Internal Affairs Rework
It has been evident throughout the ages that the position of IAA is one of the least played roles on the station, with only a few IAA mains. There is also a sizeable portion of the community that has or is voicing concerns about the IAA job, saying they are annoying to deal with, and don't provide anything meaningful.
Truly, it should be noted that all of the IAA duties can already be covered by the heads of staff, and the overseeing of regulation enforcement/CC orders by the head of security. A good think though, is that IAAs have proven effective as an extra presence in the security brigging process.
On to investigations, the fundamental flaw surrounding them is how long they take to complete, and the fact that by the time they reach the captain or a head of staff, the round has progressed so far that command has to deal with the antagonists, which are a far more pressing matter. IAAs thus dump their investigations in IRs, providing no real assistance aside from their imput.
All in all, IAA duties are covered by other heads of staff, IAAs remain powerless when faced with poor employee conduct (their reports take too long to compile, and command generally ignores them), the job is unfun for many, and the player numbers indicate a need for change.
The proposal: Representatives
A new job is introduced, to replace the IAA; Representatives. Representatives are off station jobs, like the merchant, and do not belong in the station's chain of command. They are a job with alternate titles, and each title will represent a certain faction, and will have its own job description (see below). The job is command whitelisted, and the starting default title is the Nanotrasen Liaison.
Representatives spawn off station, on a z level (even the odin would work). They have a cryo pod, and a collection of suits. They there spawn with their faction specific gear, and move on to a small, private shuttle which takes them to the station. The IAA office is reworked into the representative office. They then conduct their business.
The representative spawns with a common radio headset, and only has access to his office and shuttle. They also have bridge access to meet with station command.
The representative is granted special status. If they break low level infractions, they must skip the punishment with just a fine. They may be detained by security if they are causing trouble though, and in severe cases, Command Staff may contact Central Command and request that they are expelled and privileges be revoked. Their status in regulations will be similar to the merchant, with a directive in place.
The representative's office provides total immunity, and none may enter. The Captain or a command voted captain level decision, can override that immunity. Security may not enter the office to conduct arrests no matter the infraction, unless something is happening in there that actively threatens the station or crew, the captain or command lifts the immunity, or if the representative himself allows them to enter.
Entering or refusing to exit the office against the representative's wishes, is considered trespassing and is dealt through regulations.
Command staff are expected to engage in talks and not shut down the representative if reasonable requests are presented, and to be diplomatic.
Every faction will have its own round objectives the representative will need to complete. These objectives will be randomised every round, and will be given to them through a fax in their office, some minutes after they come on station. In order to complete them, interaction with the crew is a must.
A remade combination of CC inspectors and IAAs with more liberties to facilitate roleplay. They are expected to advise Command with the company's benefit in mind and promote Nanotrasen interests. They are encouraged to talk to employees about concerns, aspirations, and their general experience. They are authorised to secure contract extensions and other fluff legal paperwork. They may also exercise pressure for regulations and CC orders to be followed and enforced by command. They have no power over the crew.
On station liaisons from other megacorporations with contractors on station. They are supposed to represent the interests of their parent company, as well as to make sure of the well being and prosperity of their contractors. They can pressure command staff, make requests or backstage deals.
Tau Ceti Representative
Tasked by the Biesel government to ensure that Tau Ceti laws are being followed, and that safety regulations are being followed. They are to promote republican sentiment, and reinforce the image of the bright beacon of democracy. They may also issue Tau Ceti citizenship and passports in certain circumstances.
Sol Consular Officer
Dispatched by Solarian diplomatic missions in Mendell, their mission is to ensure the fair treatment and prosperity of Solarian citizens working on the Aurora. They are authorised to issue alliance papers in certain circumstances.
PRA Consular Officer
Dispatched from PRA diplomatic sources to ensure the well being and interests of PRA citizens are being pursued in this far away tajaran enclave. They are to encourage proper Republican values and make sure that party lines are being upheld. The PRA has struggled to insert their representatives in Nanotrasen, and would not like to upset their host. Thus, the means of the PRA representative to enforce party policy are very limited.