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Revolution rework -- a second look.


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Posted (edited)

As of a previous PR, revolution has had a full reflavor and a few changes.  You can see the PR here:

The changes as done in the PR are:

 image.png.5c3132413c7e9352c92b7e0f089bb39c.png  The 'Revolutionaries' were renamed to --   image.png.c292a9ccb3f3c111a326a7dd5846abb5.png  The 'Contenders', 

They're more or less the same as the revs used to be, except they're flavored to be much less antagonistic to the Crew, now with their name title and presentation it should be a lot easier to recruit Crew to the team.

image.png.a7043e46fa836a6664173a8297bcd402.png  The 'Loyalists' were renamed to --  image.png.449fb10b7c1b3dee52515223e5f4264a.png  The 'Fellowship', 

The Fellowship now gets access to the old Rev uplink, and they can no longer recruit mindshielded persons. They don't get a head by default in their team, either. These things put them on equal ground with the Contenders which should make neither of the two absolutely eclipse the other.

This serves to put the two teams on equal grounds and make for more open-ended rounds I hope, it should also fix the things that I see wrong with the mode, suggestions are welcome but reminder that I'm a fledgling coder so whatever you suggest can't be so complex or I'll likely not be able to implement it

On the upcoming rounds be sure to give me your feedback, I may make tweaks and stuff but just try to be conscious of how difficult your idea is to code, because if it's too difficult it might be beyond my skill range rn.

______________

How is it holding up months later? I've received conflicting reports from people playing it, some say they love it, some say it's confusing and the renames mislead them. But all people are saying that the mode doesn't lead to Security/Command controlling the Station every round like it used to, or the 'revs' being hunted down mercilessly by Security, so that's good.

If we have better ideas for new names for the teams, that's fine, but I'm not so open to returning them to revolutionaries/loyalists, as it was almost always entirely lopsided that way.

See the original feedback thread here:

Edited by Chada1
  • 2 weeks later...
Posted

I spoke with some people over deadchat yesterday, and someone whose name I don't remember brought up the following idea. I found it quite a good one:

Make it so the gamemode can't be revolution unless people have it enabled in their prefs.

Revolution is a gamemode much more reliant on a good gimmick than most, and if you can't think of anything, everyone suffers for it. Normal traitors or other antagonists don't suffer from this as much, so it might be a good plan to make a change such as this.

Posted
 

I spoke with some people over deadchat yesterday, and someone whose name I don't remember brought up the following idea. I found it quite a good one:

Make it so the gamemode can't be revolution unless people have it enabled in their prefs.

Revolution is a gamemode much more reliant on a good gimmick than most, and if you can't think of anything, everyone suffers for it. Normal traitors or other antagonists don't suffer from this as much, so it might be a good plan to make a change such as this.

true  

This is a v. good idea and I'll look into it

  • 2 months later...
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