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Hive applies for IPC butts.


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BYOND Key:Hivefleetchicken


Character Names:Analiese Kleinheinz, Kaelea Moberly, Jessica Parks, Monique Beringer, Shayla Roberts, Stephanie Batten, Summer Floyd, Thi'reknos Ke'ick'chev, Vsevolod Volkov, Oriwaiquan Shai'aknatheras, Pash'ea Ka'mara, Gabriel Anastasius, Nathan Roh'hi'tin, Pash'ea Kamara, Malcolm O'Connor, Rook Jameson, Amber Jameson, Xrahnap Slalol, Laughing Gas the nuclear operative, and a lot more. I just recently deleted 90% of the above, but you still might have recognized them in the past.


How long have you been playing on Aurora: About a year now, I believe?


Species you are applying to play: IPC.


Have you read our lore section's page on this species?: Yes.

 



 

Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question


Why do you wish to play this specific race:


The main thing that peaked my interest in wanting to play an IPC was watching Farcry and other more... Eccentric(?) players develop all sorts of quirky, beefy personalities for their IPC characters. It was cool to watch, and it took me a while to actually realize how intriguing the options of an IPC character were. Since then, I have slowly wanted to play IPCs more and more. The idea of having a synthetic mind based around an artificially designed personality seems fascinating to me (since a lot of my characters are created with simple quirks in mind), and I'd like a chance to sort of... Exaggerate these quirks in one of those comical IPC characters. I also think the idea of having a shell is... A bit snowflakey, but I'm still totally down to try it.


Identify what makes role-playing this species different than role-playing a Human:


There's a whole spectrum of ways you could design your IPC to be different than a human or any other race, as an IPC these days can actually pretend to be an alien race, which is.. Insane, but awesome, because it really makes the plane of IPC character design whole, which is what the main difference between IPCs and humans is to me: the freedom of their design and function. Whereas humans are, well, human, and may have some weird quirks to them, IPCs can be wholely designed around these quirks, because they're made with an artificial intelligence which could be designed around God knows what function. Some IPCs don't feel emotion, some don't feel any sensations besides those driven towards working.


Why does this species in particular hold your interest?


The most interesting part of playing an IPC, in my opinion, is the level of (artificial) humanity you wish to give them when you design them. It's your choice whether you want your IPC to be a cold, analytical, aggressive security worker, or have him be a sympathetic robot working as a bartender that's designed to cater to any crew member's needs and listen to their relationship problems, bad hair day stories, etc, with an artistic precision that could only be found in an entity that is wholely designed around that one purpose. There's are unlimited options of personality to apply to an IPC character, and this has really caught my eye.

 



 

Character Name: Coalition.


Please provide a short backstory for this character, approximately 2 paragraphs:


Created in 2430 as one of the first lines of friendly, personality-driven positronic artificial intelligence models, 'Coalition' was one of many intelligences originally designed to cater to care taking employees within NanoTrasen workplaces whilst mimicking a limited but varied number of human emotions that would combine to form an illusion of a thinking and feeling AI.


Unfortunately, the line of products would quickly become known as a massive commercial flop, as the emotion-imitation directives were considered faulty, exaggerated, and annoying. Many of the products were thrown out of their workplaces or decommissioned due to them having virtually no value, as the line of products that were previously known as 'F-TIP's, or Feeling Thinking Intelligent Positrons would become target of online humiliation as almost all of the series would soon be deconstructed until 'further software updates were available'. That said, many do remain on board various NanoTrasen research stations and urban centers, one such being 'Coalition', a vintage model of the F-TIP series in which a multitude of the IPC's emotions still remain and function to their original purpose. While they may not always agree with one another, Coalition's various emotional mimicry states keep him functional and productive aboard the NSS Aurora, where he has just recently been assigned to assist in whatever processes required by his colleagues.


What do you like about this character?


I mainly like the exaggeration that he expresses in order to show emotion.

To elaborate, his emotions are obviously artificial, and thus he performs them with a slightly faulty and overly steriotypical nature. It's not in a way that hinders him at all from completing his work, but instead just makes him one of the more fun and interesting personalities on the station.


How would you rate your role-playing ability?


I suppose my roleplaying skills are more good than bad; at least enough for other players to call me a good Roleplayer. That's all.



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inb4 title edited for clarity

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