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UltraNumeron - Unathi Application
UltraNumeron replied to UltraNumeron's topic in Whitelist Applications Archives
They are from Teht, in the southlands. Being born in the area and moving into a nearby undercity commune as their family joined it. They dislike the Luthien Pact quite a bit, seeing it as having it's values subverted by corporate interests, due to their lives now relying on a biodome tightly controlled by money, in which megacorporations can freely exploit them for their knowledge and labor. Meanwhile they see the valley as an important historic commune that Hephaestus is trying to push out. They find the communes of the Undercity, Factory and Razortail being the best examples of good Aut'akh practice, being communes focused on doing what they can to provide for the community and survive in their environment, while doing their best to uphold the faiths values. They find their interpretations of the faith itself to be mostly circumstantial, as each commune focuses on what's most prevalent in it's area. In the end believing all beings, synthetic or organic are capable of attaining spiritual rebirth through the faith and its practices. -
UltraNumeron started following Ultranumeron - IPC Application , Antag Unban Request 2 - UltraNumeron , UltraNumeron - Unathi Application and 2 others
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BYOND Key: UltraNumeron Total Ban Length: Permanent antag ban Banning staff member's Key: readthisnameplz Reason of Ban: Reason for Appeal: Made an appeal a few weeks back and was requested by @CampinKillerto play on the server again more first. (which very fair, i was likely a bit too hasty) And so i've been actively playing on the server for a couple of weeks now, with plenty of good interactions and no incident. I feel i could handle them pretty well now, and would like to try again to drive the round from time to time. Especially nowadays where i see very few others doing that, even when most of the server votes secret.
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BYOND Ckey: UltraNumeron Discord username: UltraBigRat Character names: Amaliya Riphea, Johnathan Baum, Osbert Heron, Mastiff-409, Homer Obasi, Hevex MK2-226, OSIRIS EXP-86 Species you are applying to play: Unathi ------------------------------ General Whitelist Requirements What colour do you plan on making your first alien character?: Skalamar Red, RGB 160, 44, 44 Have you read the lore pages for the species you wish to be whitelisted for?: Most of the relevant ones Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question. Why do you wish to play this species?: Unathi are a species i didn't particularly like at first, though one whose lore i quickly grew an enjoyment for when i begun reading the lore for them, as a species that has survived and is trying to recover from nuclear war and one with quite diverse and distinctive cultures and behaviours. From their codes of honor and caste systems, to ancestor worship and spiritual transhumanist anarchist communes, they gave me many good character ideas that would not ordinarily work for humans. I also just find the Aut'akh very interesting and their ideas really resonated with me. What makes role-playing this species different than role-playing a human?: Along with them biologically being large, reptilian, cold-blooded carnivores their social and cultural norms, along with their body language are quite different. Such as them having strict codes of honor, and strict gender roles with less reliance on biological sex. Their body language also having things such as pointing being seen as aggressive and using first names casually being rude, while finding staring to be respectful and using tail stomps and throat rattling to express emotion. They also have a clan system which is used to manage most of their society, the exile from which can lead to the Unathi becoming a second-class citizen. ------------------------------ Character Application Character Name: Sa'zzhek Sarick Write a backstory for your character. This may include their origin, education, personality and how they arrived to the SCCV Horizon. (2 paragraphs minimum) Sarick was born in 2438 on Moghes, a year before the contact war went nuclear. With his father becoming disfigured and losing an arm in the war, along with the devastation of the nuclear conflict disillusioning the family with their society and disrupting their faith in the Th'akh and causing them to seek new salvation in the undercity communes of Moghes, his father being invited there upon an Aut'akh seeing their injured state. With the family converting to the faith and Sarick being raised in the commune through the war, his father gradually regaining his health through prosthetics and teaching Sarick in the ways of the warrior, while also engaging in art and philosophy with the rest of the commune. Deciding to the ritual of shards upon coming