Jakers457 Posted June 3, 2018 Posted June 3, 2018 I don't really like the layout. The hallway to the elevator is unnecessary, especially seeing as it's caused the server room to be shunted to where xenobotany is and made larger than it needs to be, for a room that is almost never used. I can understand the idea behind having an observation room for the test chamber but we never have a large audience to justify the space being taken up by it, as most testing involves 1-2 people. If you really want to redesign Research, I suggest seeing what those who play it on a regular basis want. Like, I appreciate the effort you put into things but you're going to get push back without getting a consensus from those who main Research.
Saudus Posted June 3, 2018 Posted June 3, 2018 This thread has turned into a clusterfuck for some reason. I have absolutely 0 clue why someone else is posting their own mapping suggestions in here. Sorry, we've switched to private chat and should have done so sooner. But the initial reason why was because you said the rework was to move xenobotany to the construction level. I'd personally rather see it go to the sublevel next to biology and wanted to show what I had been playing with to get the necessary space for it.
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