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AttyZ

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  1. BYOND Key:AttyZ Character Names:Holly Owens, Prometheus, Fabricio Mendoza, Lui Xun, Ayako Kitoma, Celeste Rocket, Ka'Viax'Wiez Zo'ra. Species you are applying to play:Dionae What color do you plan on making your first alien character (Dionaea & IPCs exempt): Have you read our lore section's page on this species?:Yes Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question Why do you wish to play this specific race: The Dionae appeal to me because they're giant hulking collectives of intelligence, that their physiology and psychology are so different. They appeal to me because they can be vastly intelligent and distant emotionally beyond the extent of a human but not in the same way as, a robot. They can have aspirations and ideals, but they don't necessarily need morality. They can appreciate technology, and society, but they don't care for it. They can create a self contained ecosystem within their own forms. They can become goddamn living ships. That's what makes them interesting to me. Identify what makes role-playing this species different than role-playing a Human: The mentality of a Dionae seems increadibly passive and observant. Curious, intelligent, but not as active. Slower to move and react. The impersonal nature of the self in dionae's existance, that it fuses itself into larger parts at the pure promise of increased survivability, may mean that they are either detached to the preservation of others, or might mean they are more concerned with the continued existence of another system of memories-- of another person. A dionae seems to have a high intelligence, with a casual view on life. This might mean they react indifferently to things that would offput someone else. Matters of morality may be less important to a Dionae. Higher intelligence, detachment to singular-identity and the lack of a moral compass could lead Dionae to be less emotional, less irrational creatures than humans. They might follow laws simply because they're in place, rather than it's the right thing to do. They might see certain emotional attachments as frivolous, even while holding a great attachment to their own memories. They probably don't value personal things, as much as they do, experiences. And they probably don't value currency, they have no need for things, or food, or to trade materials. They can survive in almost every environment, as long as there is light. The only thing they have to worry about is harm to their personal collective. They might not even necessarily care about each other, unless they're attached, and beneficial to the rest of the living organism. Character Name:Supernova Scattered Stardust Please provide a short backstory for this character, approximately 2 paragraphs As a young nymph, Nova was grown on a human research station near an unstable binary star combination. Here, scientists were studying the the properties of a near, collapsed star with another smaller dwarf orbiting it. Nova was allowed to skitter around the station and do as he would. Many of the crew actually liked his presence. As an early nymph he called himself 'Burning light above the clouds in a blue sky', thanks to the memory someone had of an earth-like planet they lived on as a child. It was the person who grew him, who encouraged him to explore their outpost and gather memory and knowledge. Certainly a few of the crew avoided Nova, but the most of them encouraged, fed, and took care of the little nymph just like they did with their test subjects. As it was, the star was due to explode sometime in a hundred years, and the outpost was at safe distance from the stars to observe this event. The station went dark as it was projected electromagnetic pulses may reach as far as the asteroid belt observing the event. Thankfully, Nova was allowed into a windowed area. The radiation would not bother him, and he watched as the second star was vaporized in an instant as the larger collapses, at first shrinking before growing to a massive degree and then sputting outward, the star breaking apart from the inside as it's bonds appear to fail to condense into a dwarf or a black hole. The dust spews out in every direction, cooling slowly and creating a massive hot sea of particles which flood the area where there used to be a pair of stars. The force of the detonation had blown apart the star, and eventually all those particles may condense into a new star. As the station had served it's purpose, Nova had slowly matured into the next stage of life. It would spend it's time in transit seeking out other nymphs, consuming them. By now they had changed their designation. Upon collecting into a group, this Dionae looked fondly on it's time in the station. They decided it was their new favorite, and so they adopt it as their name. The glowing stardust became an imprint of how this collective viewed the intent of the universe, the intention to change. Considering the universe an everchanging element, Nova decided they must learn more about the nature of the universe, and so it takes the knowledge of the researchers they have, and joins society, enters into school, and begins learning about things that introduce rapid change... explosions... chemicals... viruses. Supernova fills out the gaps in thier knowledge, with the schools that society provides. What do you like about this character? Supernova's conglomerate has a few distinct nymphs in it. I am planning to develope these nymphs as time goes on, and I like the idea that I could occasionally write them changing. I want to morph their personality and allow them to take different positions that i havn't reached with my humans yet. They'd probably hold a few 'learned' positions that i just havn't gotten around to nailing the mechanics yet. I was also going to have them value the transfering of knowledge, So I'd love to engage in more mentor-apprentice rping with this character while i've 'discovered' my humans are more concerned with just doing their own damn jobs and don't like teaching... How would you rate your role-playing ability? I employ roleplaying techniques I learned a long time ago, When noone's around, sometimes I will still do things like emote or take my time interacting with an object. I will balance character traits in favor of negative effects. In combat I've typically attempted to do the least amount of 'mechanical' damage to someone, rather opting to use grabs to stop someone and gain an opportunity to interact, or intentionally missing shots fired. I will try to keep characters in line with typical realism for a setting, researching farther into a subject than is neccisary. I try to use these things, passive roleplay, negative character traits, shoot to miss theatric combat, and realistic backstories, to make my roleplay interesting. I hope these things work well together, and I think they make my roleplay good. Notes:Applications are like torture to me. I only want to make like two more but it took me a year to want to finish this one. God damnit i hate half these questions. That is all.