of age at 16 rather then doing so immediatly at 14, Sarick was sent to smuggle food and prosthetics to communes in the wasteland and was allowed to undergo the ritual of rebirth. Being fitted with an electric grasper engraved with runes symbolizing thunder and peace, a soul anchor, a protein breakdown valve and a venomous rest implant. Having a wish to take care of the aut'akh community and protect it. Eventually he began to receive baffles from his soul anchor, and upon reflecting on them decided to go to Eridani and join the factory, seeing it as an opportunity to do more for the Aut'akh by protecting and laboring for the site where more prosthetics can be made, to insure more families can get the salvation the Aut'akh gave his. And while the work at the factory was good, the tough economic conditions of Eridani for the commune and the shortages it caused, led to him begrudgingly seeking employment with the PMCG to provide food, medicine and resources for the commune. Joining Eagle Corp, and through its meritocratic system and his combat augmentations eventually getting him a spot working as security on the SCCV Horizon. How has the recent events of the Orion Spur impacted your character? Events such as the Phoron Scarcity, the Solarian Collapse or even the Invasions of Biesel for interstellar-wide affairs, while region-specific events such as the Peacekeeper Mandate, The Titan Rises or even Cold Dawn may impact your character. (1 paragraph minimum) The phoron scarcity and the economic harm it caused, such as the increase in food shortages in the factory greatly impacted the decision to join Eagle Corp, despite heavy moral and religious opposition to them. The Solarian collapse, Biesel invasions and Hephaestus Industries involvement in the Hegemony were all good examples to Sarick of the inherent instability of states and corporations that try to consolidate power, and the harm they cause to innocent people opposed to peaceful and free existence in communes. How does your character view the megacorporation they work for? (1 paragraph minimum) Sarick sees the PMCG and Eagle Corp as symptoms of the unnecessary evil of capital and the consolidation of power, exploiting even violence to seize more money and power, preventing independent communities from having enough to live freely. Overall Sarick found Eagle Corp preferable for work however, as they did not pretend to care as much about who their employees were, and allowed him to use his talents most efficiently to provide for the commune. He finds the nature of the work deplorable, and sends the vast majority of his income to the commune, keeping the minimum needed for his own living.
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Aye this was mostly intended as a small detail to symbolize an interest in alien cultures, and the timeline on vaurca arrival may have flown over my head slightly. It was also intended to really just be a very tiny chip or shaving, not anything resembling a large chunk. If it does not fit here it can very well be replaced with anything that shares the same symbolism however, such as a small chunk of Dionae biomass, or a human hair. Thanks for mentioning it! 1. Around 84, being a relatively young adult working for a not overly prestigious journal. 2. Qeblak, preferring its methodical calculations over Weishii's more spiritual focus. Finding Kir'gul and Suur'ka to be interesting ways of thought aswell, but ones too radical to be followed at this time. 3. Out of skrellian food they enjoy Neaera as a delicious dessert during important milestones or events. However overall their favorite food would be potatoes whether mashed or roasted, finding them to be a wonderful example of foreign food, and one with a rich history. And finding their softness quite good for skrellian gums.
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1. Qul supports the ideology of symbiosis, and the United Federation party. As it overall best fits their views on foreign relations. 2. They believe it to be a very efficient form of government, and one that for the most part is effective at upholding skrellian values, encouraging peoples growth and keeping the population highly educated. Overall they believe most social and economic problems can be solved with good political action, rather then needing the Federation itself to be radically changed. 3. Overall they find this to be a fascinating opportunity to learn more about how skrell develop in other cultures, while still having the freedom to join the rest of skrell society when they choose to do so. Overall finding it acceptable, and not viewing them in a negative light. 4. A receiver, as they for the most part they share most of the common ideas of skrellian society, without many ideas that stray from the consensus. They are slightly more open to entertaining foreign cultures then usual, however still do show most of their loyalty to Federation culture and society.
