Reiterated from my comments from the github.
Colors :
Change to white stray too far into the cartoon sci-fi side of things. We don't have to go full milspec like Bay, but gunmetal grey/black is better.
Oversaturation of colors also contribute to this problem.
Shotgun is inconsistent with the other guns. If there was to be a contrast, it is too muted to tell, and isn't explicitly obvious what the contrast is supposed to mean at a glance, since it is too generic to derive any context from it.
Proportions :
Triggers for most of the guns are inconsistent and pr