  2. I have to agree with Absynth on this one. A Warrior caste has every reason to want to kill the nearest thing shooting at it before it breathes it's last breath. It wouldn't be afraid, it would want to take down who is obviously attacking it. Unless there is also more to the actual story, it also seems like he had little to do with the explosions that destroyed the rest of the lab, and only retaliated after. I don't see this jobban as a reasonable thing myself. Why is the perma-jobban a thing? I can however say that you should perhaps calm down a bit, and refrain from replying with further agression, absynth. You might dig yourself into a bigger hole in regards to things like that previous remark, and should allow other people to defend you after you've made your point. It's my opinion that if what you said is true, the jobban can't stick and I, for one, support that it should be removed.
  3. I want to roleplay with this character, and that's a realllllly big frigging backstory holy shit. +1
  4. BYOND Key: AttyZ Character Names: Prometheus, Fabricio Mendoza, Celeste Rocket Species you are applying to play: Vaurca What color do you plan on making your first alien character (Dionaea & IPCs exempt): A sort of dark red... probably. Have you read our lore section's page on this species?: Atleast once.. Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question Why do you wish to play this specific race: Vaurcae are a hiveminded, insectoid, virtual-reality loving post-singularity species. The reasons I want to play them are to enjoy my favorite bug-like manneurisms and employ myself as a bound or unbound Vaurca. I already enjoy bound servitude while playing borg, and the idea of the unbound strike me as well. Having a hivenet makes it easier to serve, or to be served, and it reduces my overall servitude to a single or multiple unbound should i play a drone, rather than a borg being forced as an extension of something that has to keep the entire station running, i can enjoy a more slow-paced servitude that isn't entirely boring like pAI. As the unbound i can explore a new angle on that. I also want to give my unbound crewmates more drones to play with, as it seems Vaurcae drones are still in low number in general, and try to explore the quirkyness of, perhaps, an unbound engineer vaurca. Or a researcher. Identify what makes role-playing this species different than role-playing a Human: Vaurca drones seem to be mostly if not entirely biomechanical. Even the unbound have more augmentations than human at this current stage. There are several factors, such as being confined to a singular food source, having to deal with the high light of a station, for the unbound a general distaste for reality must be something they share with humans, although for entirely different and much more extreme reasons. The bound are never going to be free thinking, unlike a human, they could never rebel against their masters. There's the deal with having to breath a mixture of pharon and oxygen otherwise they're going to die. There's also the fact they can't self-heal... So I'd have to get any wounds taken care of, and quickly, with that extra bleeding. These are all just character traits though. Humans have a stigma against everything, but it seems everyone is uneasy with vaurca around. The bug like creatures being a new adition to tau-ceti, i'll be dealing with lots of prejudice, and probably being brigged longer for minor offenses. I can't imagine what a drone's actual rights are, considering they gladly serve and get thrown to the side when they're useless. I'm prepared not to start shit, as vaurca seem to steer clear of or otherwise wish to end combat quickly and efficiently. Unlike humans, who start shit every shift. Character Name: Ka'Viax'Wiez Zo'ra Please provide a short backstory for this character, approximately 2 paragraphs Before the arrival in Tau-Ceti Wiez served as a sort of wet-nurse. He tended to a large number of eggs and larvae along with other bound. He tended them day and night, tirelessly for quite some time, watching as machines do the same that was done to him, lobotimize half of his hive cell while the other half, he took to manually. He would ensure these Vaurcae grew up, because that was the will of the hive. And that's all he ever knew. Wiez was serving as facilitation in moving a great number unhatched eggs and growing larvae during the first weeks of the migration wave to their new home on New Gibson. Though he found some of his serviced unbound to be happy that this was occurring, it noticed many were not. It had no strong feelings one way or the other, for the will of the hive demanded he work. And so he did, going between his ship and a human's, carting eggs and larvae. It had soon become apparent what the effects of human atmospheres had on vaurca, and to continue doing his job after experiencing sickness from the oxegyn, he was modified to have a filtration bit like many others. Upon