EvilBrage Posted February 19, 2015 Posted February 19, 2015 You can call them whatever you like - reflex gloves, quiet gloves, whatever - but the gist of it is that when you're removing an item from an individual, they don't receive a message that you're doing so, potentially allowing you to swipe up the item and pocket it. Alternatively, (and this would require several more telecrystals, I'd think,) allow the item to be transported into your active hand instead.
Guest Marlon Phoenix Posted February 19, 2015 Posted February 19, 2015 I like this idea. The only small nitpicks is that there's the message of you putting it in your satchel too; also, what determines if the message shows? You could theoretically use it to randomly strip someone down to the skivvies with them not realizing until they're standing naked in the middle of the bar.
Conservatron Posted February 19, 2015 Posted February 19, 2015 I''d suggest big things touching the body give a message. jumpsuit, backpack, shoes, gloves then maybe glasses because of how noticeable it'd be?
EvilBrage Posted February 19, 2015 Author Posted February 19, 2015 A player's own awareness would be the biggest defense against it - and the size of the item you take. Naturally, it's harder to filch (say) a stun baton than a hand teleporter, and I think this is reflected nicely in the game mechanics of messages sent out when you place things into your bag. Of course, if someone makes the mistake of letting the stun baton dangle from their armor, someone could easily snag it, put it on their belt, and then wander off - or keep holding it until they're far enough away to stow it in their bag without being seen. Maybe even impact the threshold at which items give messages for being tucked away?
Chaznoodles Posted February 19, 2015 Posted February 19, 2015 I'd say limit this to pockets or suit storage, to keep it from being ridiculous.
EvilBrage Posted February 20, 2015 Author Posted February 20, 2015 Ridiculous is not being able to filch items out of someone else's bag, sir. That's pickpocketry 101.
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