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canon35

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About canon35

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    NanoTrasen Board Member
  • Birthday March 14

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  1. What it says on the tin. Being able to produce the IPC organs alongside mechanical ones to be implanted in organic crew, such as hearts and eyes, would be a small but useful tool for robotics. From what I understand there's currently no way to produce either on station. Also, if this is added, please don't hide it behind research level requirements.
  2. Yeah Alberyk's pretty accurate here. Besides, there's nothing stopping revs now from trying to set up a directive as a gimmick, and we even still kept loyalists for some reason. I don't see a reason to add back mutiny.
  3. I believe these items are still in the code, I saw some screenshots of it being adminspawned and a unathi wearing one during the halloween event. I decided to retire this character but if the items are still there, it could make a good holy garb for Tk'akh. Just rename the chest piece to "Holy Wrappings", put a short descript saying it's usually worn by Tk'akh holy men to protect against spirits, and it should be golden.
  4. Yeah, I can't get behind cryo removal. I don't see it adding much besides taking away one of the best ways for medical to keep their dying patients alive for when they need treatment and stripping some nice sci fi stuff out of our sci fi setting. I seriously can't see why gutting medical and making it even more obtuse is a good idea. More sleepers and patient beds are fine, the handheld scanners being updated seem cool, but the false positives are a terrible idea considering the time and resources they could waste with devices that are supposed to be advanced shit. And for the love of god don't remove the full body scanners. If science can upgrade them, sure, but removal is too much. Your goal of more analysis and helping new people integrate better is admirable but I really don't see this as the way to go. All this would do is make the medbay some 21st century shit while making it harder to help people to solve issues that arguably aren't even there.
  5. Coalf's proven himself a good writer and passionate for Aurora and Tajara's lore. He definitely deserves a position on the team.
  6. Honestly, fuck it. Cut it. I've played servers and rounds without active AIs before and felt that it was a improvement. Antags can be more gung ho or open without having to fear a machine peering in and fucking them over, encourages less overactive caution, and it's less of a headache to deal with being wanted when there isn't some bot constantly scanning for you. No AI and no doorbot means that sec has to work closer with the crew for access or finding people( Or just grab a borg to help out.). The cat and mouse game that antag rounds become is better. Constant fear of the AI or reliance on it just drags down the server, and the best way to deal with it for now is cutting out the tumor and finding solutions to deal with any fallout of it. Regarding implementation, I figure keeping the number of borgs at the same level is fine. No need for any extras. If science wants to create a new AI, sure! Just need some new regulation around that and maybe change up resource costs so they aren't somehow producing a station running robot out of their asses whenever mercs/raiders hit up. Malf is a game mode that I doubt many would miss. The AI core area could be changed to just a section for borgs and/or robot upkeep. Then, you could probably introduce some lore reason for AIs going off the station and perhaps find some avenue for AI players to shift their characters to another synth form. At the very least, I would love a whitelist that's either it's own thing or connected to Command.
  7. Made a ThunderDome right next to arrivals. I figured it'd be a nice change up for extended, give people who want to fight something to do, and provide medical some work to keep them busy. No screenshots sadly, but it was about a 12 by 6 tile room with glass all around, viewing areas, and a small area for my Unathi, his on guard medic, and a officer aiding in stopping fights for sit in. We had a few fights, then it got shut down when Ana had a fit and some crew died (One got cloned and came back to defend me, one got reconstructed and went back to their business.). Our set up was designed to prevent people from actually dying but accidents happen. I got no idea how I didn't wind up getting shit for this and Karnaikai eventually went back to Moghes and doing what he does best. Getting high and fucking around with machine parts.
  8. BYOND Key: Canon35 Total Ban Length: Permanent Banning staff member's Key: Garnascus Reason of Ban: Sent Jackboot a NSFW meme. Reason for Appeal: Think it's pretty safe to say that I won't repeat this or anything similar, posting NSFW or gore/sending to members.
  9. Ckey/BYOND Username: Canon35 Position Being Applied For Vaurca Lore Dev Past Experiences/Knowledge: -Already on the lore dev team. -Was CCIA for a year or so, was one of the first ones -been on the server for awhile now, came along a couple months after it began. -Some knowledge on the idea of hiveminds in science fiction. -Done world building before in other fiction series and some in our lore. Do you play Vaurca extensively? Why? When I played, yes. the reason why is because I feel that Vaurcae are some of the most interesting xenos we have. Former hives that lived as great superpowers, almost unchallenged, but forced onto arkships and flung 2000 years away from home and stuck in a galaxy that sees them as pests. They've gone from being powerful to almost powerless, while at the same time barely adjusting to the new world around them. If you were chosen for Lore Developer, what would your plans be for Vaurca? -expand on the colonies made by Vaurca. -write up laws and rights for Vaurcae in biesel -do a few arcs involving vaurca interacting with the galaxy. -MAYBE bring more arkships in. This is more of a long term idea. -Revert lore back to pre Chev and tabbit. Would you embark on major or minor rewrites of Vaurca lore? If yes, why is your rewrite worth it? as I said before, I want to revert lore back to pre chev and tabbit changes. The reason why is because it rubbed almost everyone the wrong way, was disliked by most of the vaurca players, and alienated people who played the species before as most rewrites do. Fowl's idea was a spooky insectoid species that everyone kept down out of fear. Chev's was warrior poets and people who worshipped a generic mother goddess.
