Sorokin7 Posted November 29, 2019 Posted November 29, 2019 This thread is probably going to attract a lot of ss13 philosophers as well as people who are going to use every logical fallacy in the book to nerf sec. In all honesty security had maint acces for a good reason since any sort of terrorist attack can (and usually do) happen from maint taking away the acces basically takes away secs ability chase criminals into maint as well as responding to suspicious things since most of the time thats where criminals take victims commit crimes etc. [common] Tom from Marketing "Please help some guy took me into a maintenance tunnel and he says his going to kill me!" [common] Officer Tim "please wait 10-15 minutes for us to go will someone to follow us through most of the stations dark tunnels, it might take even longer since our entire team has to follow him but if youre lucky someone might wake up and unlock the tunnels as they lack access but dont worry im sure youll be fine,sorry kid" Really? is this the point weve reached that taking away secs ability to deal with the most basic threat is considered a good idea? If you want to nerf secs abilities lessen the sec slots and enforce strict rules against off duty officers being able to get weapons but doing this just takes away so much out of the role (inb4 sec with maint acces takes away a lot out of MY favorite role) doing all sorts of mental gymnastics about why its a small thing and somehow better is not going to help anyone, just re ad the access. please
Alberyk Posted November 29, 2019 Posted November 29, 2019 There is around a 30 days period before prs are reverted, unless exceptional circumstances. Besides, this topic is still open for feedback:
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