NerdyVampire Posted February 12 Posted February 12 Idea: This is just a list of items I feel could be cool to provide in the uplinks as buildables, to spice up an antagonists lair - and also to give some more unique items to be used in Storyteller. I have two jobs in mind here; mad doctor/scientist, or corporate/military spy. Here are a few items I could see benefitting stories: Brain-scanner: This fearsome device consists of a metallic chair fashioned with a plasteel helmet, with an array of diodes. When allowed to scan an sitting individuals brain for X amount of minutes, it produces a data-chip, presumably containing the secrets of the scanned brain. Free brain damage included in the process. Mini turret: This old-school turret is a light-weight but adequate defense of your lair. It targets only non-antagonists, but may hit anyone stupid enough to stand in its firing line. Easy to dismantle if you get close to it. Regenerative pod: A sloshing pod of unknown substance capable of regenerating a pawn inside it with time. It is not mobile at all. Mutagenic pod: A sloshing pod of even weirder unknown substance, capable of mutating a pawn inside it to grow more dangerous and viable limbs. Improves legs to give extra movespeed, no slip, arms to produce extra damage, and improves the "max hp" of all organs. Jacked fax-machine: It works as a regular fax machine, but looks like it has a cryptographic sequencer installed in it. Can send faxes without needing a verifying ID. Feel free to add suggestions of your own. Just keep in mind that these should be more or less stationary items, that an antagonists would want to use to build a lair in maintenance, or off-ship. 6 Quote
Sniblet Posted February 13 Posted February 13 (edited) The ominous device. Upon creation, it allows the antagonist to choose a skin from one of many hair-raising geometries: * Pillar * Dome (smooth) * Dome (hexagonal panels) * Pyramid * Cube In any of the deeply disturbing colors available to the machinist’s paint gun. It can be deviously renamed and redescribed, including a bespoke OOC description line, at any time via an OOC interaction. The device can similarly be made to pulse frightfully with spine-tingling light of a chosen color and intensity. Antagonists can use it to deviantly create custom SCC announcements on a short cooldown. If it is destroyed, they are informed of its destruction through a chilling OOC warning. An antagonist can horrifically produce a remote controller from the ominous device, allowing themselves to use the renaming, redescription, and lights functions remotely. The renaming, redescription, and lights functions, available only to antagonists by default, can be unlocked by an antagonist so that others can use them. In like a scary way. There is an admin variant, where all antag checks are replaced with server permissions checks. The ominous device otherwise doesn’t do anything. It does nothing. Edited February 13 by Sniblet 1 Quote
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