EJJ Posted September 19, 2022 Share Posted September 19, 2022 Due to how Economic Factor and Job Economic Factor works, a character that is Off-Duty and still poor can have only ~100 credits to spend when Off-Duty. I propose changing this to prioritize taking the Economic Factor of the highest (valid) job a character has selected. I would also suggest some kind of modification for Passengers, due to the fact someone can play a Golden Deep character or a Dominian Noble and only have a few hundred credits to throw around. An alternative course of action may be allowing people to modify their base economic factor to someĀ degree and not enforcing a Job based one, though I don't know if maintainers would be very happy about that. Link to comment
Carver Posted September 19, 2022 Share Posted September 19, 2022 I'd like this quite a lot! It would help off-duty antags in particular, who may want to visit the merchant without having to come up with a briefcase of money. Link to comment
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