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wowzewow

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  1. Lore Impact (Small/Medium/Large): Medium Team Purview: Human Short Description: A planet to represent most, if not all of Southeast Asia, which may or may not include Vietnam because they're under New Hai Phong maybe. How will this be reflected on-station?: Does this addition do anything not achieved by what already exists?: Do you understand that the project may change over time in ways you may not foresee once it is handed over to the Lore Team? Yes Long Description: Personally, I don't think myself of that good of a writer. I'm more of a broad strokes kind of guy, so I hope the Lore Team is fine with me handing over some field notes of what I want to do and handling the finer details. It's honestly why I've been apprehensive about posting this, but I hope it's good enough as a foundation. Anyway I'm going to repost it here for the vibes. MAPHINCI(1).mp4 Primer : A loose federation of city-states on a humid, inhospitable ocean jungle planet, right in the middle between Sol, Biesel and Coalition space and beside the busiest trade routes between the three. A regional power, it wants nothing more but to play the powers against each other for their own devices. History : One of the last planets to be colonized by Sol, before the collapse, populated with colony ships from the last few economically viable states of the Southeast Asian countries, with a smattering of refugees from India and China. Due to the inhospitable landscape and treacherous terrain, they had to congregate into large, walled-off city states to withstand the near constant hurricanes, typhoons, tsunamis and deadly wildlife. During the Interstellar War, Sol and the Coalition scrambled from planet-to-planet trying to gain as much control as possible. With an extremely small Solarian garrison present and scrambled Coalition forces racing for the planet, it was swept with independence and revolutionary movements, with each city-state having varying degrees of Solarian, Bieselite and Coalition sympathies. Unfortunately for the quarreling powers, none of them could ultimately gain a foothold as their positions stabilized. They are now under Coalition protection, but they do not have the same utter disdain for Sol, much to the chagrin of the other member planets. Characters : The natives of South-East Asia, Eurasians. Chinese (so you can play a non-Solarian/Dominian Chinese character) : A wide diaspora, those who fled the tumultuous periods of China, to the descendants of those who migrated long ago. Uses Wade-Giles naming convention to differentiate. Indian (so you can play a non-Gadpathurian Indian) : For those who don't want to play soldier. Leaning Bengal/Pakistani/Sikh to differentiate. Diplomacy and States : As close to you can get to non-aligned. Maybe in NBT2 we can actually have non-aligned factionless planets, but under CoC for now. There are actually many city-states on the planet operating mostly independently with a mutual détente between them to stay out each other's internal affairs and government. Some may lean Solarian, Plutonian to be exact - the command economies of the Golden Delta States. Some Bieselite, the interventionist Lightside Technocracy, and others are just keen to buy weapons from the Dominians, such the kleptocratic junta of the Pearl Archipelago. However, they are still united in a bloc to achieve common goals.
  2. welcome back geeves
  3. This is kind of ancillary from the Loremaster stuff, but what are your plans for your Spriter/Dev roles after you get Loremaster?
  4. This is only tangentially related, but I also think some of our older items could stand to be modernized and integrated. Things like tracking implants, which is woefully outdated, and GPSes, which had questionable amount of usage.
  5. If this isn't on the to-do already, the app is absolutely massive. I've had to fumble with it WAY TOO LONG while juggling playing the game. It needs to be shrunk down to at least Crew Manifest App size.
  6. Bump. Hangar Tech suits (For TGW) Zavodskoi Prosthetics (for Borya) Grupo Amapola uniforms (for Necuametl) Reade/New Gibson stuff (for Kermit)
  7. Oh, to specify, "unable to be ripped off" should be "unable to be harm-intent ripped apart as a poster would". You can only take it down by using tools.
