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Conservatron

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  1. Date: 23-04-2464 Name: Conservan Xullie Occupation: Engineer, Hephaestus Purpose of report: Debriefing and photo log of Intrepid shuttle expedition (Expedition) to derelict ship AKA "Dionae Colony" (Derelict) NB: All photographs taken from standard issue polaroid and scanned in for incorporation in the report As one of two engineers assigned to the Expedition, C. Xullie assumed a support role as security, bridge crew, and scientists took charge. The Intrepid, after leaving Horizon, docked with the identified Derelict and deployed a synth cyborg to determine atmosphere. After identifying that we were safely docked, security and science took point out of the shuttle and established a secure zone in the 'atrium' of the Derelict. Shortly after docking, away team encountered three xen dionae, see photograph: Photo 1: Three Dionae encountered in the derelict ship and/or dionae colony, one armed with what appears to be a stunprod, the others holding lanterns. Dionae appeared to be non-hostile, but unable to communicate. Meanwhile, engineering constructed an inflatable airlock to the starboard of the courtyard and facilitated mining expedition into rock due starboard. NB. At some point, inflatable airlock lost integrity and vented atrium and eventually Intrepid, additional training for inflatable airlocks for non-engineering crew recommended. C. Xullie continued along starboard with two miners, identified as B. Haugen and K. Urzka, and proceeded to map the entire exterior of the Derelict. At this time, we were advised to not touch anything 'biological', an example of which is visible in Photograph 1 above. Crew made sure to only touch man-made structures, and determine the Derelict to be a mixture of rock, metal, glass, and biologicals. It is determined that the Derelict has, or had, propulsion at some point, based on the following: Photo 2: Cross-view of derelict propulsion system from port side of vessel. Photo 3: Portside edge of derelict propulsion system, from port side of vessel. The Derelict itself appears to be in several pieces, much of the starboard portion is separated from the primary atrium, but the portside appears to be stitched together by aforementioned biological matter. To the fore of the Derelict appears to be a large command deck, with a wide reinforced glass viewing area and multiple positions for computer setups with chairs and tables. Photo 4: What appears to be a command setup in the bridge portion of the vessel, positioned with the remains of a computer system overlooking reinforced glass windows. Interestingly, in addition to Dionae we also encountered multiple carp on the Derelict. These carp, however, appeared to be docile in nature and did not attack on sight. The first carp encountered was terminated by miners, as it was in the same room at us and took us by surprise. Further carp were initially observed through windows. Although they could clearly see us, these carp did not attack. Photo 5: Carp observed during first-pass of bridge section of derelict. Appeared docile and did not attack glass windows to get at myself and miners. After a quick return to Intrepid to refuel jetpacks and eat some food, C. Xullie and miners proceeded with entry of the bridge section of the Derelict. As suspected, despite close proximity, the carp did not attack, and let us walk past. Xullie and miners proceeded towards the aft down a long hallway, and identified multiple rooms and hallways blocked by biological growths. As instructed, we left biological materials alone. Directly aft of the Command Deck was a hallway of rooms terminating in a biological wall, containing what appears to be crew quarters: Photo 6: What appears to be abandoned crew quarters, down a long hallway from the bridge. Encountered five such rooms, all with a closet, table, and bed. Additional carp identified within suspected crew quarters, and confirmed to be friendly. See following photographs of the encounter. It is noted that miners B Haugen and K Urzka retrieved this carp, now designated Steve, and brought it aboard the Intrepid and eventually back to the Horizon. Photo 7: Apparently friendly carp, photographed alongside myself within one of the abandoned crew quarters. Photo 8: Selfie-style photograph of myself and miners B. Haugen and K. Urzka alongside friendly carp "Steve" At this time we were instructed to leave Derelict and return to Intrepid, as the Horizon was due to return to base. We were unable to finish mapping the path aft, and needed to run to make it to Intrepid. On my way back to the shuttle, I encountered a stranded scientist floating in space, and assisted with their reentry to the Derelict and got them on board Intrepid prior to departure. All crew accounted for and Intrepid arrived at Horizon on-time for scheduled bluespace transit. It is noted that, after arrival at Horizon, and while entering the elevator, the sensors malfunctioned and dropped from floor three to floor 1, allowing me to plummet down the elevator shaft. I recommend the switches be checked to prevent operation of the elevator while an individual is within the elevator airlocks, where I was when this event occurred. Xullie
  2. I bought a byond subscription months ago and haven't logged in since
