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Bots

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  1. The post is not about reusing. It is about recapping needles so there is no chance of getting stabbed(safety yay). Reusing needles has a chance of infection anyway and even made a point about a used syringe indicator. Besides it's kinda stupid on HRP server how there is a need to take off the needle caps but you can't put them back on.
  2. Needle caps as a separate item you get when you uncap the needle. Due to safety concerns the needle cap has a bunch or red paint released on top when you take it off to mark the needle as used when you inevitably use the needle and recap it. Sort of like a barmens shaker with its covers.
  3. Let it see rads. Please. The fact that a health analyzer cant see how irradiated you are is hard to justify.
  4. Honestly just give pharmacy 15u autoinjectors so chem mains can make super serums. 5u for an injector is VERY small. Like you can do so much more with just 10u. 5u is only suitable for something long-lasting aka 0.1u/s< rate(painkillers, antirad, coag, tric). And also dylovene injectors should be in MiniMeds or NanoPharms or whatever. And God damn why pharmacy only gets one box of autoinjectors?
  5. Additionally I see no reason to deny the medical bleed stop injector.
  6. Easy. Give people less drugs. 10u injector mixes or even 5 if you tweak it enough can work. Besides I think I made the suggestion with chem mixes be safe to inject twice. I think. If you find anything that gives OD after a second dose let me know.
  7. So since the E kit is not filled completely and has lots of space for stuff I suggest this. Autoinjectors specific to a job in the emergency box. Sec: perconol-tricord 15u; to heal without a doctor. Med: coag5u-inap10u; to stop that bleeding. Engie: hyronalin5u-dylo10u to not get liver necrosis from the rads. Service: dylo-ethylredoxrazine 15u; to fix drunk people maybe. Command: dexa plus7.5u-inaprovaline7.5u-perconol5u; to keep the captain alive. Ops hangar tech: perconol-inap 15u; to scream/bleed less from industrial accidents. Ops miner: perconol5u-tricord5u-dylo5u; to heal up from Carp. RnD: hyronalin5u-dylo5u-synap 0.1u-perconol4.9u; to survive some anomalous stuff.
  8. An idea i just had. What if splint but it works on chest and lower body? And its a separate item, it takes suit slot and it's normal size.
  9. So during green code suit sensors IF ON should show if you have a hearbeat. Very simple to know if something is very off. And if youre SOOOOO worried about privacy turn them off. Very simple so you know if someones dead or not. If someone doesnt have a hearbeat add something like has "charged" or "functional"
  10. Nah like ive rarely seen any pharmacist mains besides alek(me) which is bad. Even 1 hour into the round. I also have some opinions on current chemistry like poisons could use some changes, explosives could use some changes and add ons and wiki IS ABSOLUTELY in need of precise effect numbers so I can understand muh drugs more. Oh and a section somewhere where it lists EVERY cartridge possible. Oh and after some experience with chemist on another server I really appreciate how the drugs there are INCREDIBLY more CONCENTRATED compared to here. Like a bottle is 250ml and 15ml is dermaline OD so you DONT have to keep resupplying the fridge.
  11. Come on this is 2460 why doctors have to pour drugs straight from the bottle into the hypospray? How dare Zeng-hu even make their hyposprays so bad??? Aren't they the best in the medical field? And you can't even inject the exact doses! 5u dose MINIMUM. With needles you can draw/inject the exact dose you want with accuracy of 1u but with hyposprays? 5u and you must pour from the bottle.
  12. HOW IS IT EVEN POSSIBLE
  13. ITS HORRIFYING. I rolled traitor on like minute 25 and got genuinely jumpscared. Please change the sound to either be quieter or to be more of a "judgement day is coming" than "youre gonna die now".
  14. Peak performance is keeping 1 flare ready and then popping it and putting a burning flare in your pocket to have 360° screen range light. OH and WHY is the maglight not shining until the end of your screen? It's a normal size item THERE IS NO WAY a maglight can only light up 5 meters in front of you.AND IT HAS SO LITTLE CHARGE. Like if I wanted a flashlight to last 20 minutes I would use a tiny shitty light. Not a flashlight the size of my foot. Maglights are supposed to be used for a long time without recharging.
  15. Just add an option to mount maglights to the helmets. That takes the helmet slot and allows you to have light AND carry a gun in your suit slot. Wow. Maybe even allow us to mount flashlights to the guns.
