Myphicbowser Posted February 5 Posted February 5 The Situation As it stands, a lot of people don't like that Machinist is an operations Job, I am one of them, but moving Machinist wholesale back into Science seems like the wrong choice, since as it stands I agree that Exosuits are more heavy duty, more industrial, grittier than your standard science department probably should be. And I think that thats why we're stuck on this topic, we're looking at Machinist as a single job. It was Robotocist once, and now its Machinist, and we let that confuse us into think that its one single job that should say one single job My Solution We split the job into two distinct jobs, Machinist and Synthetic Technician (Maybe a snappier name), Machinist would remain the exosuit professional, the one expected to understand, build, upgrade, and maintain the Horizon's exosuits. This in itself is a pretty full job to, and moves it FIRMLY into operations, I believe that also Cyborgs would fall under this, heavy industrial units with several internal parts that are more industrial in nature (Such as Cable Synthesizer and all the tools they carry around) The Synthetic Technician however is a research position deals in IPCs and all things cybernetic. You want an augment repaired? You visit the Synthetic Technician. You want an Augment installed? You visit the Synthetic Technician. They would act as a specialized cybernetic surgeon, IPC 'Medical Doctor', and fill the niche of Research based Robotics. This would better represent the research departments of other companies familiar with IPCs, while also allowing for more character concepts that are based AROUND synthetics. I think that the Machinist as it stands is trying to be too many things. This would of course require some mapping, I'd think that it makes sense to move the Machinist into Operations with its own mechanical bay, and a new lab in Science for the more delicate Synthetic parts that can be produced. I think that while this may seem small, the impact on the server would be a huge positive. I believe that this may be the best solution, it was discussed on the discord some days ago and I wish I could recall exactly who was involved but I'm stupid, I also hope that there isn't another active post on this topic, as I did look a year back in the posts to try and find another one but I may have missed it Thank you all for reading. Quote
greenjoe Posted February 5 Posted February 5 Maybe just give synthetic technican the old name of roboticist? Quote
Shimmer Posted February 5 Posted February 5 8 hours ago, Myphicbowser said: My Solution We split the job into two distinct jobs, Machinist and Synthetic Technician (Maybe a snappier name), Machinist would remain the exosuit professional, the one expected to understand, build, upgrade, and maintain the Horizon's exosuits. This in itself is a pretty full job to, and moves it FIRMLY into operations, I believe that also Cyborgs would fall under this, heavy industrial units with several internal parts that are more industrial in nature (Such as Cable Synthesizer and all the tools they carry around) This was the case previously, where we had the role split into job titles exclusive to positronics, exosuits and circuitry. No one liked it. It wasn't necessary, it gave less stuff for the roles to do, and got merged for a very very good reason. 4 Quote
Myphicbowser Posted February 5 Author Posted February 5 5 hours ago, Shimmer said: This was the case previously, where we had the role split into job titles exclusive to positronics, exosuits and circuitry. No one liked it. It wasn't necessary, it gave less stuff for the roles to do, and got merged for a very very good reason. Was it split into two different roles, or job titles? That is not a full split, not a FULL separation of the duties. A full and complete separation would allow us to expand on BOTH jobs, instead of being restricted in the weird place we currently are in. Quote
Shimmer Posted February 5 Posted February 5 1 minute ago, Myphicbowser said: Was it split into two different roles, or job titles? That is not a full split, not a FULL separation of the duties. A full and complete separation would allow us to expand on BOTH jobs, instead of being restricted in the weird place we currently are in. A full split, unless as part of a content expansion pack rather than preceeding the vague promises there-of, would be worse. You're doing the same thing of splitting hairs in terms of responsibilities but in addition you're placing them in different department. Further development shouldn't be a promise it should be what preceeds a change like this. Quote
Myphicbowser Posted February 5 Author Posted February 5 (edited) 20 minutes ago, Shimmer said: Further development shouldn't be a promise it should be what preceeds a change like this. I think they'd need to happen at the same time, because as it stands the machinist is too locked into this one strange area of being both between Science, Medical (To some arguments), and Operations This split would, ideally, come with new responsibilities and focuses of each part of them Edited February 5 by Myphicbowser Quote
Fluffy Posted February 5 Posted February 5 Shimmer is correct, there's barely enough content for one player, let alone two, especially if they are split in responsibility, so I don't believe this change to be beneficial for the gameplay of anyone, syntetic crew in need of repair included Voting for dismissal 3 Quote
Noble Row Posted February 5 Posted February 5 As stated above, Machinist just doesn't have enough to do on its own already, splitting it up even further is like taking bread from the poor. We're (The Synth Lore Team and Matt) working on an IPC medical overhaul, but that's also just entirely intended to fill in the gaps Machinist already has. I am strongly against removing things from this role that's already struggling on content to begin with. 3 Quote
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