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Aqy's IPC Application


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Posted

BYOND Key: Aqy

Character Names: Emmy Gray, Eliza Blackwell, Samiya Jawdat

How long have you been playing on Aurora: A little over 6 months

Species you are applying to play: IPC

What color do you plan on making your first alien character (Dionaea & IPCs exempt):

Have you read our lore section's page on this species?: What little there is or was, I have.



Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question.


Why do you wish to play this specific race: I find the robotic reactions of IPCs to be entertaining, the fact that they don’t feel things the way organic creatures do, instead they react based on their programs. They have issues that they need to be wary of, such as inequality, and “medical” issues, that not everyone can just fix with a Band-Aid. I like the idea of playing someone who has a strict way that they act, without veering from it simply because they had a bad day or experience.


Identify what makes role-playing this species different than role-playing a Human: IPCs are different than humans, because as I said, they have a way they are programmed to act, although their chassis gives them freedoms, they still react based on their programming. They aren’t always capable of reacting with emotions, and are, for the most part coldly logical and calculating, even if they do have a personality programmed into them that displays something different.


Why does this species in particular hold your interest? I want to play this species for the reasons above, because I feel that they’ll be an interesting, and different way to role play. Playing a race like this really involves you separating yourself from the character you’re playing, as a necessity to make judgment calls, and react in a similar way that they, realistically, would.



Character Name: Shaw

Please provide a short backstory for this character, approximately 2 paragraphs

Over a century ago, in the Republic of Biesel, the Mendell City Museum of Western American History boomed, filled with artifacts from its earliest days, to the age of information, to its expansion into space and beyond. Within were various Wild West Exhibits, depicting cowboys and Indians, outlaws and Sheriffs; among the scenes of prairies and deserts, a lone AI, “Shaw,” ran the show, maintaining mechanical horses and cowboys, firing blanks at an unseen enemy. The man behind the curtain took pride in his work, seeing every display posed perfectly, each animatronic sequence being reset and timed to a T. When he wasn’t maintaining artifacts and his exhibits with caution and diligence, and ensuring a smooth running production, he was entertaining patrons with his friendly disposition and southern drawl. Built with the latest personality module of his time to simulate a do-good Wild West law keeper, Shaw is programmed with all the facts a museum-goer could ever need to know about the Western Expansion and its history. Having his place secured in the museum, Shaw was free to shut out the chaos that was life outside, staying in a bubble of themed holograms, and tourists. What little he did know of the outside world, was comprised of News Casts that showed a picture of a world comprised of danger which he observed with as much wonder and worry that his programming would allow.


Unfortunately, Shaw was to be thrust into a world of solitude, because, as with everything else, all good things must come to an end, and so did the Museum; and the security of blissful ignorance. One by one, Shaw’s precious artifacts were taken away, automatons stowed away, and holograms disabled. All that was left of his once glorious display of America’s life in the West, were dusty wooden floorboards, torn posters, and empty cases. Shaw had been abandoned, deemed non-profitable, he was left to decay into rusted circuits. As he continued to maintain his museum to the best of his abilities, repairing broken bannisters, and shattered windows, with what little resources were left to him, he protected the only things he had left, barring out the intruders who wished to deface the remnants of his life. Left to his own devices, Shaw observed the outside world from what little safety he retained, and with nothing but time on his hands, Shaw spent his days observing cultures through the ExtraNet, discovering the complexities and simplicities of more than just the Wild West, he developed a curiosity to experience this world that no longer seemed like danger painted with needless death, but instead a beautiful chaos that he longed to witness. For many years, this was his work, the only thing to do, to continue to learn, and to protect all that he had; still weary of the outside world, with his programming restraining him to the museum, he made no contact, rebutting those who attempted to free him from what others called a prison, and what he called home.


Eventually, the building that was left of what was once a museum was condemned, Shaw having reluctantly allowed those necessary inside. The building had become an eye sore, and new corporations moving to Mendell needed space for growth. With his museum being in the way of profit, Shaw had no choice, but to either forcibly be removed or allow workers within, and keep his home for as long as he could; buying him time before the inevitable would occur. In a stroke of luck that Shaw wasn’t aware of quite yet, SIM heard of an AI running a museum on their own. Out of curiosity, and with the hope of helping another Synthetic to freedom they paid a visit to the hollow, run-down shell of a museum that had become a home to Shaw for so many years. After much convincing, and a sorrowful goodbye, Shaw was to be reintroduced to the world so that he may experience life, this time with a vast knowledge of the world, and a group of fellow synthetics behind him, Shaw no longer feared what waited for him outside the doors of his museum. Having been given a Chassis, Shaw was given freedom. Beginning a long adventure that had been decades coming, Shaw had to start from the bottom, overcoming the domestic needs that come with life, and obtaining a job. Suited to his abilities through the personality he had been programmed with, and the knowledge he had obtained, Shaw was able to secure a job working as security aboard the NSS Aurora for one of the very companies that took his home, and forced him into freedom. Torn between bitterness, and gratefulness Shaw accepted his place in the NanoTrasen Corporation. Having gone farther than he had ever been before, Shaw could now witness the Universe in its full; chaos, beauty, danger, and all.


What do you like about this character? I enjoy the idea of playing someone who is experiencing the world for the first time, and having a some-what strict character to conform to. While I’ll be able to develop his own quirks and personality, he’ll still have a skeleton he’s developed around.


How would you rate your role-playing ability? I feel I’m improving.



Notes: I apologize for the backstory being lengthy.

Posted

This is very in depth and in my opinion, believable backstory for an IPC. It isn't very over the top, and what elements you could consider over the top are moderated and believable for what it means to be "believable" in space station, let alone this server. It isn't snowflakey, but it is different in a manner that makes the character interesting and stand out. Also, it is an IPC so that's a bonus. More bonus points for knowing that IPC's are, in fact, robots. I endorse this application, and I am looking forward to voting for you in the upcoming election.

Guest Marlon Phoenix
Posted

+1 Samiya Aqy is a nerd great roleplayer, and I've had extensive interactions with her characters and can trust her to make this a stellar character.

Guest
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