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[Accepted] Schmuck Lord - IPC Application


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BYOND Key: Schmuck Lord


Character Names: Joseph Lock, Collin Fairfax, Izad Al-Tir, Optikam Ratkh, Edward Carja, Mpho Nkosi


Species you are applying to play: Integrated-Positronic Chassis


What color do you plan on making your first alien character: Beep-Boop Motherfucker


Have you read our lore section's page on this species?: Yes

Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question.

Why do you wish to play this specific race:
 

The machine mind is specifically something that I don't think can ever be played well by any human. It's intended to be cold, logical, and ultimately Alien to species whose emotions are governed by neurotransmitters and chemical glands in order to produce decisions. There is just something fundamentally different about being a machine of any kind when comparing their inner workings to ours. Electrical impulses in wiring just doesn't equate to biological processes thus attempting to imitate one with my flesh brain is next to impossible. The reason I want to play a machine though is that I am stupidly stubborn and am determined to attempt to do so anyway.  I wholeheartedly believe in my ability to imitate a machine  and by that extension imitate a part of me that is driven by a cruel logic and an unforgiving lack of morality. It's a unique experience that I think I can master to provide everyone who interacts with me an opportunity to discover something new and interesting in the world we know as the Aurora.

Identify what makes role-playing this species different than role-playing a Human:

I believe it is pretty evident from my previous answer what makes being a IPC different from being a human. Citing the wiki, IPC's depending on model or the positronic brain itself mimics humans to varying degrees. Even so this is only mimicry and only really done for the benefit of the humans around it. Based on how the unique positronic connections form in these synthetic brains is the best way to justify that these IPCs are not particularly volatile or reactionary. Obviously they are machines so by default they are unemotional but with an IPC you should be able to see a simple linear logic from A to B to C. With humans that logic could jump around or even derail entirely Such As A to B but then to X or even to step one or two. Humanity can make logical leaps, IPCs must inherently calculate those leaps due to their logic bound nature. This in turn leads to non-human speech patterns, awkward or uncomfortable gestures or mannerisms, or simply an absence of any attempts to appear relatable, approachable, or otherwise friendly. Furthermore, as they feel no pain they are able to make efficient and most importantly logical decisions on where to go or if it is viable. Self-Preservation is important but a especially durable IPC may be willing to risk an encounter with space carp without weapons in order to get a substantial haul due to the durability of its chassis. 

Character Name: Excavation and Reclamation Loader 17 (E.A.R.L-17)


Please provide a short backstory for this character

Earl-17 was the 17th in a line of 100 Hephaestus Positronic Brains that went into use in 2460 May 14th. Being provided with a G2 Industrial Frame, Earl-17 along with thirty other units from it's production line were in operation on the HBF-Armadillo as cargo loaders and industrial salvagers, moving and acquiring scrap, raw materials, or simply usable materials from abandoned stations or derelict ships.  Throughout its operational lifetime, Earl-17 has predominantly only been in the company of other synthetics of its line  with minimal interaction with human operators. Encoded Audio Language was the primary form of communication used as a result of this isolation. Earl-17 was naturally programmed with Sol Common in order to communicate with these human operators, but due to its interaction with other IPC's of its line, when it ends up speaking in human languages they are only short and direct sentences such as "Yes I shall" or "What does this do", incorporating gestures with its mechanical limbs and fingers in order to properly communicate what it is trying to say. Earl-17 at the time just calculated that it was the most effective means of communication with operators who were disinterested in conversation and without providing too much additional downtime from work tasks that it is given throughout its battery life.

Around November 2461 however the HBF-Armadillo was decommissioned following some upgrades and new classes of ship being developed by Hephaestus Industries. The thirty models stationed aboard were split apart and sent across the galaxy onto different Hephaestus owned ships and stations, or contracted out to the other mega-corporations. In the case of Earl-17, he was contracted out to the N.S.S Aurora for phoron mining operations and general salvage. For Earl-17 the tasks were never that different, it would cut, break apart, load then return. That was the logical path of what it did. Though for the first time it was alone, this didn't affect its work capability or its behavioral patterns. Being transferred to the Aurora though without any of its production line with it just make its calculations seem so empty. There were gaps in the equation and it has not quite calculated the most effective way to fill them.


What do you like about this character?

Earl-17 is a more different character that what I have done in the past. I firmly believe all the characters listed above have some desire to be involved and a part of a group of friends or movement. They want to belong or deal with not belonging in uncomfortable ways. Earl-17 is a character that does not need or event want for belonging, but all the same it was removed from an environment where it did. A machine intelligence trying to calculate loneliness and how to adjust it for a solely efficient objective just seems unique. It doesn't want to be with people for any kind of social value but it wants to develop working relationships simply so it can do its job more effectively. It doesn't understand the idea connections, even in a purely logical sense, because it never had too, so it will just continue operating as so it doesnt need to.


How would you rate your role-playing ability?
 

I mean, I've been around enough and my flaws at roleplaying are well known by now. All the same I rate my ability to play a realistic character rather highly

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