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Have corpses give olfactory based messages to those in the area


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Posted

Basically, make corpses smell. I’d have to look at the code but I know monkeys and mice have a decomposition timer before they start to show signs. I’m not sure if human/alien mobs do. 
 

Some things to consider:

- The smell local narrate is not given if the body is in a morgue tray, fridge, or extremely cold atmosphere. 

-Possible escalating messages of smell based on Time of Death. Something that a trained detective might be able to clock before doing the full autopsy, but allow them to make decisions in the field.

- Could lead to being able to store bodies in more hidden locations but still allow for the smell to give it away.

  • Like 4
  • evandorf changed the title to Have corpses give olfactory based messages to those in the area
Posted

To be clear, this isn’t a suggestion to make everything have a smell or have functional noses. This is just about the corpses giving local narrates irrespective of whether they can be seen. 

Posted

I like the general idea. Someone with training being able to discern how long it's been there, or a body getting picked up just by a chance notice feels reasonable and could add a good deal.

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