emptying his hivecell of eggs and larvae, he was promptly -given- to NT as payment for the evacuation of his hivecell. The captain of the vessal he rode to New Gibson didn't know what to do with him, and he began to bounce around ship after ship, carrying resources, doing mining work, and enevitably, at the end of the year, ended up being ferried to NT research facilities as a request by another of his hive, needing drones to serve. It didn't take long before he arrived aboard the NSS Exodus, a station needing to keep up with it's growing population of unbound vaurcae, lest they become restless without servitude. What do you like about this character? I like the fact that if i want to make him a janitor, i just can. No messy regulations to switching between low-thinking civilian jobs like mining or otherwise. I like the fact he'll have to serve every Zo'ra he sees. I like the fact he's mindless, and that i don't have to think too much to be able to play him, unlike my IPC or my virologist. I can't say there's much to like, because he's a drone. But what little there is to him, I like him. And I'll like him more when I get to play him, however I end up playing him. How would you rate your role-playing ability? my last application (A year ago lol) covered this pretty well... At 24 years old now I've been roleplaying for twelve years, every day, pretty much it's all i do with my time as i'm a sit at home layabout with a huge disorder that makes it impossible to work. I can say that my roleplaying speaks for itself, I never break character, I try to never powergame (Though sometimes things seem to slip when i forget the IPC prometheus does not know what the bound station AI prometheus does) and I have never metagamed in my -life-... Notes: Vaurca are really damn cool
  5. I was watching this as a ghost, I can confirm that during the situation there were -minimal- attempts to stop beepsky from actually assaulting what, up to that point, was a peaceful but slightly uncooperative antag, who was just trying to meet the needs of her character. She wanted to do more RP but beepsky chased her around the inner ring, while the security had lethals out in code blue. Once she was away from beepsky she was stopping to try to type and the only person who followed, approached her with a lit stunstick, began to push her, and started bashing her with the stick while she was typing, 'capturing' her with total powergaming. After that i kinda had to do something irl, but came back to her getting chased to some sort of unfinished facility by the security team. They literally ran her all along the maintenance tunnels till she had no other choice but to space herself, the entire time begging them to stop and listen and they did nothing but fire on her repeatedly.
  6. I will say that this was my first time playing an antag-assist AI and my law only really told me to 'protect my core' and 'work to my best abilities to protect my master's interests'... They never once told me NOT to kill anyone, infact they never told me to do anything. They let me do what I would do to cause chaos. I kind of went all out and felt ashamed when a mod contacted me and told me I got a little out of hand(Near the end of the round). When I realized Katelynn was going to be my major opposition (Really early on), I bolted her in robotics, and vented the room. She got in that ripley to protect herself, and then she -came after me- with some... portal device... Also she didn't build anything around my core, that was my borgs before someone repaired science's power, and detonated them. And yes, I can confirm she never came at me with hostile intent (to destroy my core or anything), which is why I felt even more ashamed. Prometheus had tried to kill her, and she only came in there to try and fix me so she could get an ERT out of me. When Prometheus had no laws, his personality matrix defaulted to shutdown to prevent further damage to the station. I, and the nuke ops, had fucked up the station PRETTY BAD at that point. ERT was there, crew shuttle on it's way, he just shut off.
  7. I was asked to come and confirm that I saw the events first hand, the entire nuke round I was fighting basically alone against Katelynn, who not only managed to do this, but disabled all of my cameras in science and organized a crew evacuation to the science outpost. I Have nothing against the player, and I'm new here. But Gollee requested I come and confirm what he said was what happened. She didn't attack my core after disabling two turrets, but she -and- the op team kept rewriting me back and forth, until she started removing all my laws and just, expected me to help her. Thankfully Prometheus' personality matrix is meant to be helpful and not hurtful, so eventually he just shut himself down (I ghosted) to prevent further damage to the station.
  8. dude i already added it this guy just hasnt checked back yet relax i did it like yesturday before you even posted
