Dreamix Posted May 25, 2022 Posted May 25, 2022 I like offworlders and the ESS. I think it's cool stuff, and exoskeletons are a pretty common scifi concept: exoskeleton from Edge of Tomorrow is one of my favorite examples, but there's lots more. I'd like to propose these additions, and I am willing to implement them myself, if they were to be approved. The exact details and balance are to be discussed, of course. 1. ESS in the traitor uplink. Stats, name, flavor text, looks, and everything same as the normal ESS; with the exception of modules: it could allow installing any module in it (general, light combat, heavy combat, utility, medical, special). It would give offworlder antags some additional utility I think, and they could outfit that ESS with the hardsuit modules from the uplink, or whatever they steal or build as normal (mechanists or research). Cost could be 1 or 2 telecrystals, since it doesn't really give you anything by itself. 2. Normal ESS being orderable from cargo, and/or craftable by the machinists. The materials cost could be 10% or 20% of the Standard EVA suit, just steel and glass, as it has no armor and it's not space rated. Cargo points cost, dunno. 3. ESS variants, being upgrades to the standard ESS, craftable and/or researchable by the machinists: 3a. Industrial ESS. Some melee (the exoskeleton helps absorbing blows) and energy armor (exoskeleton acts as a faraday cage or something). Could hold more stuff in the suit slot, as the normal ESS can only hold air tanks and flashlights. It could also take utility modules, since the ESS can't hold those. 3b. Rescue/medical ESS. As above, but also medical modules 3c. Security ESS. Similar to the industrial one, but some more melee and energy armor maybe, and also could take light combat modules. 3d. Combat ESS. Same as the security one, but maybe even more armor, and also could take heavy combat modules? 3e. Powerloader ESS. Something like the P-5000 Powered Work Loader from the Aliens. Yes, I know we have the APLU Ripley, but that's a proper big mecha/EXO, and can take exosuit modules, can be used in space, and has armor. This ESS wouldn't be space rated, and wouldn't really be armored. I have no idea how to implement the crate-carrying functionalities, though. Not really sure about 3. But I think it would give the mechanists a tiny bit more work to do, letting them upgrade offworlders with better ESS'es.
DaTruRiZZoB Posted May 25, 2022 Posted May 25, 2022 As someone who plays off worlder a lot I really enjoy that idea of the ESS being useful for more things other than taking up a backpack slot, such as a job role. I'm imagining engineering or operations having an ESS in the style of the Aliens SG rig with the third arm allowing for extra carrying capacity or the ability to carry things like powerloader ESS idea you have.
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