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niennab

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  1. As far as I can tell, you're making two claims: 1. That I'm lying about you posting two good-bye messages. 2. That I'm lying about how I felt about you. Regarding the first, I'm not referring to your status update as one of the good-bye messages. Instead, I was referring to (1) the forum post you made where you said you were leaving for BMT. The second (2) good-bye message is referring to the pastebin that you mentioned in your previous post. Regarding the second, I've already stated that I didn't harbor any ill-will towards you. Who I associate with has no bearing on my own opinions. The original post in question is appropriate and on-topic for Sycmos's Staff Complaint. Goolies misattributed my own actions to Sycmos as support for the Staff Complaint, requiring me to correct it. If it helps resolve the issue, I can edit my original post to clarify the distinction between the 'good-bye messages'.
  2. What is the nature of the complaint though? I received a temporary forum ban for my crude joke and as I understand, you were spoken to for your behavior on the relay. As far as I'm concerned, that's it? This seems like something better suited to a staff complaint against the party who deleted your post. I'm sorry you think I am lying. I'm not. But I am also sorry for the crude joke. Your feelings are valid in response to what I did, but your reaction on the relay wasn't appropriate. But moving forward the best option for us here is to just move on from the whole thing. Had Goolies not brought up the ordeal, I wouldn't have had to drudge it up again. But, the weird behavior of people putting my words into Sycmos' mouth needs to stop.
  3. Since I was mentioned I figured I'd lay out what precisely happened in regards to Goolies' comment so there isn't any confusion. Staff and Player Complaints have a facet outside of moderation and it comes down to public perception. Goolies' account misses a lot of details as well as points the blame of something I caused, on Sycmos. I can't fathom why this narrative would be pushed and to what end but here we are. Thus, if it is going to be included, then I will leave my piece here too. A player within the community has so far made two public good-bye messages following a lack of follow through. That's their prerogative (whether by choice or life circumstance), and while I don't judge them for it, I saw it as a chance to make a joke. Was it mean? Sure. I thought this player and I were on good enough terms for it to be an amicably rude joke but, I see that they think very differently of me behind my back. Sycmos liked the comment. Sycmos did not comment. While I was asleep, this player had a meltdown on the relay which was later followed by Goolies demanding Sycmos, not me, to apologize. Something that admins had to then step in on to get Goolies to stop. For whatever reason, Goolies has made Sycmos the target of my actions and the situation I caused is irrelevant to them as it is irrelevant to this complaint. The cruel joke The response Goolies' demands
  4. I really like this idea and I think that Diona only stand to benefit by this reclassification. Fungis incredible ability to grow and thrive in barren conditions goes hand-in-hand with a space faring setting more than any other. Mushrooms in science fiction (plus apocalyptic fiction) often act both as a metaphor for triumph in harsh conditions and as a literal food source. The two are made for each other. Look no further than Citizen Sleeper, Metro 2033 (the novel), and even in non-fiction research with Matsutake at the End of the World (to name a few). That aside, while treants have their place in fiction, they really do feel fantasy over sci-fi. I don't have any direct feedback, but I do recommend the above pieces of media if you're looking for direction or inspiration. Ultimately, I hope the change goes through and I am excited to see how it'll manifest in the lore.
  5. I am in support of this suggestion or even merging the three discords. For the health and future of the community, the relay's general toxicity and passive aggressive nature is one we should aim to collectively move away from. I can only guess as to the 'whys' but I think that there is something to be said in that when one space within a large community is seen as separate from the whole, it has the tendency to take on its own identity. It's with that thought that I want to hope merging will help alleviate this issue. But moderation aside, I do think merging the discords would also help aid in the onboarding of new players. Although not inherently a negative, Aurora asks a lot from new players both in lore and familiarizing themselves with the forum and discords. Streamlining the process and finding ways of not overwelming new players may help the server in the long run, even if in only a small measure. Plus, since moving the apartment channels to threads, the Relay being its own server might as well be a matter of redundancy at this point. As far as I understandd Kyres also had a WIP discord in the works for such a merger? Not sure if it has survived but it could be a good place to start. On the plus side, maybe we'll see the cursed breakfast meme die (this is a joke).
  6. +1 I think Punpun is a reflection of typical SS13 servers and "le epic memes" that stem from having silly monkeys on board. Any other animal would be an improvement and I'd be happy to ser a capybara.
  7. niennab

