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Carver

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About Carver

  • Birthday 01/01/1996

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Artificial Intelligence

Artificial Intelligence (36/37)

  1. It’s like those dudes with radios who try to contact the ISS except for some reason it’s readily built into every single communication device on the planet.
  2. In what world would the SCC be unwise enough to program Trinarist/Dominian/Dreg/Gadpathurian accents into their AIs?
  3. Would this medicine protect against Skrell and other psionicists?
  4. Are limbs easy to aim for for the zombies too? Will sewer water still be a comical death trap during this? Will IPCs have their own ‘zombification’ implemented via rampancy so they’re actually vulnerable?
  5. A pile of them in each antag zone/applicable third party zone would probably be cleanest, to avoid deleting masks on people who misclick in the surgery machine (unless the old masks drop to the floor?).
  6. A selection of the basic pens: Black, Blue and Red. I'm asking this because someone told me he's too lazy to ask.
  7. I do think pre mixed butter and some condiments would be nice, but I like the touch of having to bake your own bread and make your own cheese. It makes it feel a little more authentic, and adds more to the people who choose recipes requiring these dishes instead of the comparatively lazier recipes you can throw together from some fish and your produce box. So in a sense, I half agree - condiments and butter should be added, but not bread.
  8. For better or worse, they've always struck me as a bit of a 'caricature' faction, and so I've struggled to take them seriously in most any interaction with their characters in turn. That combined with their rather exaggerated aesthetic has led me to feel that they're more of an 'event faction' to be used inevitably as minor antagonists in some future arc, rather than something that you'd reasonably make a character for. I haven't really tended to have positive experiences interacting with Golden Deep characters, as they trend toward acting like 'metal scrooge mcduck'. As a faction they're not really interesting for a third party synthetic group (unlike Purpose who aren't playable, which really helps maintain a sense of mystery), with the exception of their vessel Midas - which feels almost designed to be a hugely valuable target for a major faction that would see it taken apart for research. I think that best summarizes my feelings about them, merely a 'lore piñata' for another faction to break open.
  9. I'd say Adhomai and Xanu were fantastic for shore leave, but I do agree we need more hotspots where possible. I'm curious where the next arc will take us, as some planets can be very hit/miss (Moroz for example basically blocks off a significant amount of crew from shore leave) and in turn wouldn't be ideal for terribly lengthy 'orbit periods', though that's not to say I wouldn't want us to visit them for 2-3 weeks.
  10. Per title. I can check the crew manifest via !smanifest to see how many people are on there, but if I see 6 people on the Horizon and there are potentially upwards of 14 on Konyang then I may be misled into assuming the pop is near dead. So I propose either adding a new !s command to check the ghost role manifest, or throwing them into the main command in some form. I hold no particular preference.
  11. I would disagree, as the only malf rounds I had ever enjoyed in the past made great use of many multiple announcements to coordinate the crew into some manner of interesting direction - without ever really using any of their other tools. Plus, if someone abuses it they get a notably heavier form of job ban than usual, having to go through the application process once more.
  12. This is less convincing than you’d think when suddenly healthy John Doe, the 28 year old Engineer in the prime of his life, has a pacemaker or whatever have you that isn’t listed on his records. It would still raise questions in the end. To that effect, I’d rather these things just be fully invisible and more controversially: unremovable. You’re paying a tax to get your uplink anywhere, it shouldn’t be removed after a single fight because security decided it’s ballistics time. If they catch on they can use one of those augment suppressors that people love to put into vampires and changelings.
  13. Have it lock down on Blue or Red and the yakkety sax problem is rectified. Konyang is filled with Police Officers and territorial gangs, I have sincere doubts an overly talkative traitor would last long at all down there - and if he’s not overly talkative and just slips away, then whatever, no harm done. I don’t really buy the argument that this takes away from BCs when I feel as though BCs are going to get tired of being a taxi service well within a week - just as people got tired of the every round IPC hunting countryside expeditions. I shouldn’t be dependent on a role that isn’t always present being willing to taxi me when I join 40 minutes in a round and oh look they went down and are enjoying themselves already. May as well not join the round then, everyone’s down there and I’m stuck up on the empty ship! For additional context, there was a round last night where there were 12 active Konyang ghost role players - and 5 people on the ship, none of whom are OOCly allowed to pilot. I actively chose to not play despite wanting to play the round because there was no realistic possibility of being able to interact with 2/3 of the active players. This sort of thing should be fixed immediately if it’s hoped that people should be allowed to interact with and enjoy the new map.
  14. I think it's a night map, but the lighting is a bit too 'natural' to show it well
  15. Making it a role requiring a synthetic WL would likely eliminate most RP problems.
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