  16. They are aready taking "small" space which is 2 syringes worth of drugs(30u or 1 bottle(60u) or 1 pill bottle(tbh idk how big the pills are but 14 pills)). And you can find inhalers and injectors in maint with 15u and 30u capacity! And they are SMALL and have NO visual difference between normal auto-injectors/inhalers. Also WHAT are you gonna do with 5u adrenaline autoinjector as a pharmacist? Why even use autoinjector for something besides the select few drugs with metabolism less than 0.1u/s? Oh and you need to label the medical auto-injectors/inhalers. So like 5u adrenaline in description or 15u pneumalin in description because I have no clue how much inaprovaline is in an inaprovaline injector.
  17. So i dont know how to label this but heres a bunch of ideas. Rn Eguns like distruptors use the same amount of power for lethal and non-lethal modes. This does not make sense. You DONT want to dump "lethal" amount of power into your target. So non-lethal modes should have more shots. Lasgun modes. High focus: low damage and higher organ damage, high AP; Mid focus: mid damage, mid AP; Low focus: high damage and pain, no AP Changing the combat laser rifle with: buffing normal mode damage to 40, reducing normal AP to 10. Keep the AP mode with 20 damage and 50 AP. Laser shotgun: add a second firemode that's called focused, effectivelly a laser SLUG. 60 fire damage, 30 AP, 15 shots. Nerf X-ray rifle because its TOO GOOD. 15 damage, 50 AP, 40 shots. costs 12 TC and has SO MANY MORE SHOTS THAN OTHER LASGUNS. And despite being X-ray laser rifle it doesn't cause radiation, according to wiki. Laser pistols. Yes. Laser Pistols. It should be an alternative as a lethal pistol compared to the .45 pistol. Blaster ammo. Switchable ammo cartridges. Heavy gas for AP, medium gas for body harm, light gas for bremsstrahlung EMP/radiation effects. Exotic gas for special effects. Ion pistol. Yes Ion pistol. Ion rifle firemode: low power EMP. A very targeted low splash/power EMP that doubles the shots you have. Energy rifle for security. Either 1 E rifle+2 las rifles or 1 las rifle 1 E rifle. Because laser rifle is ONLY LETHAL and there is no other longarm energy non-lethal. Particle shotgun. Shoots a lot of particles(brute) that act as buckshot. Only needs energy to shoot. Thanks to the bore mag-choke the patricles all hit in a 3"(7.62cm) diameter circle untill 312 meters away aka all damage hits selected limb. Automatic fire mode for the laser weapons. OR dual pulse fire. Double cooldown, double shot per click. Switchable power cells and/or power magazines. Igniting people with laser guns. Igniting cigarettes with laser guns. Using the lasgun as a laser pointer. Stealth laser weapons. Hear me out infra-red laser rifle(you cant see beams unless some species) that doesn't play a sound/notification when it fires. Laser welding tool. A rare alternative to the common fuel welder. Surprisingly safe for eyes.
  18. Wait armor actually stops bullets here? How does it even work?
  19. My issue with the armor is: Heavy corporate is best in every scenario. (Picture included) Unknown enemy? It has 55% ballistic protection(vs60% ballistic), has 50% melee defence(vs riot 70%), has 40 laser defence (15 less than ablative), 25 energy defence (15 less than ablative) AND has same bomb protection as ballistic. WHY use any other armor if you get universal protection that is MUCH more usable than specialised protection? In comparison to heavy corporate armor ablative pro: moderately better against laser and energy compared to heavy corporate ablative con: no explosion protection, no ballistic protection, no melee protection In comparison to heavy corporate armor ballistic pro: BARELY better ballistic protection ballistic con: worse laser protection, NO energy protection, NO melee protection In comparison to heavy corporate armor Riot pro: 70% melee defence vs 50% Riot con: NO bullet protection, NO laser protection, NO energy protection(stunbaton protection btw), NO bomb protection. The buff suggestion is: Buff ablative armor Laser and Energy protection by 30% so its 85% laser and 70% energy Buff ballistic armor Ballistic and Bomb protection by 25% so its 85% ballistic and 55% bomb Buff riot armor protection by 10% in Melee and add 50% energy protection so its 80% melee and 50% energy protection(so you can't get easily stunbatoned in riot gear).
