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Grabbing


rrrrrr

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Right now, grabbing sucks. There's a reason you only grab someone who's stunned, handcuffed, or knocked out/dead. Why? Because they can immediately move a tile or two away and get out of your grab.


So here's my proposal: grabbing someone stops them from moving, either until you let go or they resist (like resisting out of handcuffs, you know?) their way out of it. The higher the level of grabbing (passive > aggressive > the neck), the harder it is to resist your way out.

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Guest Marlon Phoenix

From what I've seen neckgrabs are impossible to break out of. While you already can resist, maybe preventing people from just running away with add something to the ability to grab. If anything, it will make tabling people more efficient.

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From what I've seen neckgrabs are impossible to break out of. While you already can resist, maybe preventing people from just running away with add something to the ability to grab. If anything, it will make tabling people more efficient.

 

Easy fix for this: make it possible to break out of neck grabs and make it have a higher chance of failure when you're trying to neckgrab someone.

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From what I've seen neckgrabs are impossible to break out of.

This needs to be fixed before making it easier to grab people.


Also Delta it's an instant strong grip not neck grab.

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From what I've seen neckgrabs are impossible to break out of.

This needs to be fixed before making it easier to grab people.


Also Delta it's an instant strong grip not neck grab.

 

It's a near instant neckgrab as well. Very easy to pull off, just wait until the grab icon shows up.

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