  3. ok so like, i've been on aurora since basically the day it split from apollo, and I have to say you are misremembering your history. I'm not nearly as active as I used to be due to 60 hour work week and all that jazz, but I remember a time where I was attacked in maint and a mod instantly downed both of us and banned the guy. At least now mods will wait until after everything plays out to lay down their judgement and get involved. I think this server has come a long way and is in a very good place with regards to administration and development and in the end, its just a game, and its not even one you have to pay for so like... no reason to get worked up over anything
  4. alt post - IB Hi, I'm Laser50
  5. On the contrary, medical responders are legally obligated to NOT push beyond their training. They must do everything up to and including their highest level of training, overstepping opens you up to massive liability and will certainly get you fired by corporate, even if you succeeded in saving a life while doing so. At least in 2017, maybe laws will be different in aurora time
  6. Yo I love aurora and even I get burned out quick now. Topic has shifted substantially since start, but maybe have a big red message for antags that players may have secret info set for their characters. Dunno how many times I've had a sympathetic if not active supporter of the antag get killed because 'oh I forgot that existed' Also encourage more players to come to the forums, I don't post much but I usually check at least once a day and they're very slow for a server that has like 60+ active at any given time I join. Not sure if those really relate to topic at hand though
  7. I was just thinking last night 'hm I should become a member and donate'
  8. most importantly is that I, Conservatron, am one of the few left who came from Apollo
  9. If you need a security problem resolved go to engineering and enlist the militia
  10. Will we get rolled up black jumpsuit sleeves because that was never in oldcode... I always had to roll it down entirely
  11. is it possible to have a somewhat exponential power drain on shields based on low long they've been active? Theoretically they'll be blocking all sorts of cosmic energy and space dust, not just large meteor rocks. With enough power you can set and forget.
  12. people who meta are the ones in the wrong, and interesting ideas should always be encouraged. If the salt miners can't handle something not going their way, perhaps they need an attitude adjustment
  13. sounds like the problem is with people who cant handle not winning, not with the idea itself.
  14. i like this idea on principle of being able to hook up a fire hose and spray down unruly assistants as security
  15. i always hate having to take off my bandana to put on suit helmet. Perhaps more things can have an 'overlay' slot, like how magboots now drop over the shoes you're wearing?
  16. In the end, muting someone is an IC action that would be dealt with in an IC manner with penalities ranging from fines, demotion, and job ban. You wouldn't argue against an engineer being able to build walls because they could wall someone they don't like in, so saying it could be used by a shitler isn't a good argument against the core concept. There are good ideas, and this is an opportunity to have IC communications experts on station. things communication technician allows: minor events with communications consoles, more indepth events with telecoms, more varied way for antags to plan and act on their objectives, possible coordination between multiple antagonists to take down a singular target (one communications technician mutes a target just before the other kidnaps, now you can take them alive so they don't call for help like a madman) The benefits far outweigh the possibility that someone immature would abuse the role
  17. which will be dealt with by IA, muting people for no reason would be a abusing work privileges and would get you fired from any secure station. muting someone is an IC action which can be dealt with by IC means
  18. keep it simple give them tcoms access, not teleporter room access. Keep them stationside unless needed on the satellite.
  19. alternative - communications technician bundle it with the ability for intercoms to break and need repairs, among other station-bound communication devices (id love to be able to install new intercoms) keep the teleporter access locked down, but they'll have the IC knowledge to repair telecoms.
  20. i have no idea how many times a captain/ CE/ RD has conscripted xullie to rebuild telecoms i mean, i've done it a few times now, but recordswise xullie has absolutely no training in tcoms systems. A title like this with access would be fantastic
  21. I've always considered doing that as antag, but it seemed like a no fun for anyone kinda thing. Like placing a bomb next to the ERT airlock to detonate when they arrive
  22. For implementation... I have an idea Perhaps like how the T-ray flashes whats under the floor, the blueprint flashes what should be in the room. Give it the ability to load modified rooms to save customizations.
  23. there are so many emergency suits around the station it might as well be named Kindergarten Station 13 back in my day you were lucky if an emergency locker even had air in it
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