Tomixcomics Posted March 3 Share Posted March 3 (edited) TL;DR: Kitchen feels like it's missing some basic things, i'd like to fix that in a way that doesn't remove other departments/actions from still being needed. Right, so, as some of you know, I'm a chef main, and certain things keep coming up repeatedly. -"You guys don't get butter?!" -"Nope we have to make it" -"That's weird!" (conversation that happens a lot. And yes, butter is relatively simple to make, but still weird that a kitchen doesn't have it. I've also been thinking of making butter be more usable in the future which would make this issue stand out more.) -"Oh I just need something quick and simple, can I just get a sandwich?" -"*pained chef noises*" (when you don't have a supermarket, every aspect of a sandwich has to be made form scratch, it's the opposite of simple. Ya gotta make the bread, the cheese, and whatever else the sandwich has inside, so a lot of times for a "quick and simple" sandwich you have used up a minimum of 4 eggs, 40 flour, 40u milk... etc etc.) -*Has to break into botany, plant ALL the corn, run a small farming community* *ends up with like... one serving of mayonnaise, a thing which most kitchens have entire jars of* -*thinks up new dishes to code into the game* *uuugh that one would require mayonnaise, which is such a pain in the butt to make. maybe i'll skip it* So I was thinking of making some more items spawn in kitchen that will include a few things for the sake of realism and simplicity (especially now that recipes are getting more and more elaborate for uh... some... reason. A total mystery. >_>;; ) "But wait? What about cargo?!" It's always nice to get a shipment from cargo, and I don't want to completely replace them, just make kitchen a little more self reliant, because: 1. Even when we have cargo, whether kitchen gets ANYTHING useful at all is a crapshoot, and even then it's often just one or two uber specific things (400u. container of cocoa powder, anyone?) 2. Many times by the time the cargo makes it's kitchen shipments, it's somewhere around the middle of the round, by which time these issues have already been annoying, and if you needed to make this stuff you already did. This isn't always the case but it does happen. And if you're one of the menu-chefs, whatever they have is irrelevant because you've already planned out your menu. 3. Some of these things that make sense for a kitchen to have don't spawn in cargo at all (Like bread and butter, which are the bread and butter of a kitchen) 4. Cargoless shifts are a thing. 5. Again, not looking to replace cargo, I want to maintain that feeling of "Ooooh! Cargo has goodies for us!". But I do feel that the kitchen missing stuff goes a step beyond what cargo can do right now. "Okay but making these things is litterally part of why you play a chef" To an extent. At the end of the day you're there to prep meals, serve them to people, and interact with them, and as someone who's actually tried having a nice selection of condiments and sauces only to realize by the time he's done that 40-60 minutes have passed and I don't have a single dish to show for it yet, I think making these extras takes up TOO much time. I don't want to remove it completely, but I do want to make it quicker, less tedious, and more realistic. So to find a good balance that solves the annoyingness of an understocked kitchen with not wanting to take cargo/botany/the challenge of cooking out of the equation My thoughts of what to have the kitchen spawn with. Perhaps already in it, perhaps in some kind of round-start supply box like the produce boxes: -1-2 butter (you want more butter you can make it yourself. I just need to know the kitchen spawns with ONE at least for the sake of realism and simplicity) -1 loaf of bread. I may even make a specific kind of supermarket-ass looking prepackaged bread that's objectively lamer than bread you bake. -1-3 bottles of random condiments (Likely: Ketchup, mayonnaise, hot sauce. Less likely but possible: Barbecue sauce, garlic sauce, flavored syrups, various types of spreads like ntella, jam or peanut butter) -0-2 exotic fruits (the zero isn't a typo. it might not show up at all!) (things like dirtberries, earthenroot, guami, basically anything that wouldn't show up in a typical produce box). It sounds like a lot of stuff but really that's just because there's a large selection of things for the randomizer to pull from. At the end of the day this is anything from just 3 to maximum 8 additional items per round (several of which are litterlay just bread and butter) and I feel like the randomness factor will add some interest for chefs to see what their kitchen starts with that shift and what they're still going to have to make themselves. Thank you for coming to my TED talk about mayonnaise. Edited March 3 by Tomixcomics 5 Link to comment
Carver Posted March 3 Share Posted March 3 I do think pre mixed butter and some condiments would be nice, but I like the touch of having to bake your own bread and make your own cheese. It makes it feel a little more authentic, and adds more to the people who choose recipes requiring these dishes instead of the comparatively lazier recipes you can throw together from some fish and your produce box. So in a sense, I half agree - condiments and butter should be added, but not bread. Link to comment
Fluffy Posted April 18 Share Posted April 18 I think this was all implemented in https://github.com/Aurorastation/Aurora.3/pull/18648 @Tomixcomics can you confirm? Good to close? Link to comment
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