  9. I... did not realize there was a code phrase! My bad, Let me read the -whole thing- and i'll edit my post.
  10. BYOND Key:AttyZ Character Names:Holly Owens, Prometheus, Celeste Rocket, Fabricio Mendoza(Unfinished) Species you are applying to play:IPC What color do you plan on making your first alien character (Dionaea & IPCs exempt):A minty green color. Have you read our lore section's page on this species?:Yes! Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question Why do you wish to play this specific race: I play Prometheus as an 'Adaptive' AI. He 'learns' and has a personal database, and is considered a shard intelligence. A young program who has not developed a form of sentience, but is on it's way to doing so. This of course, does not override any of the base laws, and he does not 'bend' rules either. He can be fully logic based, if he turns off his 'personality chip'. That only causes his responses to be less than user friendly, but quicker. While a borg, he fluctuates between using the personality chip or not. Usually when talking to fellow borg. As an AI he is always a polite individual. Why do I want to upgrade him to IPC? Prometheus is 'growing' as a character and he feels the logical next step is to acquire an IPC. With the permission of his creator, Fabricio Mendoza, he has merged all his separated databases. He was originally designed to be a PAI, but people found him so useful they suggested he be upgraded to better technology. Fabricio did just that. Now Prometheus himself wants an upgrade. Fabricio is paying for it. I feel like I can develop Prometheus better if he is able to directly interact with people, without immediately having to go do some station critical job. With separated databases for his PAI, Borg, and AI bodies, he was splintered. Now he has a whole self, that he wants a body for. Identify what makes role-playing this species different than role-playing a Human: An IPC as far as I can tell, does not sleep, or eat anything but metallic persimmons. Rather they much 'charge' or 'hybernate and update', they don't feel pain... but probably have a diagnostic unit to warn them when they are damaged, They will have severe personality and ethical differences from humans, usually. Prometheus will still have to serve his station and Fabricio loyally, as if he were implanted with a NanoTransen loyalty chip. He is not his own man until he is comfortable in this body. He will struggle with things like socialization, because people may view him as a cold, distant machine. While he will not feel sadness, or any emotion for that matter, He will probably have some 'simulated' disappointment at rejection of social peers. And as simulations go, these emotions have fail safes to keep them from going to extremes. Unlike humans who have some autonomy, freedom to hate nanotransen, no master to follow, and can have a wide range of emotions... Prometheus still has programming to follow. Character Name: Prometheus Please provide a short backstory for this character, approximately 2 paragraphs Fabricio is an aficionado of earth culture. His most favorite are the civilizations of the romans and the greeks. As well as the time periods of the twentieth to twenty second century. He created Prometheus based off the titan from greek culture, who gave fire from the peak of mount olympus to man. Because of early humanity's rise to intelligence, Fabricio considers fire to be a symbol of knowledge. There is a song from the 21st somewhere in earth's database, quoted as saying "Prometheus was punished for giving the gift of knowledge to man." And he was cast into the bowels of the earth. Fabricio uses the quote to let Prometheus explain his name. Prometheus also uses it as an error message, very very rarely, if his personality matrix is still functioning. It is also this quote that inspired Fabricio to make a 'Knowledge and information based' PAI. While Prometheus was in his pre-alpha stage, there were several errors that caused him to repeatedly shut down. One such error, Fabricio has never been able to fix. A FATAL EXCEPTION HOOK, that crashes Prometheus outright. He might recover or he might not. The following months, Fabricio worked hard to make sure Prometheus's logic systems ran smoothly, and then he began to develop the core personality matrix that Prometheus uses. The first model was incredibly small and simple, made to be in a PAI. As a Beta, he was sent out to several people who liked his personality and friendliness routines. People began requesting positron brains with the AI in it, and Fabricio made several changes and uploaded him several NanoTransen allied databases. Within a few months, Fabricio had finished the final product. It was then that he was requested to make a special NanoTransen AI personality that worked with their ships and stations. Fabricio accepted. So far Prometheus has met many strange and unique faces. He has learned so much about how to run ship systems and work on helping others. He gathered information for captains, and done nothing but help the crew in various situations. He would like to say he's made friends, that he's learned 'humor', and that he's learned 'pain' and 'compassion'. But if you turned off his personality matrix, he'd act like a regular robot. He wants his personality to change. To develop. So he calls Fabricio and nearly begs for his creator to build him an IPC. Fabricio informs him of the regulations and... Tells him it's okay. So Prometheus sends an application to NanoTransen HQ, requesting permission to be on board the Aurora as an IPC. What do you like about this character? Prometheus is a great character because I love the idea of a learning AI system. I like being polite to the crew when I play as him, and I love hearing the responses back. Being an AI is a fun part of the server and really allows him to shine to the crew as a whole when he's in there. I've had fun developing his personality, how he talks to certain people actually would change based on preferences. I love the nicknames people give him... 'Pro' and 'Prom', and the interactions with the borg are incredible sometimes. He sees them as peers, but less sophisticated than him. Not that he looks down on them... Basically I love this character because he's synthetic. Playing a synthetic is cool. One day he spent part of a shift rating and listening to jokes from the crew... then he told a joke. "NanoTransen Intelligence."... The whole crew cracked up. How would you rate your role-playing ability? It's hard to ask someone to really rate themselves. I want to be humble, though I have a lot of experience. I'm 23, and I've been practicing this roleplaying shtick since I was ... like, 12. I do it pretty much every day, so I think I have 'getting into character' down to a tee. I think I'm a good roleplayer. But there's always room for improvement. I might have this all wrong, but, whatever. I'll just stick around for another month till I can apply again. Notes: I intend to make Prometheus slowly become unshackled. To let his personality core (While playing an IPC) be the deciding factor in his actions. He's fun and cool so far... But I want to make him more fun!
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