    sleeve patches

    The way we colour flag patches uses an overlay system as a heads up. Where the patch itself uses no shading but a multiply layer is overlayed onto the patch. If you open the flag patches or flag/banner dmi you can see it. For consistency sake, these patches should use the same system.
  8. I don't think we need to add more work to the moderator team, (i.e to keep watch on who is sitting in the learner role unneccessarily) when it can be solved by just making the minimum age one lower than Engineer/Atmosphere Technician. These people are using it to play almost-children in an industrial workplace. If we want the role to be a learner role and temporary, we gain nothing by permitting teenager characters who will be in one session and out the next. Which, compounds another greater issue where apprentice roles are seldom roleplayed with because a lot of players tend to use throw aways to learn the role, leading to people seeing the apprentices as vehicles for learning rather than characters. When it should come to moderation, what constitutes as too long? What if the person only occaisionally plays the character in an effort to dodge moderator attention? An easier fix is to just bar it from happening.
  9. I am in support of the PR. People should not be using a loophole to play young characters. Let alone young characters, in permanent apprentice roles, who likely know engineering inside and out. If a character is well developed, then there should be no issue being 24 instead of 18. A 6 year difference of a retcon won't make or break a character, especailly when we're talking about such young ages.
  10. I think this or at the very least a similar change would be for the better. As it stands, hivebots are supposed to spawn with 1 security and 15 players if I understand this right: (https://github.com/Aurorastation/Aurora.3/pull/10024). If they're not, then it's a bug and needs addressing. Personally I think it would greatly improve people's rounds by simply changing it to warden + 15 players in the same way that appendecitus was resolved by requiring a surgeon on board. As is, hivebots grow to staggering numbers in such a short period of time and the more they spawn, the more the station risks atmospheric issues which in turn slows addressing the hivebots, while inflating their numbers even more. If not changing the required numbers, then I agree that locations need to be changed. The Horizon isn't the Aurora and is more prone to atmospheric issues simply by design. Bear in mind the absolute lethality that have been added to simple mobs within the last year too. Excusing engineering or cargo as people who are able to address hivebots, which in itself I don't agree with, would then mean they too should be added to the list of requirements. Not to say that I am in support of it but that this line of thinking stacks on issues of its own. We should not be encouraging other teams to feel as though they can be or are pseudo security and equally we shouldn't be taking away an event from security either. If anything, we should make it more enjoyable.
  11. I think that having new faces and fresh perspectives working on the server's lore is nothing but a net positive for the community. Especially so when these individuals have proven their skill and ability to collaborate and work as a team. Lavillastrangiato has shown precisely that and I am eager to see what they can accomplish should they be accepted. Although I have no questions, I wanted to toss a +1 on your application.
  12. The argument that an event arc needs to somehow still be generating content 3 months after its conclusion is an wild suggestion to make, let alone a point of contention against another applicant. Although I was stuck between a move during the time, I have heard nothing but positive reception to KOTW as the server's best arc to date, and I think it shows. KOTW had an impact on multiple factions within lore, and was the catalyst in moving the server towards the NBT and the Horizon. To criticize KOTW for this point ignores the nature of collaboration, that any role on the server is a volunteer position. and the sheer volume of work that subsequently went into NBT following the event's conclusion. The server is living in that very phoron scarcity and to baloon the wiki with commerce and fluff pages wouldn't be the answer. That aside, Kyres has shown time and time again that they're able to take up the mantle of lore deputy and do great with it.
  13. I'm in favor of removing satchel clasp. Simplicity is key for the bag sprites and I think it's telling that no one gets commissions of their characters with bags, old or new. I don't think I've ever seen a satchel with a clasp so near to the shoulder as well. More realistically if it was there, it'd need to be along the back or closer to the bag on the back.
  14. I love all of this and I need more of it.
  15. It wasn't until recent that I found out that thrusters are technically an Atmospheric Technician's job and while the wiki doesn't neccessarily give Engineers a pass to deny doing them, I do think that by both roles being expected to do all of the standard procedures really does make Atmospheric Technician an alt title in everything but its name. I wouldn't want to see the roles merged either, but instead that the division of labour is more sectioned off and clear cut. I think that by diversifying both roles it'll make the department feel more distinctive and unique internally. Beyond that, Atmospheric Technicians are quite literally and somehow collectively OOC the most brilliant people in understanding atmospheric code AND eager to teach it. There's apart of me that would hate to lose the name even for that last, frivilous reason.
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