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Change/Add more positive effects from Slimes


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Posted

I understand that xenobio is supposed to be a high-risk field, but isn't it also supposed to be profitable? 
I suggest we add more interesting and positive effects to slimes, be it by adding a way to refine the jelly or simply by adding more color slimes. 
Some ideas I've had for effects: Limb regeneration(Slow and painful), organ regeneration(RiDangerous, risk of organ rejection), shock generation(Just one bolt of weak lightning, like a tesla cannon that only does pain damage. Risk of backfire.), and/or weak telepathy(Temporary effect, fades in and out.)

Posted

I don't think we need to add any new colors, just rehash the ladder ones/add new injection produce. I am all for a few more exotic uses for xenobiology.

We could actually go over them all and discuss which effects might be replaceable. I think shock generation could go well with the yellow slime. I think organ regeneration could be a cool cooperative project for the pharmacy to be a part of, if xenobio supply them with silme jelly from green slimes. Would be an entirely new chemical solution?

Telepathy or something similar sounds like it could come from cerulean slime, though I think that color is currently disabled.

The field can easily be profitable if the biologist goes for profit. They can generate a stack of phoron from one dark purple slime, they can triple this if they use purple slimes as well. Golems have a sale price of 50k, if you have a merchant ?

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