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Make Ghosts invisible to cameras and synthetics


Lady_of_Ravens

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Posted

If there's one thing that shouldn't appear on camera, it's ghosts. Let the AI think the crew is going mental rather than "wtf is this weird hologram without a projector" or whatever they have to come up with to explain ghosts. Seriously, it'd be waaay more fun. Would make sense for the same to apply to droids, IPCs, security cameras, and possibly anyone with artificial eyes. Give that ol' mk1 eyeball a bit of an advantage over the robots when it comes to spooky shit.

Posted

If there's one thing that shouldn't appear on camera, it's ghosts. Let the AI think the crew is going mental rather than "wtf is this weird hologram without a projector" or whatever they have to come up with to explain ghosts. Seriously, it'd be waaay more fun. Would make sense for the same to apply to droids, IPCs, security cameras, and possibly anyone with artificial eyes. Give that ol' mk1 eyeball a bit of an advantage over the robots when it comes to spooky shit.

Posted

Well, whenever I see a ghost/chameleon traitor gear/changeling's armblade/wizard spells/other stuff when I'm playing my synthetics, I usually play dumb, assuming a malfunction of the camera component, basically making them show me a physical proof, or a scientific explanation.

Also, I think that ghosts being perceived as "holograms" is dumb. I mean, holograms shouldn't be that advanced technology, to allow showing near perfect views of dead persons.

I'm all for this.

Posted

Well, whenever I see a ghost/chameleon traitor gear/changeling's armblade/wizard spells/other stuff when I'm playing my synthetics, I usually play dumb, assuming a malfunction of the camera component, basically making them show me a physical proof, or a scientific explanation.

Also, I think that ghosts being perceived as "holograms" is dumb. I mean, holograms shouldn't be that advanced technology, to allow showing near perfect views of dead persons.

I'm all for this.

Posted

Nah. There's really no reason to exclude technology from perceiving literal sorcery. Robots can produce ghosts -- visible ghosts -- as well, although it's rare for them to end up manifested since there's usually few of them in a given round.


It's making an arbitrary divide between the natural and the artificial which doesn't exist, except in our minds. Being natural-born and made of meat isn't really special.

Posted

Nah. There's really no reason to exclude technology from perceiving literal sorcery. Robots can produce ghosts -- visible ghosts -- as well, although it's rare for them to end up manifested since there's usually few of them in a given round.


It's making an arbitrary divide between the natural and the artificial which doesn't exist, except in our minds. Being natural-born and made of meat isn't really special.

Posted

The idea they're getting at is that ghosts don't really exist, but are rather projections that are cast in our mind as opposed to onto the real world. So we think a ghost is there, but in reality the ghost isn't there (Although it IS there, technically.) The question is if robots can have spectral entities cast upon their mind.

Posted

The idea they're getting at is that ghosts don't really exist, but are rather projections that are cast in our mind as opposed to onto the real world. So we think a ghost is there, but in reality the ghost isn't there (Although it IS there, technically.) The question is if robots can have spectral entities cast upon their mind.

Posted
The idea they're getting at is that ghosts don't really exist, but are rather projections that are cast in our mind as opposed to onto the real world. So we think a ghost is there, but in reality the ghost isn't there (Although it IS there, technically.) The question is if robots can have spectral entities cast upon their mind.

 

As you've pointed out, the premise that ghosts don't really exist is explicitly false in Space Station 13. Souls and the lingering dead are an actual fact of the setting. (Or at least, they are in Cult rounds.)


All "player characters", including synthetics of all kinds*, leave behind ghosts when slain, can be soulstoned (except borgs/slaved synths), etc. Insulating slaved synthetics against the supernatural is pretty arbitrary. It's half-supported, half-arbitrary as-is, and I don't really see a great benefit to doing it further than is already the case.


* Slaved Synthetics and the AI can't be soulstoned, implying they don't have souls as unslaved synthetics and others do, marking an exception to this rule. However, as slaved synthetics can be free synthetics choosing to work as slaved synthetics, this distinction doesn't have a meaningful line in our lore. Especially since they can be manifested ghosts regardless.

Posted
The idea they're getting at is that ghosts don't really exist, but are rather projections that are cast in our mind as opposed to onto the real world. So we think a ghost is there, but in reality the ghost isn't there (Although it IS there, technically.) The question is if robots can have spectral entities cast upon their mind.

 

As you've pointed out, the premise that ghosts don't really exist is explicitly false in Space Station 13. Souls and the lingering dead are an actual fact of the setting. (Or at least, they are in Cult rounds.)


All "player characters", including synthetics of all kinds*, leave behind ghosts when slain, can be soulstoned (except borgs/slaved synths), etc. Insulating slaved synthetics against the supernatural is pretty arbitrary. It's half-supported, half-arbitrary as-is, and I don't really see a great benefit to doing it further than is already the case.


* Slaved Synthetics and the AI can't be soulstoned, implying they don't have souls as unslaved synthetics and others do, marking an exception to this rule. However, as slaved synthetics can be free synthetics choosing to work as slaved synthetics, this distinction doesn't have a meaningful line in our lore. Especially since they can be manifested ghosts regardless.

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