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About canon35

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    Syndicate Agent
  • Birthday March 14

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  1. As funny as it is to see people get grandslammed into paste, this would be kinda nice to bail out the odd few who misstep or lag, and wind up getting tossed down into the death hole.
  2. Holidays for each nation and for Tajara as a whole have been added. Also includes dates so players know when they happen and possibly hold their own celebrations on station. https://wiki.aurorastation.org/index.php?title=Tajara#Holidays https://wiki.aurorastation.org/index.php?title=People's_Republic_of_Adhomai#National_Holidays https://wiki.aurorastation.org/index.php?title=Democratic_People's_Republic_of_Adhomai#National_Holidays https://wiki.aurorastation.org/index.php?title=New_Kingdom_of_Adhomai#National_Holidays
  3. Shumaila's entry on the Notable Tajara page has been updated. Now it includes a little more detail on her early life, some more on her actions during the war, and her beliefs for where the NKA should go in the future. Also includes her popularity among the women of Kaltir. https://wiki.aurorastation.org/index.php?title=Notable_Tajara#Crown_Heir_Shumaila_Azunja
  4. Adds The Father Valyan K'rrirran's entry onto the notable Tajara page. Also includes a quote from him. https://wiki.aurorastation.org/index.php?title=Notable_Tajara#Father_Valyan_K.27rrirran
  5. 1) I mean, I am going into this with the expectation that much of my work probably won't get in or will be deemed not needed/BLOAT. It'll irk me for sure, I'll be honest. It's not that easy getting excited for something and then only to be told it won't be added or it won't fit in with what else is going on with lore. But, I try to not let it get to me. Sometimes certain directions or things you wish to add just won't fit, and that's fine. Lore devs have their reasons and I'll accept it, even if it was something I genuinely hoped could make it in. 2) I applied because Tajara lore is, pers
  6. My personal favorite faction for Tajara is the DPRA. I have a soft spot for stories of cultures who wish to fight for their independence or self-autonomy, which is what the DPRA has a major theme. It makes for stories of great triumph or tragedy. In the case of the cultures of the DPRA, they fought hard to attain their self autonomy from a nation that sought to assimilate them into a singular culture. However, thankfully, the DPRA is not shown as being morally righteous by any means. That self autonomy was won through brutal warfare with terror strikes, child soldiers, and have resulted i
  7. I do wish to see the Tajaran Himeo community expanded beyond a few lines and alberyk has also stated interest in that as well. I'd be more than happy to look into it and see if there's anything to develop there with how the community functions, their origins, and how they view other Tajaran groups/how Himeans view them. If more enclaves were to be added I'd prefer to stick to the theming of Tajara being used in useful niches on cold/frozen worlds like Himeo and Amon. However, I can't really say I would add any new ones. And yes, any additions I do make to culture and customs would hopefull
  8. I recognize fully that for some players in our community, the Tajaran views on LGBTQ and how it plays out in lore and in game are deeply uncomfortable. However, I do not have any interest in supporting a retcon for it. These views exist as a horrible negative aspect of Tajaran culture and is written as such. It is a result of old hatred, caste, and culture that Tajara are yet to shed. If people wish to play Tajara who do not believe in it anymore or are gradually opening up to the LGBTQ, I would not discourage this behavior OOCly. However, they should realize that these characters are going
  9. Thank you for your support. One other thing to look into is gestures. Similar to how Unathi have their own body language, Tajara having their own tied meanings to movements would be something I'd be interested in adding. Things such as saluting with a open palm level to your shoulder, blinking rapidly being a sign of worry, whistling being considered heavily disrespectful. Naval traditions would also be something I wish to explore. Similar to how Minharzzka was written as her followers adapting her worship to space, any naval traditions I write would be intended to be applicable to space a
  10. Ckey/BYOND Username: Canon35 Position Being Applied For: (Wiki Maintainer, Lore Developer, Deputy Lore developer): Tajara Deputy Lore Developer. Have you read the Lore Team Rules and Regulations wiki page? Yes. Past Experiences/Knowledge: Besides an ill-fated time as Human Lore Dev where my biggest contribution was renaming Gutter, I do not have much experience on the staff itself. I've also assisted lore staff with minor contributions and suggestions to their own works. Outside of Aurora, most of my writing endeavors have been personal stories or journals I've kept years before. I als
  11. As it says on the tin. Give Vampires a togglable night vision that allows them to see perfectly fine in the dark (Full distance of the screen). They're predators of the night, they should be able to see in the dark to hunt within it. Of course, this would be quite strong without any drawbacks so I'd also recommend perhaps making them weaker to flashes when it's initiated. Also give a message of "Their eyes are glowing!" when you examine a vampire with activated NV that isn't covering their eyes.
  12. Literally anything will work. The Nar'sie ritual is a holdover from old code that I feel like has needed a change for years. I think what you have right now is good for this, if attainable, but I would argue that instead of needing a certain number of corpses it could be that they require a healthy non-convert to act as a lure for their Goddess to come: A untainted soul that will be the beacon. Mechanically I figure this would work to encourage murder a tad less? Plus, it means that cult would have to be more smart about their tactics to get a sacrifice instead of "Let's just kill a load of
  13. At the very least I'd like to see the merchant spawn chance increased to something like 75% if it can't be 100%. It can be a genuinely good role to augment rounds and change things up (Revs using the merchant for weaponry to fight, vampire dens in the merchant shuttle, science getting a load of toys to play with.). Plus I have seen people play developed merchant characters and taking advantage of the unique situation of the merchant to have some fun with it.
  14. More traps and such would be nice, especially if it is possible to check the crate before hand and disarm them.
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