  8. The Dominian Greatcoat? and nothing else. Pictured below.
  9. Could be a toggle.
  10. BYOND Key: Wowzewow Discord Username: alsoandanswer Character Name: Zhong-Zheng Zhao Item Name: Epauleted Greatcoat Item Function(s): Counterintuitively, coded like one of the capes, so he can attach it over his suit accessories. Item Description: A normal greatcoat with a rather dated Parade accessory attached, long decommissioned. Brings a warm nostalgia to some, confusion to others. Why is your character bringing this item to work?: "You know, the first thing that happens in a confrontation is how you present yourself. Having broad shoulders helps." - Z.Z. Zhao, on escalation. How did your character obtain this item?: "I got it as a gift from a family member." What value does this item have to your character, and what story does it tell?: "Well, it looks absolutely dapper. Reminds me of home. You know, Napoleon had one of these." Sprites: ZZZhao_Epauleted.dmi Additional Comments: I'm evil.
  11. BYOND Key: Wowzewow Discord Username: alsoandanswer Character Name: Zhong-Zheng Zhao Item Name: Portrait of a Zhao Item Function(s): It's a poster, basically. Except it can't be ripped off the wall. It's a framed painting, after all. Item Description: A painted portrait labelled as "Z.Z. Zhao". Why is your character bringing this item to work?: "Well, the Nobility's got to show some degree of pomp and circumstance." How did your character obtain this item?: He painted it. What value does this item have to your character, and what story does it tell?: "Both the Martial and Literary arts must be achieved together - that is the essence of being a true Gentleman. One must master both the Sword and the Pen." - Z.Z. Zhao, when asked about his downtime as a Head of Security. Sprites: ZZZhao_Painting.dmi Additional Comments: Wow. I feel super powerful making custom items for myself.
  12. Thanks for the feedback
  13. Stuck near and around the Not-Pannonian Plain in the legally distinct Not-Austria-Hungary-but-Not-Kinda-Rome, lies a small borderland village. Fertile soil, Virgin (probably) land (totally not stolen). Ready for settlement! The Feudal Society (Departments) - The Rhaetians (Command) Rich from their many gold and silver mines and well protected by their mountain passes, lower nobility come down to rule these peasants and collect taxes. - The Illyrians (Security) Generations of families that have lived in the hills, fighting off the vile Huns and Turks. Their duty is to protect the town, but loyalty can be fickle if the pay dries up... - The Venetis (Engineering-Cargo) Merchants, artisans, craftsmen. Making a hell of a killing selling spices and goods galore. Although, radical thoughts of Republicanism stir within...will there be a free Veneto (Cargonia) one day? - The Umbrians (Med-Sci) Clergy from The Big ChurchTM, they're here to spread the good word of God. And provide leeches and bloodletting to those who need it. - The Pannonians (Service) Regular old peasant folk. They just live here, man. The Vile Invaders (Antags) - The HUNS! Tremble at their horses! (Mercs) - The TURKS! Cower at their great bombard! (Nuke Ops) - The GAULS! Hey, what's that magic potion they have? (Ninjas? Wizard?) The Events - Hey, some smelly man from Germania nailed a piece of paper to the church door... - You know, the Turks have an interesting religion. If we convert, they promise us a discount on spices and carpets... - The Noble With No Heir : Who wants to get adopted? This is stupid.
