wowzewow Posted September 29, 2022 Posted September 29, 2022 (edited) Rules and useful guides! Please start here! https://docs.google.com/document/d/1ksUvJ98vDFJUZO0nQlotcDkmkHBCwaIoKDZWcDrIEFE/edit?usp=sharing Edited November 21, 2022 by wowzewow Quote
wowzewow Posted October 23, 2022 Author Posted October 23, 2022 Looking to contribute to Aurora's sprites? Look here on our priority list to see what needs to be done. https://docs.google.com/document/d/1WUfDqmGtLbu1POlZJOqxo7ncC6Q7OUDCJ0arBD7orRM/edit?usp=sharing Quote
wowzewow Posted November 20, 2022 Author Posted November 20, 2022 On Contained Sprites 1. Abolishing contained_sprites as a folder altogether. Contained sprites is going to be our de-facto way we do sprites going forward. Therefore, as the default, it shouldn't be put aside into one folder since it's our new standard. Custom items are an obvious exception to this. 2. Try to match the OG path as much as possible. This'll save time digging around in .dmis looking for their paths when you simply can copy paste the in-code path. Works both ways. 3. Try to sort similar categories together As above, easier to search up. Plus, might as well use BYOND's inheritance thing. Good example is the sweater accessories. Thus, we can knock out the contained_sprite = TRUE out in one shot rather than manually setting each and every one. 4. If it is an image or overlay, put it with the object it is supposed to be overlaid with. If not possible, use path of object overlaid with instead. For example, the Skrell projector, the overlay effect is in the same .dmi for convenience reasons. Quote
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