limette Posted October 25, 2023 Posted October 25, 2023 (edited) BYOND Key: Lorilili Character Names: Tsisana Diasamishvili, Delara Attar Species you are applying to play: Vaurca What color do you plan on making your first alien character: 131, 41, 11 Have you read our lore section's page on this species?: Yes. Why do you wish to play this specific race: bugge : ) Seriously though I just find their foreign-ness interesting. All the other alien races are a lot more... human-like for lack of a better term, whilst Vaurca are very firmly 'alien' and very obviously so to essentially any player who interacts with them. I think there's a lot that can be done with them, as evidenced by many of their players and the different angles they all seem to approach from. Identify what makes role-playing this species different than role-playing a Human: I think the most obvious immediate answer is how Vaurcae are purpose-made for their roles, fitting into a strict caste system with a more collectivist orientation in general - there isn't really the human sense of individualism and self-determination. Vaurcae do as their hive and the castes above them in their hive/brood (type Cs) will them to, from birth to 'death.' A lot of this is similar to IPCs thematically, which I've also enjoyed, but this existence being applied to an organic being (which I would probably play as more 'emotional' than an IPC ultimately) differs in the end. There's also plenty of discrimination to be had, and a good amount of gameplay differences, but I'd rather not regurgitate the bullet points of damage modifiers. Character Name: Za'Akaix'Tuq Zo'ra Please provide a short backstory for this character: Tuq was hatched in Phoenixport, 2457 as an unbound warrior of Athvur's brood shortly after the Zo'rane arrival in Tau Ceti. Trained well in virtal reality, not only in the arts of medicine but also in familiarity with humanity, Tuq would be placed within NanoTrasen employment as hospital staff within the city. A serious part of their role here was public relations; not only were they tasked with medicine, but they were to be a positive face of Vaurcesian kind to those they treated. As such, they took up something of an interest in human fashion, taking after their Lesser Queen. After all, the first step in appearances is, well, looking good. A fondness towards humans and their culture had been well-fostered in Tuq, even if humanity rarely happened to return the favor. This business would continue mostly uninterrupted, with the only roadblocks being the typical discrimination that a Vaurca faces, until the acquisition of Phoenixport assets by Einstein Engines. Tuq would quickly relocate to Belle Cote, before shortly thereafter being assigned to the Legion as a medic - just as Tau Ceti faced invasion. This experience would further entrench Tuq's feeling of duty not only towards their Biesellite comrades, but towards the cause of relations with them - the experience of Zo'rane and Biesellite falling side by side served only to further reinforce that their destinies were now intertwined, and they could only prosper together. Returning to their work in Belle Cote, Tuq had a new vigor in them in regards to their outreach efforts, which were redoubled as they studied human culture - even if their newfound obsession with Heroes of Tau Ceti post-invasion is, perhaps, a bit out of place and doesn't impress humanity as much as they might have hoped. They would grow somewhat dismayed at some of the other hives' political inclinations; especially the C'thuric alignment with Einstein, the much-hated ally of their greatest enemy, Sol, and come to view them as turncoats not only against Zo'ra but against the greater destiny of the Vaurcesian kind - even if their obligations to the Zo'ra no longer hold, it's no excuse for such. Worse, still, are the Queenless, who happen to be a disgrace upon the species and set back their work constantly. Come now, and their time in Belle Cote has come to an end as they were reassigned to the Horizon - where, serving as medical staff, the next chapters in their story may unfold - among a much more varied peoples than even those on Biesel itself. What do you like about this character?: I think playing an obviously alien creature with its own goals is fun; I think playing one that's now convinced it and humanity's fates are intertwined as it tries to integrate the two extremely foreign existences is even more fun. I also think it might be a better way to dip my toes into Vaurca than starting with one of the more out-there broods like Xetl. How would you rate your role-playing ability?: I think I'm a lot better than I used to be. I'd say in terms of roleplay I'm very solid and well-established here, even if I struggle with descriptive writing often. Notes: Tuq follows the Zo'rane Modern Pantheon, and I'm more than ready for questions - I really struggled to say much in terms of the story, so I'm hoping that questions might get my noggin joggin' a bit better. I've never been very good at just writing open-ended backstories, I'm more of an improv gal. I'm also not sure about the name; I really struggled to find one that wasn't plagiarized. Edited October 29, 2023 by Desven
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