  14. Ckey/BYOND Username: Wowzewow Discord Name: alsoandanswer Position Being Applied For: (coder, mapper, spriter) : Spriter Past Experiences/Knowledge: Dreammaker, Aseprite, Visual Studio Code, Sourcetree, Fork. Examples of Past Work: https://github.com/Aurorastation/Aurora.3/pull/22490 https://github.com/Aurorastation/Aurora.3/pull/22513 https://github.com/Aurorastation/Aurora.3/pull/22528 https://github.com/Aurorastation/Aurora.3/pulls?q=is%3Apr+author%3Aalsoandanswer (list of pull requests you made to the Aurora repository or other relevant work) Additional Comments: IDK
  15. To be fair, Vamp and Cult conversion is pretty damn rare nowadays, and even Vamp thralling has been (mostly) removed since literally controlling someone else has been unilaterally decided to just be horrendously bad. Cult is in a strange spot because I don't think I've ever seen a Cult round played in like, ever. Conversely, is a Captain or HoS going to willingly even expose themselves to a Cult-like event? A Captain or a Hos isn't going to roll over for a Merc team, I don't see why a Cult would be different. "Playing along" doesn't mean roll over and let them kill you, it's more of "Allowing them to pull off their gimmick instead of immediately sliming them" Seeing that these are non-canon anyways, it's very unlikely to break the server. You can't really one-man-army greytide murderbone people like in MRP servers as a Captain or HoS in Aurora. In a post conversion Aurora, we don't really need the "anti-conversion thing" because we aren't really converting people anymore. ...also, I feel like this could probably be lumped in with the skill system. Call it "Volition" or something.
  16. Personally, even though, RIGHT NOW, we're under the heel of SCC or whatever. But knowing NBT2 is afoot, at this point I feel like we can just start moving towards casting off old stuff like this. We're eventually going to get rid of this anyway, so why not now? We don't really need these LRP hard-coded limitations anymore.
  17. As a Player, what I feel is important for Vampire to have is inconclusive results. I think the difference between good and bad antags lies in the ability to have endstates which are non-binary. For example, Mercs rounds typically don't end in the complete slaughter of Security or Mercs. It's typically a jumble of both sides losing a couple of people before the Mercs decide to cut their losses and hightail it out, or the Horizon cutting a deal with the Mercs. The issue of some Antags are that they are all-or-nothing. They don't really have an escape route, so they're locked in the Horizon ragecage until either THEY die or the ENTIRETY of Sec dies. Which I feel contributes to the disdain of the Gank and Genocide Antags. As an Antag, there should be different playstyles and paths. Ling and Vamp inherently attract combat junkies which are kind of antithetical to the Aurora playerbase. Here's just a rough example of what I have in mind. - Feral Basically, the Kill People Ganker playstyle. What we have right now. The goal is to feed your bloodlust and move on to the next ship. As a side note, it would be nice to have a option to avoid the "early game" of Vampire, and just sit dormant until near mid-round - to get consistent, but slightly weaker powers Some security heavy manifests lead to a lot of on-ship Antags just dying immediately in the first 30 minutes, leading to it being basicaly an Extended round. Early detection and late-game power needs to be HEAVILY scrutizined, since an Antag with no early game is basically not an antag at all. There also needs to be an actual end-game, or else it's going to fall into a ragecage where the Vampire is forced to just ride it out and slaughter as many people as possible before dying. Which is kind of stupid. Probably have it be like, 10-20% of the crew dead, then try to GTFO. Gives tension on both sides to get things going rather than open-ended murderbone. - Aristocratic The Roleplay playstyle. Soft-thralling, charisma, basically Revs. The goal is to control a sizable portion of the ship or to obtain Head of Staff status. Roleplay is very open-ended so I can't really say how it's going to go. EDIT : - Assassin Thief A mix of both. The Ganker/Thief playstyle. Killing people outright is pretty abhorrent, but something along the lines of stealing blood, non-vital limbs and organs seems like a good compromise. Use your cunning and guile to trick people, and steal valuables aboard the ship. Steal an important thing from a Head of Staff, or siphon X amount of credits, get an X amount of net worth, GTFO to win. As a non-Antag, it's important to balance the early signs as much as possible. Because in most cases, it's going to be "I'm going to die in 5 seconds", or "I have to meta-pretend I didn't see that so the Antag doesn't die in 5 seconds" Probably balance it out with "Feral" playstyles being more loud, while "Aristocratic" playstyles being more quiet. And probably having each job having special counters to Vamp, like Chaplain. A lot of work, probably saved for some other time. This could probably be worded better but this is just stream of consciousness.
