Hackie Posted March 30, 2015 Posted March 30, 2015 BYOND Key: Hackie Mhan Character Names: Bryce Faust How long have you been playing on Aurora: I've been playing consistently since January, and very late December. Species you are applying to play: IPC What color do you plan on making your first alien character (Dionaea & IPCs exempt): N/A Have you read our lore section's page on this species?: Yes, what little there is of it. Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question Why do you wish to play this specific race: I want to play IPC because of the roleplay opportuninities presented by the race, that could not be done with other races. Archetypes that are heavily thematic such as pirate, cowboy or knight, can't be done with other races. In addition, it's fun to deal with the issues of being a robot, and thinking of ways to circumvent a problem with the tools you have at hand, and your innate disadvantages in comparison to your opponents. Whether that be a nuke ops, meteor, someone who touched the lightbulb until they crit, you have to deal with that. What if I don't remember my cooling unit? What if there isn't one? What if I'm the only engineer who can fix the engine? These possible scenarios are why I am so thrilled to be an IPC in addition to the pirate theme I'm aiming for. Identify what makes role-playing this species different than role-playing a Human: IPCs, in their nature, are completely different from a human. They are completely metal robots. IPCs think of the world much differently from a human, they are made up from this very complex artificial intelligence that tries to handle the situation logically, while matching up with its personality. They do show some form of sapience, by having a preference in following orders in comparison to a cyborg, who is required to follow orders. It opens a philosphical debate with having a limited amount of free will, and this kind of theme can be explored while roleplaying as an IPC. Now, from a physical standpoint, they are positronic brains attatched to a mechanical body, a platform. This allows them to do tasks a cyborg would be unable to but, in turn this makes them more fragile. Character Name: Mauvebeard Please provide a short backstory for this character, approximately 2 paragraphs Nearly one century ago, on the planet of Biesel, there was a caravan. Of course, it was not a caravan containing gypsies or, refugees; no, it was a caravan displaying some of the most breathtaking nautical creatures to have ever existed. It was called, 'The Biesel Nautical exhibit'. It traveled across the continents, from city, to city, from town, to town. But, it was unique in comparison, and this was one of it's wonders; it was almost completely controlled by artificial intelligence. In addition, it not only covered the history of sea vessels, it also covered the history, pirates and sea life. All of the exhibits were cataloged separately and meticulously, to slowly pull in the crowd. The exhibits had a special personality attached to each of them, they all were designed to match the theme of the exhibit. Mauvebeard the pirate, to cover the pirate exhibit. Lord Jamison, who covered the sports related to ships, and the development of ships from early humans, to modern (with a surprising amount of American history too.). And, last, but not least, the lovely lady, Mrs. Bennent. Mrs. Bennent, was a popular AI, she pulled in the crowds with her calm, soothing voice and the exhibit she was responsible for. The sea life exhibit; it displayed fossils of giant squids, amazing sea life displayed in an aquarium and much more. The caravan was very successful, and often came to the American history museum, seeing as it was a direct branch of it. But, eventually as society developed and new trends began to trump the old, the AIs slowly becoming more outdated and boring, the caravan slowly becoming outdated, it was abandoned. As the American museum of history began to die down, the cost of the caravan began to get too high, and it was abandoned in a junkyard in Biesel. This left the AIs, who for the most part, cared little for what was outside of their caravan, hopeless. They began to search the extranet, reading and learning even more of the world outside, slowly longing more and more for the freedom to explore the world. Mauvebeard, learned to love pirates, as they of course, appealed to him. He learned of carpenters aboard pirate vessels, captains, loyalty, brutality and ferocity. After hundreds of years of isolation, the same people who had converted Shaw to an IPC, had found the caravan. Eventually, they were released, free to conquer the world. Mauvebeard does not know where his fellow AI are, and he does not care. He must be loyal to his captain, to his crew and to his vessel; not, past memories. What do you like about this character? I love Mauvebeard because he is a pirate! I can use a funny accent have fun, enjoy this light-hearted character to my heart's desire and try new roles. How would you rate your role-playing ability? Ye be questionin' me piratin' skill ya scurvy swab? I be itchin' to use me new hook, I think ye be the best target. Yaaaaaarrrrrr!~ Notes: I'd like to thank several members of the community for helping me make this application: - Aqy, for helping me make an IPC character and allowing me to be involved in his character's backstory - Jamini, for giving me tips on engineering and deciding what role I should assign to Mauvebeard. -Enkas, for giving me general ideas on where to start, and encouraging me to be a filthy engineer. - Jackboot, for being a supportive senpai and mentor. - Tishina, for wrecking me at BGO thus, giving me the motivation to beat the heavy weight champion of the world.
Aqy Posted March 30, 2015 Posted March 30, 2015 After having talked to Hackie, I think that this character has a lot of potential to be more than just a "museum" IPC, and a relic, and to really be an interesting part of role play; adding depth, not only to himself, but to Shaw and Eagle One. I also think that he understands what an IPC is supposed to be, and that they're not just a human with a robot theme. So, all in all, I definitely approve of this.
Recommended Posts