Guest Menown Posted April 19, 2015 Posted April 19, 2015 Jackboots for Tajara/Unathi on Spawn. Engineers spawn with Steel-Toes/Variants for Tajara/Unathi. Easy changes to make, and probably needed, as these are jobs that require boots to be effective, not sandals.
Guest Menown Posted April 20, 2015 Posted April 20, 2015 Just to clarify, like the gloves that come for the detective/warden/HoS, the footwear would be unique to whatever species it spawned for. Meaning humans can't use Tajara or Unathi boots, and the same for the opposites.
Jakers457 Posted April 20, 2015 Posted April 20, 2015 In my mind, their feet wouldn't work with boots. Unathi feet in particular are structured differently and require something like a leather bracer designed for feet. Though I guess we could dub the boots as Unathi boots and not bother respriting.
Jamini Posted April 20, 2015 Posted April 20, 2015 >Implying engineers don't spend 90% of the shift in magboots or barefoot anyway. I'm on the fence, as I'm really not a fan of making it harder than it already is to equip our nonhuman players. Converting suits and getting/making proper gloves is already an ordeal.
Conservatron Posted April 20, 2015 Posted April 20, 2015 pretty sure steel toed boots have a real mechanic benefit though. They aren't just shoes, I've stepped on bear traps with them before and taken no damage while someone else stepped on one and was in medbay the entire rest of the round with like, shattered bones and blood loss.
Guest Menown Posted April 20, 2015 Posted April 20, 2015 That was what I was implying, Jakers. And besides, all species can interchange magboots, like Jamini said without effort.
Blue Posted April 20, 2015 Posted April 20, 2015 I don't really see what the point of restricting footwear to races is. Gloves, I can get it. But shoes?
Guest Menown Posted April 21, 2015 Posted April 21, 2015 Not all species can wear the same footwear, Blue. Different foot/leg/ankle/holyfuckthesethingshavevines structure.
Blue Posted April 21, 2015 Posted April 21, 2015 Well yeah, but isn't that overcomplicating it a bit? If there's nothing that shifts the game in their favor, I don't see what the point of restricting blue shoes is.
Guest Menown Posted April 21, 2015 Posted April 21, 2015 It'd be restricting the steel-toed boots, and jackboots, for the species they spawn on. It's probably not noticed, but right now detectives, HoS's, and wardens that are Unathi/Tajara, spawn with special versions of their gloves, that /only/ fit whatever species they spawned on. It'd be more for aesthetic reasons and RP reason, than mechanical.
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