evandorf Posted yesterday at 00:41 Posted yesterday at 00:41 Basically, make corpses smell. I’d have to look at the code but I know monkeys and mice have a decomposition timer before they start to show signs. I’m not sure if human/alien mobs do. Some things to consider: - The smell local narrate is not given if the body is in a morgue tray, fridge, or extremely cold atmosphere. -Possible escalating messages of smell based on Time of Death. Something that a trained detective might be able to clock before doing the full autopsy, but allow them to make decisions in the field. - Could lead to being able to store bodies in more hidden locations but still allow for the smell to give it away. 4
evandorf Posted yesterday at 00:43 Author Posted yesterday at 00:43 To be clear, this isn’t a suggestion to make everything have a smell or have functional noses. This is just about the corpses giving local narrates irrespective of whether they can be seen.
Girdio Posted 23 hours ago Posted 23 hours ago I like the general idea. Someone with training being able to discern how long it's been there, or a body getting picked up just by a chance notice feels reasonable and could add a good deal.
Herbert Falsevor Posted 19 hours ago Posted 19 hours ago Finally being able to smell the body rotting in the toilet for the past 4 hours? Yes!
Arbiter_Ambrose Posted 12 hours ago Posted 12 hours ago This sounds like a excellent idea, I would enjoy having it as a option.
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