  20. Show a person's blood type in medical records. Rn you need to print it to see the blood type. Why do you need to print that if you have medical records app?
  21. Quite simple really. They are creatures of the dark so give them default weak night-vision so they can still know where it is dark or not.
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  22. Sadly a mask won't save you from getting locked inside of a vacuumed room, which is why I am suggesting this thing in the first place. There are simply too many spots where you are gonna die/get severely wounded from vacuum. I had an unfortunate occurrence happen and died in a vacuum because the O2 locker was out of my sight and I didn't know it even existed(why tf is it in a corner where no one goes). Also from IC perspective it makes sense I guess to have safety measures like that. Although medical and dining hall getting vacuumed instantly due to their design is not great. Like WHY medical third deck is designed to have a huge hole in the floor? Put damn glass or safety nets there ffs. And that hole eats up a ton of space that could be used for something else. And it's a safety issue! Third deck main room losesing atmosphere means that the corridor to ORs and GTR get vacuumed too.
  23. Idk asteroids or people. Builders for whatever reason wear hardhats to protect themselves. Otherwise this is a great improvement of safety of the Horizon. Also half the medical got vacuumed by 1 bomb and i also died because the O2 closet was out of reach.
  24. There MUST be an O2 locker within your screen if you are near a potential vacuum zone. If it's too far you are INCREASINGLY GOING TO DIE. There are WAY WAY too many spots where you have a window straight to space but no O2 locker near or in the room in case it breaks. Here are the areas where there is no O2 locker within screen space and there is a high risk of decompression(such as, for example windows to space). Oh god this list will be long. Total needed: 69 O2 Wall/Floor lockers [First deck] Cargo hangar top area left and right(2 lockers needed) That big shuttle hangar right bottom corner(needs 1 locker) Bottom hydroponics(1 locker needed) Research xenoarchaeology zone top(1 needed) Secure artifact storage(1 needed) Atmospherics turbine(1 needed) Atmospherics control left side, middle near gas tanks, gas storage top, gas storage bottom(4 needed). Atmospherics control entrance(stairwell) near window(1 needed) [Second deck] Grauwolf weapon bay (1 needed) Deck 2 Starboard Docks right side(1 needed) Chaplains office (1 needed) Bar top, bottom (2 needed) Bar - Private Lounge (1 needed) Dining hall in every corner (4 needed) Kitchen top and bottom (2 needed) Freezer (1 needed) Hydroponics second deck left and right (2 needed) Prison bottom( 1 needed) Xenobotany left and right (2 needed) Research Director's Office (1 needed) Engineering Hallway(with lots of pumps and scrubbers) bottom (1 needed) Supermatter Reactor bottom right and left (2 needed) [Third deck] Deck 3 Starboard Lounge 1 locker per room (3 needed) Representative Office Bravo (1 needed) Executive Officer's Office middle (1 needed) Conference room top and bottom (2 needed) Bridge middle left and right (2 needed) Bridge break room (1 needed) Captains office top (1 needed) Human Resources Meeting Room (1 needed) Journalist's Office(1 needed) Longbow weapon bay (1 needed) Security gun range left (1 needed) Security briefing room (1 needed) Forensic laboratory (1 needed) Autopsy lab (1 needed) Evidence storage (1 needed) Engineering meeting room top left, right and middle bottom (3 needed) Shield generator (1 needed) Third deck medical equipment room (1 needed) Third deck medical break room (1 needed) CMO office (1 needed) Recovery (1 needed) Deck 3 medical bottom, (connected to it) deck 2 hallway near morgue(near substation door), near emergency shutters leading to GTR. GTR (cuz it also vents). (4 needed) holy crap medical is unsafe Deck 3 operations bay (1 needed) Area near deck 3 medical door, deck 3 operations and deck 3 lounge starboard lounge, top left right and bottom (3 needed)
  25. Very reasonable suggestion. Add energy weapon "magazines". Because it does not make sense for a laser [GUN] or Energy [GUN] to not have a detachable power cell. Why bring a lasgun into battle/patrol/carry if it's mag can't be refilled while you're fighting? Of course a power cell for a laser rifle is bigger than a ballistic rifle magazine so some drawbacks for the energy weapons still exist. But ballistic pistols (I hope) have tiny mags so an E mag for a Egun is still bigger.
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