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Dude4Life

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    Music, Gaming, Guitar

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Chaplain (2/37)

  1. Roleplay happens in a cafe too, not just a bar...
  2. Maybe there could be like a "remove label" in the object tab, when used, it shows the textbox list of nearby labeled items where from we could choose the exact labeled item to remove labels?
  3. Also i remember you sanctioning construction of a bar in engineering, i joined at the end of the shift and we hung out there with a couple more crewmembers, making drinks and chatting. you didn't enjoy that? Uuh, there's a bar already and then someone wants to build another bar? Seems kinda.. seems we need an alcoholics therapist job on station.
  4. Title explains it all. Add the ability to remove tags made by hand-labelers. It would create more efficiency, would add the much-required ability to fix typos caused with it and re-organize tagged stuff.
  5. Cafe would seem a lot more logical on a research station than a bar and all the RP that can be done in the bar can be done in the cafe, so nothing much would change from the roleplay-side . I also think it would add to the efficiency of the station. Though indeed, maybe it would be also a good idea to keep some of the alcoholic drinks but add protocols and employee rules about drinking alcohol and/or make alcoholic drinks automatically highly credit charge-able. Overall, +1
  6. Suggestion This is quite the obvious suggestion, shouldn't need much explaining. So, it would be really cool if different glass containers would break when thrown /any/ distance, they should even leave shards behind and it would be extra awesome if they would leave a slippery puddle behind. (puddle doesn't have to be sprited, just like the janitor's existing mopping) Why would it be good? First off, it would be realistic. Second of all, it would create immersion and it would further the roleplay in some ways and in terms of gameplay mechanics, it would also be a cool thing to add. (a way to attack or defend from someone, a way to maybe escape from someone, bar roleplay etc you name it) So, there you have it. Please do post comments, ideas and any questions here if you have them regarding this suggestion. Thanks for reading!
  7. Suggestion background So, the main idea I had, is that hearing perfectly through multiple layers of windows (take the basic two-layered window with grilles for an example) or multiple tiles of windows, it just seems... odd. What do I mean by hearing through windows? e.g When a window (which is additionally maybe even separating rooms) is between two characters. Suggestion What I propose here would be to make hearing through a window more muffled or at least like it would work when whispering. Why would it be good? I think it would improve the RP even further with different emotes, miming and stuff like that. It would maybe even create more tense and mysterious situations. But overall, it would really improve the realism and RP. Of course, you are all free to comment, add ideas and stuff like that. Thanks for checking it out!
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