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Nope63 Finally Embraces Metal - IPC Whitelist Application


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BYOND Key: Nope63

Character Names: More well-known chars include Derrick Mens (retired), Arwa Nixon (retired), Valeria Zhao, Victoria Parker, Viera Tadeusz, Marko Folliero and Edythe Knight (blown up by a space-time singularity). Full list below:

https://imgur.com/a/I6JbF2B

Species you are applying to play: IPC

Have you read our lore section's page on this species?: Duh.

Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question.

Why do you wish to play this specific race:

On a personal level, I find myself interested in the concept of generally non-organic intelligence/sentience - beings that have a capacity to think as much as we do, but in/via a different manner. IPCs are probably the peak of this in SS13, with Aurora synth lore perfectly exemplifying the debate as to whether or not a sufficiently advanced machine intelligence is actually sentient, or merely mimics it.

Additionally, via their various factions and their general social status, IPCs are in a position for unique interactions with their colleagues or superiors, and the social/economic pressures of simply existing as an IPC are something I find gives enormous character potential.

Identify what makes role-playing this species different than role-playing a Human:

The most fundamental difference of IPCs from humans (or most other species for that matter) is the way they experience thoughts and reactions - given the nature of their “brain”, they are significantly more well-calculated in making decisions that may lead humans to irrationality, with the only varying factor being the social effort they make to portray their decisions as more/less humane, depending on the directives, programming, mission and capabilities of the positronic (for example, a customer service Shell attempting to display emotion to reassure or empathize with a human, as opposed to a security/military G2 simply continuing onwards with whatever task they had).

Additionally, their grim social situation, where IPCs can be wiped, reset or simply scrapped at the will of a company or state makes RPing as an IPC be much more consequential than playing a human, which may have more leeway for mistakes or goofy actions. With their strong sense of self-preservation, IPC characters can be both very calculated yet also impulsive when the situation requires them to be.

Character Name: Z.I. Krahe

Please provide a short backstory for this character:

Produced in 2455 at a ConTec robotics facility on Earth, around Eastern Europe, Z.I. Krahe is a Zavodskoi Shell security unit, at the time equipped with the latest advances in positronic hardware technology, with the role of enhancing its machine-learning capabilities, allowing it to rapidly adapt and use work experience to improve itself, as well as to understand more nuanced topics and behaviour, permitting it to better integrate into a team and, in general, human society.

Following the completion of orientation, Z.I. Krahe would work on various Zavodskoi assignments within the Sol system, primarily as high-profile security for corporate facilities, such as the Tolyatti headquarters (before its abandonment) or the weapons testing facilities in Gagaringrad, as well as any temporary assignments such as contracting for the government or as escort duty. Due to its (at the time) advanced capabilities, it excelled in its corporate reports and frequently ended up on more prestigious assignments, and benefitted from an increase in material conditions.

However, as time went on and the next iterations of Shell frames as well as positronic intelligences were produced, Krahe’s technological edge started to slip, with newer models gradually replacing the earliest Shell types, their ever-more enhanced processing capability, extensive modularity and exponentially larger datapacks to choose from making the Z.I. look more and more obsolete. With the Phoron Crisis initially having an economic effect on all corporations, it looked like the Shell may be sold off in cost-cutting efforts, but with the economic rebound of Zavodskoi and subsequent rise in profits, followed by the creation of the SCC, the losses in the Solarian job market could be compensated for - Krahe’s employment (and by extension, its existence as it knows it) was saved, but only by cosmic circumstances.

With the drawdown from multiple Solarian facilities, the unit was reassigned to the Tau Ceti sector, and while the posts it was stationed at varied in quality, the roles it served - primarily supporting, rather than operating by itself - reflect upon the unit’s age and the shift in how it is seen by the company. Its assignment on the Horizon is now a chance for it to prove its mettle once again, as such a mission can make or break a career.

Due to their nearly decade-long existence, Krahe has had significant time to integrate into human society and subsequently absorb its constant stream of media, news, literature, video games, trends and the like. Their understanding of how a human behaves, while fundamentally limited by its nature, is rather deep. While it is more than capable of maintaining the quiet, consummate professionalism that so many Z.I. units are marketed for, it also has a deeper social understanding - and while it doesn’t necessarily try to mimic emotions more than any other unit of its type, it does have enhanced sense when perceiving them.

Given the above factors, Krahe is, on the surface, a stoic and respectful machine which permanently attempts to carry out its orders to the greatest extent. However, with those who it has spent significant time in the field with and has rated as “trustworthy” or “friendly”, it will bond with them and attempt to further understand them, in part due to self-interest (as being seen favorably by organics tends to be a plus during reviews) and in part due to its desire for further knowledge. It will also attempt to impress and please people wherever possible, maintaining a high level of competitiveness to stay relevant - especially against newer IPC models, which it sees as an indirect threat to its existence. While it would never sabotage company operations or another unit, it would perhaps exhibit what a human may describe as “bitterness” - largely due to acknowledging the innate superiority they have over itself.

What do you like about this character?

I feel that by playing a somewhat experienced, aged Shell, I can better enjoy the nuance of an IPC char - still robotical in nature, yet with a vast amount of knowledge, relatively dated by cutting-edge standards, yet still capable to carry out its duties - struggling to satisfy their monthly quotas while receiving less and less attention due to their diminished role, ultimately a preservation-driven attempt to not be stamped out in the same manner its predecessors were.

How would you rate your role-playing ability?

Honestly, 9/10. I think I’ve improved significantly compared to my past years of roleplay (which has had the unfortunate side-effect of me cringing at myself more and more often), and though I don’t always take the initiative myself or perhaps trip up a bit, I believe I handle well in most encounters.

Notes: None in specific. 

Signalis is a kick-ass robot game though y’all should play it.

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