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Firstacts' Head of Staff whitelist

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BYOND key: Firstact

Character names: Blake Rosenthal, Na'Khar Sa'Kuate, D'jar Sa'Kuate, Jo'Zah Saani

How long have you been playing on Aurora?: Just coming up on 6 months

Why do you wish to be on the whitelist?: I wish to be on the whitelist because two of my characters are technically "qualified" for head of staff position (taken training courses, been with NT for years) however they are constantly stuck with lower tier jobs even when the station needs a head of staff, also to provide the station with some sort of management that can often make others in-game experiences much better.

Why did you come to Aurora?: I came to Aurora because it was recommended by Ryfer, and then I stayed because i really enjoyed the roleplay and community.

Have you read the BS12 wiki on the head roles you plan on playing?: Yes, multiple times.

Please provide well articulated and argumented answers to the following questions in a paragraph each.

Give a definition of what you think roleplay is, and should be about:

Roleplay is more than just putting yourself in the position of the character, or pretending to be them. It's about creating an eviroment and community base that is fun for the players involved, and the characters involved. Roleplay is basically creating an enviroment in which each person has their own motives, strengths, weaknesses, and overall furthers the enjoyability of the game in their own way through the character. I believe roleplay should mainly be focused on having fun, because honestly that's the main purpose anyone gets into roleplaying is to have fun with other roleplayers. There are obviously some restrictions to this, but it's the players choice on how they will have fun, and act out their character for the benefit of themselves and possibly others. (Unless it gets them banned :P)

What do you think the OOC purpose of a Head of Staff is, ingame?:

Out of character a head of staff can do many things to benefit other players. First off, they hugely help new players when teaching them how to roleplay and/or do their job correctly. Secondly, heads of staff serve somewhat to represent a goal/example of roleplay, as often heads of staff are those who have shown to be adequate at roleplaying and can help others or remind them of certain aspects. When a head of staff shows to be an exceptional roleplayer, they often lead players who put less effort in, to strive to be as good/better, and succeed in their own way. Overall though, the players themselves are almost always the type of players that others desire to play like, and when combined with good attitudes and maturity, they often improve the communities attitude towards subjects in many ways.

What do you think the OOC responsibilities of Whitelisted players are to other players, and how would you strive to uphold them?:

I believe the responsibilities that whitelisted players have to others, is to not only help sort problems out, but to help make decisions, and be supportive of them. Often players get discouraged from roleplaying due to a toxic player, or some other experience. However, a whitelisted player can really help in that situation, and often they do as it is a community-wide responsibility, but whitelisted players especially help as they are sort of a figurehead, and depending on the persons perspective, a figure of maturity/helpfullness can represent the will of a community.

Please pick one of your characters for this section, and provide well articulated responses to the following questions.

Character name: Na'khar Sa'Kuate

Character age: 37

Please provide a short biography of this character (approx 2 paragraphs):

Na'khar was born in Nalyar, Ahdomai shortly after. He and his brother were orphaned seven years after their birth, and he grew up with his younger brother D'Jar, in an orphanage until he was 14, where he was able to attend humanitarian funded basic schooling, and partially provide food for himself as a merchants apprentice. After his schooling was over at the age of 19, he signed up for the military, but a month before completing basic training he dropped out. Half a year later, Na'Khar was coaxed into joining an outer-colony security force by D'Jar, due to the fact that they were paying well for M'Sai and Zhan-Khazan security forces, to which he hoped for easy pay without much work. Na'Khar was employed to a partially independent mining colony called Velkas. Na'Khar was employed there for three years, although more than halfway through the year 2441 he was injured when inspecting a suspected drug lab, the suspect ran and due to a small scale explosion that was caused by the chemicals being overcooked, Na'Khar had a large piece of sharpnel imbedded deeply between his left shoulders disc. The result was amputation due to irreparable nerve tissue damage, and so he chose to get a prosthetic arm in place of it on the companies insurance and medical payment. He was allowed to leave the contract early and took a ship back to Ahdomai, where he desired to become an accomplished surgeon. Shortly through 2442, he was accepted into the medical institute of Bayan, Ahdomai, through the use of his accumulated money and insurance payment that was saved, and began majoring in basic medicine and surgical studies.

Six years later in Na'Khar graduated with an accelerated masters in surgical studies, a bachelors in doctoral practices, and an undergraduates in virological studies. Na'Khar went on to accept a contract with Nanotrasen in 2448, was employed as a surgeon aboard the NSS Canies Venatici for three years, where he met his newfound wife Vetiv Tessik.Three years later he was on his way to transfering over to the NSS Aurora as a surgeon, to work with advanced surgical gear and test the capabilities, and well as perform his surgical duties. In late 2456, Na'khar applied for and recieved a small grant from the Ahdomai government to set up a clinic for patients injured in the attacks on cities and general accidents such as the long forgotten landmines that plague certain areas. During the last year, Na'Khar has taken the Nanotrasen upper-level management test, and is currently doing individual virological studies with professors at the medical institute of Bayan.

What do you like about this character?:

Na'Khar is an odd character, he's cynical to a terrible extent, yet nice, and often indecisive with decisions he makes. He also has a skillset in basically only medicine, aside from very limited combat training he know's almost nothing outside medicine besides some computer skills. To me I view him as a very realistic type of person, and he often acts like it. He's also a very happy character, who feels accomplished in life and certainly acts like it unlike some others.

What do you dislike about this character?:

A main thing I dislike about Na'Khar is that he's a bit rude compared to others standards, although it does not often cause problems.

Do you think this character is fit to be a Head of Staff?:



Na'Khar is responsible, mature, and holds the skills necessary to perform the job of a Chief Medical Officer. He is not a "super doctor" who can do everything, but his skillset allows him to coordinate medical and respond to situations appropriately. Na'Khar holds the knowledge of medicine to at least make an informed decision on the choices that would be presented to a medical team or even alone to a CMO. The only downside to him is he is not very experienced in management roles so he would have to adapt to situations, as taking the pre-requesite courses provided by Nanotrasen would only provide so much help.

Please provide well articulated and argumented answers to the following question.

How would you rate your own roleplaying?:

I really dislike rating my own roleplaying, so I will leave it up to just saying my strengths and weaknesses that I at least can see. Although, it's better to have someone else vouch as nobody is 100% honest. First of all my biggest strength: staying in character. This is mainly due to being an admin for years on different roleplaying servers, not just on ss13 and either 1). Having to deal with grief/admin issues involving characters. and 2). Listening to admins reveal in round information like "this guy's acting suspicious, please watch him." Some other strengths I have would be a balance between heavy roleplaying, and the action elements of ss13 as I honestly disdain "chair rp", others would be roleplaying knowledge correctly (basically not powergaming), making character interactions interesting for both parties, and helping others improve in their roleplaying standards.

Some weaknesses I hold are: sometimes a character that's not set in stone might react oddly to situations, preferring quick-time roleplay as opposed to others slower rp and sometimes not giving them a chance, and generally still thinking about everything in an administrative way (which is a bad thing to me)

Extra notes:

Sorry if this is inconsistant in some places or badly written, i'll revise it later when needed

Feel free to leave a question about any of the app or point flaws out. (can always pm me too)

Edited by Guest
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