Transport An animal shelter on [planet] has become overwhelmed, and these animals need good homes! We've transported them to [location] on your ship. We're sure you can find adopters. (Teleport a random small number of harmless animals--primarily corgis or cats, but perhaps also other domestic creatures--to a random public location.) Scrubbers Overload Prevention An overload has been detected in your scrubbers system! Atmospheric technicians should move to remedy the issue. (Atmos technicians can respond to this warning to prevent a scrubbers malfunction.) Fishing Tournament Command is running a fishing tournament! The ship that returns the most carp by Ops shuttle in the next 30 minutes wins [large number of cargo points]. (Managing to return any carp at all should have a good chance of winning.) Monkey Stowaway Your last port reports that they are missing their pet monkey, Fun-Fun. He's a mischievous fellow and should not be underestimated! Please capture him and hold him in your brig until we can retrieve him. Please see that he comes to no harm! (Spawns a random monkey; optionally to be possessed by a ghost with the reminder that he is a curious little monkey, not an antagonist.)
  15. The bar needs a CondiMaster/ChemMaster so that the bartender can, for example, blend berries and remove the nutriment from the juice, or remove extra reagents from a finished drink. Also needed: A bottle of universal enzyme. Home-made wine, vodka, and other alcohols are brewed with universal enzyme. (And the CondiMaster is also necessary to remove the enzyme from the drink afterwards.) Bartender access to the garden's produce storage SmartFridge would be great, too, but since the bartender can grow their own produce for drinks via the public garden, it isn't near as important.
  16. Raw materials are quite easy to come by in Xenobiology. Ten dark purple slime cores and you could be creating golems all day. The limiting factor is players willing to inhabit your golems.
  17. You know how you have to wait 20 minutes if you die or ghost before you can spawn in again? I was observing and noticed that there's apparently no cooldown timer on spawning in as various mobs. In this particular round, a traitor xenobiologist summoned golems repeatedly--and the second the player controlling the golem died, they were able to go back to the xenobiologist and be spawned in again as another golem. No cooldown. This let the xenobiologist spawn in five golems one after the other. Deadchat agreed that this was quite odd, and that there should be a cooldown. Perhaps not 20 minutes, necessarily, but some sort of cooldown. That would make the xenobiologist vary their strategy, let other people have a chance at controlling a golem, and make the destruction of the golem matter much more in the plot of the round.
  18. Ckey/BYOND Username: chaotic_idealism Position Being Applied For: Wiki Maintainer Have you read the Lore Team Rules and Regulations wiki page? Yep. Past Experience/Knowledge: I can do general wiki editing, but I focus on adding mechanical information and correcting errors, whether factual or grammatical. I'm very good at spotting grammatical errors and rewriting awkward phrasing. Examples of Past Work: I used to work on the wiki for Baystation, when I used to play there. I can't find their wiki anymore; they must've taken it down; but I noticed some of the pages on your wiki are ones I worked on that have been moved over to Aurora because both servers use Baycode. Xenobiology, Guide to Food, and Guide to Hydroponics look particularly familiar, though much information has been added since I had my hands on them. Edited to add: You can see my contributions to the wiki on my contributions page. I've been busy! https://wiki.aurorastation.org/index.php?title=Special:Contributions/Chaotic_idealism Additional Comments: At the moment, since I'm new to Aurora, having joined within the past month, I won't be editing anything lore-related or adding any lore. I won't do anything lore-related until I've actually read all the existing lore. I might edit if there's a typo, but that's about it. It's going to be entirely mechanics for now. I was told to apply here so that I'd be able to edit the wiki without having to have each edit approved.
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