Lord Lag Posted September 14, 2015 Posted September 14, 2015 /datum/species/bug name = "Vaurca" name_plural = "Varucae" //Capitalised -LL icobase = 'icons/mob/human_races/r_machine.dmi' //placeholders deform = 'icons/mob/human_races/r_machine.dmi' //bloop blop butts language = "Vaurcese" unarmed_type = /datum/unarmed_attack/claws //literally butts secondary_unarmed_type = /datum/unarmed_attack/bite/strong rarity_value = 2 //does nothing apparently slowdown = 1 //slow darksight = 666 eyes = "blank_eyes" //made out of butts brute_mod = 0.5 //note to self: remove is_synthetic checks for brmod and burnmod burn_mod = 2 //bugs on fire insulated = 1 //because tough feet for glass resistance and also nonconductive exoskeleton. they take 2x fire it's fair okay //they will die from EMPs because their organs are mechanized in a proc up top. ctrl+f is_bug and it'll take you there. warning_low_pressure = 50 //the spacewalks are real hazard_low_pressure = 0 cold_level_1 = 50 cold_level_2 = -1 cold_level_3 = -1 heat_level_1 = 330 //Default 360 heat_level_2 = 380 //Default 400 heat_level_3 = 600 //Default 1000 //bugs do not like fire because exoskeletons are poor ventilation flags = IS_WHITELISTED | NO_SLIP | IS_BUG //IS_BUG doesn't do much at the moment. proc up top + radiation resistance. //use IS_BUG when you do the make their eyes die from being flashed thing, sounds/skull. okay thanks. blood_color = "#E6E600" // Slightly darker yellow flesh_color = "#575757" //this is a placeholder also. inherent_verbs = list( /mob/living/carbon/human/proc/bugbite //weaker version of gut. can't gib hums, dam/time outstripped lots by melee weapons ) //make has_organ list when we can be bothered with bug gut sprites. it'll be cool, i promise has_organ = list( "neural tube" = /datum/organ/internal/vaurca/neuraltube, "breathing apparatus" = /datum/organ/internal/vaurca/breathingapparatus, "heart" = /datum/organ/internal/heart, "second heart" = /datum/organ/internal/heart, "lungs" = /datum/organ/internal/lungs, "liver" = /datum/organ/internal/liver, "kidneys" = /datum/organ/internal/kidney, "brain" = /datum/organ/internal/brain, "eyes" = /datum/organ/internal/eyes, ) Code dump, I know, but it allows you to see, at least sort of, what they currently do. I have been modifying the preexisting code to try to bring it up to a point where it could be considered acceptable for race implementation. Quote
Lord Lag Posted September 14, 2015 Posted September 14, 2015 /datum/species/bug name = "Vaurca" name_plural = "Varucae" //Capitalised -LL icobase = 'icons/mob/human_races/r_machine.dmi' //placeholders deform = 'icons/mob/human_races/r_machine.dmi' //bloop blop butts language = "Vaurcese" unarmed_type = /datum/unarmed_attack/claws //literally butts secondary_unarmed_type = /datum/unarmed_attack/bite/strong rarity_value = 2 //does nothing apparently slowdown = 1 //slow darksight = 666 eyes = "blank_eyes" //made out of butts brute_mod = 0.5 //note to self: remove is_synthetic checks for brmod and burnmod burn_mod = 2 //bugs on fire insulated = 1 //because tough feet for glass resistance and also nonconductive exoskeleton. they take 2x fire it's fair okay //they will die from EMPs because their organs are mechanized in a proc up top. ctrl+f is_bug and it'll take you there. warning_low_pressure = 50 //the spacewalks are real hazard_low_pressure = 0 cold_level_1 = 50 cold_level_2 = -1 cold_level_3 = -1 heat_level_1 = 330 //Default 360 heat_level_2 = 380 //Default 400 heat_level_3 = 600 //Default 1000 //bugs do not like fire because exoskeletons are poor ventilation flags = IS_WHITELISTED | NO_SLIP | IS_BUG //IS_BUG doesn't do much at the moment. proc up top + radiation resistance. //use IS_BUG when you do the make their eyes die from being flashed thing, sounds/skull. okay thanks. blood_color = "#E6E600" // Slightly darker yellow flesh_color = "#575757" //this is a placeholder also. inherent_verbs = list( /mob/living/carbon/human/proc/bugbite //weaker version of gut. can't gib hums, dam/time outstripped lots by melee weapons ) //make has_organ list when we can be bothered with bug gut sprites. it'll be cool, i promise has_organ = list( "neural tube" = /datum/organ/internal/vaurca/neuraltube, "breathing apparatus" = /datum/organ/internal/vaurca/breathingapparatus, "heart" = /datum/organ/internal/heart, "second heart" = /datum/organ/internal/heart, "lungs" = /datum/organ/internal/lungs, "liver" = /datum/organ/internal/liver, "kidneys" = /datum/organ/internal/kidney, "brain" = /datum/organ/internal/brain, "eyes" = /datum/organ/internal/eyes, ) Code dump, I know, but it allows you to see, at least sort of, what they currently do. I have been modifying the preexisting code to try to bring it up to a point where it could be considered acceptable for race implementation. Quote
