Snotwurst Posted December 28, 2018 Posted December 28, 2018 (edited) https://imgur.com/a/K4ptzLb Hello everyone. I'm new to Aurorastation but I would like to contribute with these sprites of a claw machine. Hopefully they can be of use. I posted some WIPs to Reddit originally and people seemed rather excited about them so I thought I would polish them to make them look a little better and then share here. As for how a claw machine would possibly work, I would imagine it's filled with a few random prizes and the user picks one from a list and by luck the claw picks it up or it frustratingly slips free. In a real claw machine the rates of winning a prize are dependent on the size, density, distribution of the prizes inside the machine and the player's skill. But it sound easier to just have a list of prizes the player can see through the glass and have the user select one from the list and hope luck favors them. I believe Paradise station features a claw machine game but I'm unfamiliar with the mechanics. Also, I don't imagine the machine would work without gravity. The interface window: You can see the following items behind the glass. (A random list of toys is populated with random probability assigned) 1. Plush Carp [Looks Easy to Grab] 2. Janitor action figure [Looks Easy to Grab] 3. toy AI [Looks Hard to Grab] 4. toy sword [Looks Easy to Grab] 5. toy crossbow [Looks Easy to Grab] 6. Foam sword [Looks Hard to Grab] 7. operative plushie [Looks Easy to Grab] 8. snake plushie [Looks Easy to Grab] Let's say the player tries for the Toy Crossbow and wins. Win: You hear a beep and clunk as your prize drops into the chute. If an item is won, then the contents of the toy bin shift and the difficulty for the items shuffle. The toy won is replaced with whatever new toy was 'underneath' (a random replacement). 1.Fake meteor [Looks Hard to Grab] 2.Janitor action figure [Looks Easy to Grab] 3.toy AI [Looks Easy to Grab] 4.toy sword [Looks Easy to Grab] 5.slime plushie [Looks Easy to Grab] 6. Foam sword [Looks Easy to Grab] 7.operative plushie [Looks Hard to Grab] 8.snake plushie [Looks Hard to Grab] Otherwise on a fail: The prize frustratingly slips out of the claw's grip. This is coming from a lot of ignorance on how the coding works, Certainly there are probably easier ways to implement such an idea. If my idea is a dud or too tall of an order, please keep the sprites in any case. I'm releasing them under creative commons zero so maybe someone somewhere can make use of it and if nothing else it was fun project. clawsome.zip Edited December 28, 2018 by Snotwurst
Mwahahahaha Posted July 31, 2019 Posted July 31, 2019 Heyo! Good to have you around, if you're still around! Sorry to say that I'm a teeny bit unfamiliar with Paradise's current code so I am interested in asking if you'd know (or have in mind) some features with say, emagging and/or hacking? Do you think it'd be viable to have a limit on the number of toys in there, in which they could then be replaced via opening the maintenance panel just like with vending machines? Would it cost anything to attempt to play? Do these have the capacity to act like malfunctioning vending machines where they spit stuff out? Did you have anything else in mind for a malfunction? These sprites are real neato all the same — thanks for em! Do you think there's room for some animation for when it's in use? Just another thought. and i mean,,, if you're not around ever again, these questions kinda just apply to anyone else taking a peeper.
wowzewow Posted August 2, 2019 Posted August 2, 2019 We could always smash together the filing cabinet code with RNG, and add a credits cost to using the thing. Screwdriver + click and drag to stuff more plushies inside, or simply click to chuck a toy inside. Add in some power function and we have a claw machine Although it would take some coding finesse to tape all of these components together... Sprite animations are actually quite simple.
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