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BYOND Ckey: UltraNumeron Discord username: UltraBigRat Character names: Jonathan Baum, HEVEX MK2-226, Osiris EXP-86, Homer Obasi and Osbert Heron Species you are applying to play: Skrell ------------------------------ General Whitelist Requirements What colour do you plan on making your first alien character?: Light Blue Have you read the lore pages for the species you wish to be whitelisted for?: I have read most of the major ones, and plan to keep reading Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question. Why do you wish to play this species?: Ever since i first joined the server they were the species that captivated me the most, and now that ive begun to see more of them being played, and started reading their lore ive become quite fascinated with them. As they seem to me as a very good mix of an interesting, exotic alien species with strange traits that don't seem too gimmicky, a rich but not overwhelming history and a unique system of government, while still being relatable enough to me that i feel i can play them confidently. What makes role-playing this species different than role-playing a human?: I'd say the biggest difference in skrell come from their society and lifecycle, being very long-lived comparatively to humans and having higher standards they're expected to meet, along with having had more time to develop as a species with advanced technology, in which they have formed both a far more advanced civilization, and a stricter regime then other species. Which is further exemplified by their mass use of psionics to make a more homogenous worldview among their population. They do also of course have some biological features that make them different to play aswell, such as them being genderless, and expressing their emotions with headtail positions and gestures rather then facial expressions. Along with some other little details such as their different sense of humor or tidal cycles affecting their emotional state. Aswell as some more social things such as their complex approach to relationships and peaceful attitude. ------------------------------ Character Application Character Name: Xian'Qul Janqii Write a backstory for your character. This may include their origin, education, personality and how they arrived to the SCCV Horizon. (2 paragraphs minimum) Xian'Qul was a skrell with Xiaalt ancestry who was born on Qerr'Malic, successfully going through scuttle schooling, and being given a pretty average upbringing by their Qrii'Myaq and family, during which they developed an interest in the few other strange species on the moon, such as the Vaurca, Dionae and Humans. With their Quya having noticed this interest and during the coming-of-age ceremony gifted them a chip from a Vaurca's exoskeleton which they burnt before starting Reefgarden. During which they socialized and developed a curious and inquisitive personality, eventually moving up into a Depth College, and attaining two degrees, one in philosophy, and one in foreign cultures. Being out of college now and having a decent social credit score of 5.56, from living a pretty standard skrellian life, albeit one without too prestigious of a focus. And with this finding work in a relatively independent journalistic organization, focusing on interviewing other species and learning about their cultures and lives, eventually taking an opportunity to work as an independent journalist on the Horizon to interview the diverse crew there, and report on the various locations the ship goes to. How has the recent events of the Orion Spur impacted your character? Events such as the Phoron Scarcity, the Solarian Collapse or even the Invasions of Biesel for interstellar-wide affairs, while region-specific events such as the Peacekeeper Mandate, The Titan Rises or even Cold Dawn may impact your character. (1 paragraph minimum) While of course the economic effects of these events were felt, to them they presented interesting journalistic opportunities and did not raise too much worry to them personally back when they lived in the Nralakk Federation, outside of casting doubt on human governments and making the periphery of the Federation seem dangerous, such as with the marauder attacks there. But overall managing to get through most of these events with a slightly higher workload, and a slightly less prosperous economy. Though now that they have begun to work on the Horizon and have gotten closer to the various events going on in the Orion Spur, they have begun to worry more about these threats. How does your character view the megacorporation they work for? (1 paragraph minimum) Working independently as a freelance journalist they don't have too strong of an opinion on the megacorporations, believing them mostly to be an effective method for consolidating power and labor outside the Federation. However they do appreciate Zeng-Hu's attempts at forming positive relations with the Federation. Overall they are quite hopeful that the Nrallak Federation and the megacorporations will form good symbiotic relationships, and bolster each others economies.
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BYOND Key: UltraNumeron Total Ban Length: Permanent Antag Jobban Banning staff member's Key: readthisnameplz i believe Reason of Ban: Reason for Appeal: Had taken a break from the server for about nearly a year now, and during that time i think i've cooled off a good bit and grown more appreciative for roleplay and storytelling, having been playing and gming alot of TTRPGS and playing other HRP servers. I trust myself a good bit more now to drive intrigue and a story with antagonists now in a way appropriate to the servers culture and lore when i have a good idea for a gimmick, rather then just being overly gamey and immersion breaking with it, which now looking back i feel i was back then when i first started playing antags alot. I do think i can have fun either way though antagonist or not, but do very much enjoy driving a story and being proactive when i have a good idea and the energy to execute it.