  18. DA ORKZ ARE MEANT FER' FIGHTIN' AND WINNIN'

  19. Rizz, gyatt etc.

  20. Before anything is set in stone, Earth should be uninhabitable, but only for human life. It should be a "green hell" overgrown city post-apocalypse kind of planet. Biesel should be the "Fallout" style nuclear wasteland kind of planet. So we can have cool exoplanet expeditions and stuff. Also hopefully not write us into a corner if we do want to do stuff regarding Earth and Biesel. "Destroyed beyond repair" sounds pretty abhorrent, because it implies that Earth and Biesel are basically useless balls of dirt with no more stories to tell. It would sit better if it was more of "irreparable unless with great cost, effort and technology (which we don't have due to the lack of Phoron)"
  21. Honestly, I think it's fine in a logistical sense - our lore is extremely dense, so it takes the mental load off people when it's a very easy to remember mnemomic of "this planet = this ethnicity". My main issue is that if you're going to lump in a bunch of them together on one planet, there should be equal representation, or the very least, writing it in a way that's a synthesis of all of them for the ethnicities you're trying to represent on that particular planet, because if they're represented poorly, you're shit out of luck because that's your only option.
  22. This isn't in Lore Canonization Applications because this is mostly just my stream of consciousness, not concrete enough for proper revisions. Speaking of which, be nice to the Lore Team, since they're working with shoddy foundations balanced on a house of cards, etc. Konyang : For something that's supposed to represent Chinese/Korea/Japan, it is FAR too Korean-dominated. Imagine if there was a "Great Britiain" planet, supposed to represent English/Scottish/Irish. Except all of the signs and major place names were in Gaelic. And the planet was called Gaeltacht. Because of this, despite it being the premier "East Asian" planet, I don't find it very appealing for my (asian) characters to have their origin from there. Outside of a Korean character, it just feels misrepresenting. And another gripe is having New Hong Kong. Which is already covered by New Hai Phong. Which is just silly. At the very least the name should be changed. Frankly speaking, though. Konyang, conceptually, can work. Taiwan, Korea and Japan have a lot of similarities already (Mainland China is it's own thing) - they just need to be balanced accordingly. Sol Alliance : Sol Common is just Chinese, and the shtick is just "Hail Xi Jinping. Glory to the CCP." It feels like a Baystation holdover. A bunch of planets have Chinese cities and cultural stuff, but they mostly feel like afterthoughts - like, "oh, shit, we're supposed to be chinese". Which unfortunately doesn't culminate into an actual, appreciable chinese planet nor origin - which ideally, would've been supplemented by Konyang, but doesn't work for reasons stated. New Hai Phong doesn't count for me, because it's supposed to represent Guangdong/Continental Southeast Asia. Dominia : Same as above, although reasonably, Dominia is it's own, separate thing. Although, strangely, House Zhao has no ethnic restrictions. John Zhao is a perfectly legal character. Which is silly. That's about it, I guess. Kill me with hammers if I missed something that completely invalidates everything I've said.
  23. Even as a stickler for retaining as much features as possible, PDA charging is honestly just busywork with no real net benefit. The difference being is that most "fun" busywork is mainly player-driven : Janitors cleaning up messes made by other people, paperwork made by a Head of Staff, to be filled out by someone else, someway, somehow, you're interacting with someone. PDA charging is just...there. It's ESPECIALLY bad during events or exoplanet expeditions since there's only outlets on the ships. It doesn't contribute to anything, it actively hinders RP since you might miss an important PDA message if you haven't charged it, and you might actually MISS RP since you're chained to a wall charging the damn thing. Even so, at the very least, I think the battery life should be extended to at least match or exceed regular rounds, and have a little randomization. If a round goes on a little too long, you can go "oh, damn, my PDA's run out, it's been a long day", or it'll only go out if you actively try to waste battery, e.g. leaving the flashlight on, etc.
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