Guest Menown Posted July 27, 2015 Share Posted July 27, 2015 As a note. If the tasers were to be upgraded, then this would validate any antagonist in preemptively and, often wordlessly killing an approaching sec officer. Just so we're clear. Then that'd also validate sec officers taking down a revolver wielding antag, since those can decap in one hit. The thing is, you're supposed to assume the other party will RP with you. Link to comment
Guest Posted July 27, 2015 Share Posted July 27, 2015 As a note. If the tasers were to be upgraded, then this would validate any antagonist in preemptively and, often wordlessly killing an approaching sec officer. Just so we're clear. Then don't upgrade them to work against everyone. Link to comment
K0NFL1QT Posted July 27, 2015 Share Posted July 27, 2015 There are rare individuals who can stand the electrical discharge of a taser, but these people are exceedingly rare. As clearly evidenced, bulky, battle-hardened marines will drop if you shock them. You drop not just because it is painful, but because the electricity flowing through your muscles causes them to seize up. I'm not sure if it's merely pain tolerance or a subtle difference in biology that allows some people to stand through a tasering. But either way, if you're going to make one-shot tasers have a chance of failure, it should be really small. Five percent? And, as mentioned, there needs to be an understanding that everyone is on the server for ROLEPLAY. Whether you're a taser-toting Redshirt or a Revolver-blasting Nuke Op, being OMG Super Robust LOL and winning all the time isn't the point. Have fun losing sometime. That said, there also needs to be an understanding that when combat starts, that has to be treated as a form of roleplay and that its consequences are fair and valid. Tasering a hostage taker is valid, but there is also RP you could be having there. Taking a hostage makes it far more likely that the hostage taker will be killed, or treated more harshly if taken alive. There's a balance that is missing, exceptionally hard to even maintain, and then will still not be acceptable to people with regards to tasering vs 'criminal rp'. Link to comment
Vanagandr Posted July 28, 2015 Share Posted July 28, 2015 I'm okay with short-range single-shot YOU STOP NOW tasers OR leaving them like they are OR toning down the ZZZZAP but adding a few more shots to the battery. No real stake either way. There are rare individuals who can stand the electrical discharge of a taser, but these people are exceedingly rare. As clearly evidenced, bulky, battle-hardened marines will drop if you shock them. You drop not just because it is painful, but because the electricity flowing through your muscles causes them to seize up. I'm not sure if it's merely pain tolerance or a subtle difference in biology that allows some people to stand through a tasering. But either way, if you're going to make one-shot tasers have a chance of failure, it should be really small. Five percent? Bulky, battle-hardened marines who aren't really cheesed off and intent on feeding the other guy his own taser. Someone riding high on adrenaline and FIGHT isn't likely to stay down for long once the zappy stops - which is why they usually have other cops handy to jump in and apply a chokehold. Link to comment
Guest Posted July 28, 2015 Share Posted July 28, 2015 I am within the belief that buffing or nerfing tasers will not change the attitude of how security deals with petty criminals and hardcore antagonists alike. Link to comment
K0NFL1QT Posted July 28, 2015 Share Posted July 28, 2015 Of course. What's needed on both sides is a little restraint, over shoot-first-ask-questions-never. Link to comment
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