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UltraNumeron changed their profile photo
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Player Complaint - UltraNumeron
UltraNumeron replied to JeffMomentRed's topic in Complaints Boards Archive
It was a 3 day ban, what was not exactly understood here was what is deemed too silly and outlandish even if it is properly built up throughout the round and not particularily outlandish when it comes to antag gimmicks. -
Player Complaint - UltraNumeron
UltraNumeron replied to JeffMomentRed's topic in Complaints Boards Archive
Aye, it was a long round and I had latejoined as a traitor, there wasn't much going on from what I could see other then some bluespace lockers going around so I decided to play into that as I didn't want to start any large conflicts so late in where transfer was likely to be called any minute now. It did start as just that, building more and more lockers to make people freak out, which it did. Using psionics to set lockers into more restricted areas unnoticed. So it was mostly just a harmless gimmick overall of creating intrigue using mysterious teleporting lockers, along with using psionics to telepathically project visions to people. The cult stuff happened I believe when the officer was collecting and confiscating the lockers, with telepathic messages being sent to get him to avoid doing so, claiming the lockers to be divine, which worked in preventing them getting confiscated and eventually did end up with the officer playing into it and joining to spread lockers around, with us having a good time. Now in hindsight it probably was a bit LRP even if it did kind of make sense in character with good buildup and . But in how I saw it at the time it was a relatively harmless way to make the round interesting when not much was going on without stressing out the few officers around too much. I think I do have a pretty good idea overall by now though, but don't see what's bad about wanting less ambiguous rules? As not everyone shares the same views of what is acceptable in the vague terms they are defined. Especially with terms like the above quoted rule, with everyone remaining in character and chucklefucking while being understandable to apply to that situation, a psion telepathically convincing people to worship and spread lockers that inexplicably teleport people didn't feel too atmosphere breaking at the time at least. I would also be open to hear your million other ways to lightheartedly antag on lowpop three hours in. -
Ultranumeron - IPC Application
UltraNumeron replied to UltraNumeron's topic in Whitelist Applications Archives
Aye, for examples of IPC treatment id say the divide between districts in Mendell would be a good one, with those in higher districts such as district 1 having many more opportunities and benefits compared to those in lower districts such as the slums of the scrapheap, living a far more dangerous lifestyle, and often heavily discriminated against, with scrapper gang wars being common and them often being hunted down for parts, along with factories exploiting the cheap labor of IPCs. There is also the case that while the bureaucracy exists for attaining freedom in Tau Ceti employers have many different ways to prevent it, and for many such as those working under Idris are sold off or moved to another branch when they near freedom. Along with many runaway IPCs seeking refuge in Tau Ceti, and the divide between free and owned IPCs. Even those who do attain freedom are usually subject to poverty, and face tough chaotic lives, with their next goal usually being reaching citizenship, having its own obstacles and usually needing military service. On the topic of HEVEX, I had avoided the topic of treatment by others, as I wanted to avoid setting expectations until I have played the character though I do understand the necessity of it for a whitelist so will elaborate on it. HEVEX SAL-136 was built in 2453, about a year after Tau Ceti gained independence being around 10 years old now. Some colleagues having treated them as a reliable coworker, some as a comrade during dangerous expeditions, and some as a disposable synthetic doing work others find undesirable. With events such as the Sol Alliance blockades making working conditions worse and increasing comradery with their colleagues as good equipment becomes harder to get. In behavior HEVEX is highly protective of their coworkers, and trusting of those they work closely with albeit quite distrusts those working in cushier jobs, seeing hard work as a very important sign of good character. -
