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New event suggestion: Wanted vessel


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Posted (edited)

For high-pop extended/secret-extended rounds, this event is silent at first, but opens up three antagonist ghost-roles on a "parking" map. This crew are given a small vessel capable of some ship-to-ship combat, a few fuel canisters and some random crates of loot. They get a button to launch into "open space", where they will be placed at the edge of the sector.

Round-types: Extended/secret-extended, maybe some of the single-antagonist rounds?
Time delay: Cannot fire before the first hour has elapsed
Crew requirements: Requires at least 2 crew capable of piloting the Horizon, and a mix of other of the major departments.
Ghost roles: This event opens up 3 ghost-roles.
Mapping: Requires the re-use of another pirate-vessel or the mapping of a new one
Coding: Requires the preparation of three ghost-roles, and the mechanics to bring the pirate ship to the overmap.
Lore: Requires some writing for the vague background of the pirate vessel, and corporate encouragement for the Horizon to engage with it.


The Horizon receives an announcement worded approximately:

Stolen corporate asset detected in your sector:
The (insert sensor thingy) has detected the signature of a stolen Orion (or other corp) vessel. The Horizon is hereby permitted to utilize its capabilities to recapture our corporate asset and arrest the pirates that crew it. If successful the SCCV Horizon will receive a sizeable bounty, and command will be encouraged to distribute a reasonable bonus to all involved parties based on the success. 


Encourages:

  • Ship-to-ship combat: If the bridge crew finds the pirates, then they will likely be focused on intimidating or disabling the vessel
  • Boarding action: To arrest the pirate crew, security will need to bridge the gap via the Canary or Intrepid to board it (if the pirates don't surrender)
  • Repair work: Engineering will be called upon to re-fit the vessel after combat and repair damages from ship-combat on the Horizon
  • Prisoner-roleplay: If pirates are properly arrested, there is work for investigators to document them, the warden for keeping them and consulars/command for figuring out what to do with them.
  • Medical play: It is very unlikely that no-one will get injured in this.
Edited by NerdyVampire
added a few words
  • Like 7

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