OolongCow Posted September 5, 2023 Share Posted September 5, 2023 On 29/08/2023 at 17:23, ReadThisNamePlz said: Hivebots are the only real hazard we have in the random events John Biesel, Engineering Apprentice has awoken from cryogenic storage. A major maintenance drone hijacking has occurred! The inevitable ensues. Link to comment
OolongCow Posted September 5, 2023 Share Posted September 5, 2023 On 30/08/2023 at 08:48, Evandorf said: Bugs aside, your death can generate RP for others even though it might not be canon. There’s also the crew armory and ops even if the security armory is unavailable. Hivebots are not antags and so the rules surrounding whether or not deaths caused by random events are canon have always been iffy. There's a certain peer pressure expectation, or what feels like one, to treat them like they are. At least that's the impression I have, and am not alone in feeling. If it was made explicit somewhere, probably the wiki, that "yeah you still get to choose whether that actually happened or not" I don't think as many people would care if people die to them. As is, community expectations and precedent set by those expectations really makes people afraid of non-antag threats. Link to comment
NerdyVampire Posted September 6, 2023 Share Posted September 6, 2023 Definitely against limiting our hazard spawns. It is far more entertaining when the crew has to handle threats unconventionally and at higher risk, than when it's predictable and only spawns when the path to handling it is straightforward. 1 Link to comment
OolongCow Posted September 8, 2023 Share Posted September 8, 2023 I think a lot of the issues people have with hivebots comes from their sometimes jank, often unclear, and usually totally uncommunicated mechanics that most people don't interact with until they do and it absolutely dunks them. The oil slicks that aren't seemingly any different from maintenance drones yet will slip (and almost certainly kill you) being spammed when any of them die, for example. Or the ones that rush you and explode, hardstunning you, against enemies that will continue to attack you even while in crit. Or the infamous permanent fire that never goes out bug. I'd rather see a lot of the annoying parts of hivebots addressed and made more clear rather than removed. They feel like unfair relics of 2018 code that would never pass modern inspection at times. 2 Link to comment
Fluffy Posted December 12, 2023 Share Posted December 12, 2023 The PR https://github.com/Aurorastation/Aurora.3/pull/17182 was merged and therefore this suggestion is considered implemented. Locking and archiving. Link to comment
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