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Event Probabilities Rework


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Posted

WIP rework of event probabilities. The goal is to make it so that events related to a certain job only occur if that job is occupied. For example, there will no longer be any more deadly viruses with 0 medical staff, or massive meteor storms with 1 engineering apprentice.


I'd like to think as events as game masters. The current game master is a dick and just throws things randomly and arbitrary, while the proposed one is actually sane.


https://docs.google.com/spreadsheets/d/1BOo8Pj_7FYPluPC4RUhKJLVzrfJrmeMBFvaRhOJP5b8/edit?usp=sharing


Check out this spreadsheet for proposed changes.

Posted

How does the weighting work? Could you translate the table for us? The way the probabilities all add up to 100% makes it sound like only one event from each table will happen per round, but I don't think that's what you're going for.

Posted

Minor events happen every 10-15 minutes. Moderate events happen every ~30 minutes. Major events happen every 60-120 minutes.

All you need to look at is the probability at the end of the right.

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