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Experimental Bluespace Warp Drive -- new high-value high tech installation.


NerdyVampire

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Posted

The EBWD is a large piece of machinery to be installed in the engineering department. It is arguably the most valuable item on the station, as it allows the bridge crewmen to make short bluespace jumps with surprising precision, to the point where a target gridspace can become the Horizon's current position after only a few minutes of spooling up and jumping (ie, we teleport there), consuming 1/2/3 full SMES' worth of power as it does, and a chunk of phoron crystals.

It is installed to be tested by our ship, for reports to be made back to the SCC in regards to its performance, and to increase our productivity and possibly get us out of very dangerous military or cosmic escapades. Gamewise it should be possible to utilize maybe 3 times a round, and always with a few minutes worth of spool up time. It should be on the wishlist of any burglar, mercenary or traitor to heist away and be installed with maybe a few turrets to protect it, or possibly a wide force field. Using it might also very well trigger a ship-wide case of bluespace sickness, for a short while.

I think it is worth investing development time in, as it can be used to speed up gameplay for expeditions/miners when we are far from locations, or help us reach locations where ghost roles are active. I hope it can also be an interesting focus for our lore to develop towards in regards to the technology of the combined SCC and maybe become a shared pet project between research (who can upgrade it) engineering (who can maintain it), supply (who can fuel it) and command (who can use it) and in some regard medical (if bluespace sickness becomes a part of it).

What do you think?

Posted

Well it should definitely not be used 3 times a round if it costs Phoron to use but it would make sense for the SCC to want to install it on their Flagship with how events have been turning out.

you could even give it the same timers as an end of round jump and make it the same device we canonically  use for the end of round jump if you wanna be extra spicy with it

 

unsure about the mechanical bluespace sickness aspect but I like the possiblity of this beeing something a Bluespace focused Science char could spend their time on

make the spool time shorter, make it more precise, maybe even Bluespace expeditions (intentionally making travel time longer or something)

59 minutes ago, NerdyVampire said:

It should be on the wishlist of any burglar, mercenary or traitor to heist away

need an explanation for this one.

Posted
On 02/10/2022 at 01:27, Diggey said:

need an explanation for this one.

Simply meaning that any antags that are interested in stealing valuable assets would find a good reason to go after the drive, since it would be very valuable to any faction. Up there with our nuke device and it should be as difficult to pull off. It can also be a target for certain other antags that might claim it to hurt blue space or be imperfect or whatever.

In regards to the rest I'm fine with it being tweaked this or that way to make it fit more with the current situation. The three times was a proposed quantity of maximum uses over a full round, not necessarily what the Horizon can afford phoron-wise or what command is comfortable with.

My only reason not to make it identical with the end of round jump is that it is rather long and I wouldn't want players to get confused, thinking the game is ending prematurely, but I guess a proper announcement can fix that.

Posted
16 hours ago, NerdyVampire said:

Simply meaning that any antags that are interested in stealing valuable assets would find a good reason to go after the drive, since it would be very valuable to any faction. Up there with our nuke device and it should be as difficult to pull off. It can also be a target for certain other antags that might claim it to hurt blue space or be imperfect or whatever.

yeah just ahelp it or AOOC get an Admin to agree this is fine and you should be dandy.

16 hours ago, NerdyVampire said:

as difficult to pull off

A fun idea would be to make the machine larger.

Carrying more than 2 parts is incredibly stressful and it beeing like a 3*4 machine made off individual parts could fascilitate that

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Other than that this, I think, is a very fun idea and would totally not be immersion shattering.

It could also be a great bound towards more gameplay options that should be relatively easy to implement

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