  10. My apologies for not being as active as I should have been. Regarding the inactivity, it's a good concern to have. the thing is that human lore, to me at least, had always felt developed and as a base. To me vaurca lore is the exact opposite. It had visions, it had ideas, but they weren't expanded on and developed. First came Covert's lore, then came Fowl's, then came Chev's. There's no base for it to rest on, and no idea for the race at large. I want to give it that plan, give it it's desired development, it's expansion, it's reworks and reconstructions.
  11. Ckey/BYOND Username: Canon35 Position Being Applied For Vaurca Loredev Past Experiences/Knowledge: -Been on the lore dev team already. -done world building in our lore and other settings. -some knowledge on the concepts of hiveminds. -Worked as CCIA for about a year, was one of the firsts. Do you play Vaurca extensively? Why? When I play, yes. The reason why is because the vaurca are probably one of the most interesting races to me. Former grand rulers and hives cast out of their home, fleeing disaster in quickly made arkships. Now they're stuck in ghettos, shitty colonies, or being used as slaves for people who see them as nothing but free labor. Riches to rags, with hope of restoring their former glory. If you were chosen for Lore Developer, what would your plans be for Vaurca? -expand on the colonies made by Vaurca. -write up laws and rights for Vaurcae in biesel -do a few arcs involving vaurca interacting with the galaxy. -MAYBE bring more arkships in. This is more of a long term idea. -Revert lore back to pre Chev. Would you embark on major or minor rewrites of Vaurca lore? If yes, why is your rewrite worth it? as I said before, I want to revert lore back to pre chev changes. The reason why is because it rubbed almost everyone the wrong way, was disliked by most of the vaurca players, and alienated people who played the species before as most rewrites do. Fowl's idea was a spooky insectoid species that everyone kept down out of fear. Chev's was warrior poets and people who worshipped a generic mother goddess.
  12. Aurora II On The Horizon? With news of the NSS Aurora II looming on the horizon, Chief Engineering Director Nigel Brent, a top level executive and one of the eight Chiefs of Staff for Nanotrasen made a scheduled visit to the NSS Exodus, a top of the line research facility operated by Nanotrasen’s finest. In this visit, the Director along with a delegate composed of high level Nanotrasen representatives boarded the NSS Exodus. The delegation was welcomed by the NSS Exodus command team, including its Captain, Raymond Hawkins. In anticipation of this visit, security on the station and the space surrounding the station was increased. The NDV Icarus, a drone carrier belonging to Nanotrasen deployed EVA capable “Combat Drones” as a security measure. Witnesses of the speech even reported a drone flying by very closely before vanishing into the horizon. The delegation was mostly hosted in the recreational holodeck where a podium was formed. The Director along with Daniel Bay, a Nanotrasen Representative spoke to the crew and answered questions in a Q&A session post speech. Journalists at the scene were also able to acquire a photograph of the attending crew and delegation. The delegation answered concerns and queries provided by the crew, journalists on the scene informed us that crew members of the NSS Exodus are going to be reassigned to the NSS Aurora II once it is opening and cited that this new station will provide further job opportunities as opposed to taking away. Analysts speculate this new station might even provide a boom to Biesel’s economy. Written by Aboshehab
  13. Safety and Security in the Sector of Tau Ceti Following the win of the New Republican party and the position of the President remaining with Dorne, many were left wondering what his first move would be. With a controversial and somewhat worrying platform, Dorne had made promises that didn’t rest well with many a citizen in the Republic of Biesel, but one thing among everyone was for certain. The space of Tau Ceti was no longer safe. With Sol Alliance patrols failing to catch pirates that slip into the space around us, and our weakened fleet still reeling from sabotage during the Occupation, and a rise in piracy it seemed as if rocky times were ahead for our brave men and women in the Biesel Navy. However, those times may not come to pass. Following a recent deal between the Republic of Biesel’s government and officials from NanoTrasen a new plan for the safe future of Biesel has been laid out. Along with retrofitting and upgrading ships of the Biesel Navy with top of the line NT weaponry, armour, and ship-based AIs, a new contingent of ERT have arrived. The fleet, dubbing itself “Xavier’s Shield” after the deceased CEO of NanoTrasen, has taken up patrols in the system to safeguard the area. The fleet’s Admiral, Deaniel Moore has issued a brief statement regarding the new expansions. “People like to bury their heads in the sands sometimes, pretend like things aren’t true. Well, truth is that sometimes you can’t look a gift horse in the eye and say it’s a lie. I’m sure people will cry at the fact that the government hired people from NT and didn’t just invest more in their regular navy but they need to realize something. We and NT’s here to help, we really are. And with us no pirate’s getting close to this place ever again.” Regardless of people’s opinions on the matters of state security, one thing is certain for the citizens of the Republic. No longer shall we have to fear pirates, Vox, or rogue admirals with the brave troopers of our Republic’s navy and Nanotrasen’s top men working side by side to defend our way of life.
  14. I personally see the vaurca hivemind as, originally, a natural process with pheromones and such eventually being taken over via technology. The hivenet implants and such. The queens ruled smaller hives with unbound being the entirety, until technology advances led way to the bound, the hivenet, and further types of vaurcae. The hivenet enforces loyalty and trust in others, putting the whole above the individual. The hierarchy is there and maintained by the hivenet, the most important part of the vaurca society.
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