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New Wizard Concept - Ancient Lore


Kaed

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Posted

I had idea for something fun I could do with wizards, thought I'd run it by the crowds here.

Instead of buying the normal spells in any given spellbook, you can opt to purchase a 'Tome of Ancient Lore', which is an item that effectively will give you a random spell, from a (possibly long) list of spells, and thus can allow you to learn spells outside of your spellbook's choices.

Some points to consider on this:

-Since it is a purchased item, not a spell itself, it cannot be refunded. In fact, I'm probably going to look into a way that will prevent you from unlearning Ancient Lore spells during point refunds/relearning. You buy it, and you have to keep what you get.  I'm thinking it will be 2 TC, roughly. though I probably will weight it by spellbook, so spacial mages can't get more than anyone else.

-The spells will be weighted in probability, with weak spells being highest weight, stronger spells having less weight

-There will be some spells I will make or port in (and probably modify) that can only be acquired through Ancient Lore. Secret spells. Some of them will be very strong and not necessarily conform to balance.

Posted

When I say secret, I meant 'spells that aren't normally available' not 'spells that no one knows exists until someone gets one'. 

I'm well aware anyone will be able to look at the open source code and see them, but that's not the point.

Posted

What is the point of a system that either gives you a shitty spell you'll never use or an OP spell that will probably just end up making everyone hate you?

Posted (edited)

Most of them are not going to be shitty or OP, it's just going to be one of the spells from the other books. It's just a way to get spells outside of your spellbook, with some gambling and risk involved.

Wizard gambling.

Like how the traitor uplink has a 'get random' button.

Edited by Kaed
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