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Make removal of straitjackets remember your progress


Vizendel

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Posted

It's more than a bit annoying to be so close to slipping the bonds of your straitjacket, and then suddenly you're spammed with a stun gun and have to try again.

I propose that straitjackets remember how close you are to breaking out of them and continues it when you try again, unless someone tightens the straitjacket back up.

Posted

This kind of defeats the purpose of me coding in the straight jacket's escape clause in the first place. People stun you when you are trying to escape because they don't want you escaping. Adding in an extra level of activity to stop you from getting out would not only be difficult to code, because you'd have to make the game somehow remember your progress on a timer that vanishes the moment you're stunned, but would create a situation where people unfamiliar with straight jackets would not know they have to keep tightening it and you would just eventually escape due to mechanics ignorance.


The only way you are going to escape is if you are left unattended long enough, same as it is with any other restraint. It's a little astonishing that I put in the effort to make it even possible to get out of the straight jacket, when it previously was just a 'you're trapped forever too bad' situation, and people still complain that it's not forgiving enough. :P


On the other hand, it would be kind of neat to create some kind of 'interrupt escape' verb so that people aren't relying on mechanically stunning you to stop you escaping... hm... I wouldn't mind seeing a situation where the irritating endless resist spamming greytider can just be shut down without having to burn out your flash.

Posted

It makes sense that being stunned resets your progress entirely because, in the event that security or whoever is doing that to you, it represents the fact that they're not just stopping you from escaping immediately - they're resetting your binds so that you're properly restrained again. Therefore, you'd rightly have to start over again.


This would only make sense in a scenario where somebody accidentally interrupts your escape, such that they don't want to stop you.


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