BYOND Key: UltraNumeron Character Names: Kameron Rabinowicz, Johnathan Baum, Amir Solonen, Humberto Bould, Youssef Basque, Judah Metis. Species you are applying to play: IPC What color do you plan on making your first alien character: exempt Have you read our lore section's page on this species?: Yes Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question. Why do you wish to play this specific race: I want to try playing a non-human race and IPCs seem like a good start, being highly customizable, while having a good core concept that can be used to create many interesting characters without being overly convoluted or restrictive. Just from reading the lore pages I've already gotten many character ideas that id like to actualize. Their mechanics are also different enough that I believe they would provide me with various new opportunities and challenges, making the game a bit more interesting. Just from reading their lore pages, I've already gotten many character ideas that id like to actualize. Their sprites are also really nice. Their lore has also been interesting to read, and quite well written, which combined with the high mechanical customizability makes it quite easy to form new unique characters compared to organic races, with a lot of variation in how the various megacorporations treat them, and the easily recognizable appearances of frames. Identify what makes role-playing this species different than role-playing a Human: They are manufactured, sentient computers contained within a 6 inch cube known as a positronic brain, that upon being activated have the capacity for sentience or at least can mimic it. These brains come with a directive for self preservation and any installed software and datapacks. These brains are then placed within a chassis giving them a body and creating an IPC. And are effectively alive until the brain is deactivated. They are usually owned as property with few if any rights, with their treatment varying between different megacorporations, owners and factions. With some areas such as Tau Ceti, allowing them to slowly buy their freedom. Those synthetics who decide to run from their owners are usually hunted down and dismantled, however for most IPC's there isn't much binding outside of paperwork, minor memory rewrites and the threat of being dismantled or having their memory wiped, thus usually avoiding being overly disobedient due to their self-preservation directive. It is also usually a much lighter crime to harm or kill synthetics, then it is organics. Overall synthetics are usually treated as more disposable then organics. However despite being manufactured and owned, they do still grow with time as they acquire more memories and experience, adapting to their environment and expanding the goals of their self preservation directive to improve their lives. All actions undertaken by them do still follow some underlying logic however. Along with the more obvious differences coming from having a fully mechanical body, such as treating wounds differently and having different strengths and weaknesses, like being vulnerable to emps and using suit coolers instead of oxygen tanks for EVA. Character Name: HEVEX SAL-136 Please provide a short backstory for this character: The Hazardous Environment Exploration or HEVEX line was built by Hephaestus Industries to assist in exploring the hazardous environments of the Orion Spur and exploiting their natural resources, being a line consisting mostly of G2 variants, with the HEVEX SAL variant being one of the most common, being built out of relatively cheap but durable parts for mining and salvage missions. The 136th HEVEX SAL unit was manufactured on a Hephaestus factory in Biesel, quickly being put to work mining in Tau Ceti, and after proving themselves to be competent enough moved farther out to more dangerous dig sites and put on salvage teams for derelicts. Slowly rising the Hephaestus corporate ladder and working towards the ultimate goal of buying freedom, eventually being stationed on the operations department of the prototype cruiser SCCV Horizon to continue their duties exploring, excavating and salvaging in deep space. During 136's training they have grown to be focused on three primary goals, salvaging and digging to fulfill the purpose they were built for, and additionally work towards freedom aswell as higher rank in Hephaestus Industries, and most importantly ensure their excavation crew comes out alive, to salvage, dig and explore another day. Having decided these goals to be necessary for ensuring self-preservation in their work and thus life. What do you like about this character?: I enjoy mining and want to try it in a new way, I also enjoy playing strong, assertive characters and like the idea of Hephaestus owned synthetics, working very hard with hope of ascending the corporate ladder. And I do think it being a job I enjoy playing already, that has many opportunities for interesting events and character development will help me better get into the role of a synthetic. How would you rate your role-playing ability?: I wont call myself particularly good and often end up relying on gimmicky characters, albeit I do find myself improving lately and believe I can make memorable characters and roleplay. I have also been playing a lot of antagonists lately which is rather tough to roleplay with, albeit I am getting burnt out of it and will soon likely start focusing on playing regular crew and roleplaying more actively. Notes: This is my first whitelist application here, so I apologize if I misunderstood any of the questions.