SilverTalismen Posted September 14, 2015 Posted September 14, 2015 Wait so the insulated = 1 //because tough feet for glass resistance and also nonconductive means they are immune to shocks? does that mean they won't need insulated gloves? Quote
SilverTalismen Posted September 14, 2015 Posted September 14, 2015 Wait so the insulated = 1 //because tough feet for glass resistance and also nonconductive means they are immune to shocks? does that mean they won't need insulated gloves? Quote
SilverTalismen Posted September 14, 2015 Posted September 14, 2015 Yes. I think. Well thats a cool mechanic in it self, would really be handy for the character I have in mind, Maybe they can have resistance to getting knocked over by sudden loss of air pressure [damnit who opened a window?!?] I mean if they are right next to it, it will floor them, but being far from it won't do anything? Quote
SilverTalismen Posted September 14, 2015 Posted September 14, 2015 Yes. I think. Well thats a cool mechanic in it self, would really be handy for the character I have in mind, Maybe they can have resistance to getting knocked over by sudden loss of air pressure [damnit who opened a window?!?] I mean if they are right next to it, it will floor them, but being far from it won't do anything? Quote
Lord Lag Posted September 14, 2015 Posted September 14, 2015 Perhaps. i will also point out they have flawless night vision, which may need to be tweaked. Quote
Lord Lag Posted September 14, 2015 Posted September 14, 2015 Perhaps. i will also point out they have flawless night vision, which may need to be tweaked. Quote
SilverTalismen Posted September 14, 2015 Posted September 14, 2015 Perhaps. i will also point out they have flawless night vision, which may need to be tweaked. Â Well honestly, I think the nightvision should be kept as is, but add a buff were their eyes get damaged in bright areas slowly so they need subnglasses or welding goggles for protection? Quote
SilverTalismen Posted September 14, 2015 Posted September 14, 2015 Perhaps. i will also point out they have flawless night vision, which may need to be tweaked. Â Well honestly, I think the nightvision should be kept as is, but add a buff were their eyes get damaged in bright areas slowly so they need subnglasses or welding goggles for protection? Quote
Lord Lag Posted September 14, 2015 Posted September 14, 2015 Maybe. If its working correctly, if they get flashed about 3 times, they go perm blind and need surgery. Quote
Lord Lag Posted September 14, 2015 Posted September 14, 2015 Maybe. If its working correctly, if they get flashed about 3 times, they go perm blind and need surgery. Quote
SilverTalismen Posted September 14, 2015 Posted September 14, 2015 Maybe. If its working correctly, if they get flashed about 3 times, they go perm blind and need surgery. Yeah, When they are implemented, We can get feedback from those who play them about what needs to change and about the bugs [hehe] I would play the crap out of them for this Quote
SilverTalismen Posted September 14, 2015 Posted September 14, 2015 Maybe. If its working correctly, if they get flashed about 3 times, they go perm blind and need surgery. Yeah, When they are implemented, We can get feedback from those who play them about what needs to change and about the bugs [hehe] I would play the crap out of them for this Quote
Lord Lag Posted September 14, 2015 Posted September 14, 2015 CUSTOM ORGAN BULLCRAP /datum/organ/internal/vaurca/process() return /datum/organ/internal/vaurca/neuraltube name = "neural tube" parent_organ = "head" robotic = 2 vital = 1 // irrelevant-- removed_type = /obj/item/organ/vaurca/neuraltube /datum/organ/internal/vaurca/breathingapparatus name = "breathing apparatus" parent_organ = "head" robotic = 2 vital = 1 // irrelevant-- removed_type = /obj/item/organ/vaurca/breathingapparatus And there the organ stuff I tried to make. Hoping some of the actual coders can come and point out any problems they see, cause as I said, i knew nothing about BYOND code when I tried to fix the Vaurca Quote
Lord Lag Posted September 14, 2015 Posted September 14, 2015 CUSTOM ORGAN BULLCRAP /datum/organ/internal/vaurca/process() return /datum/organ/internal/vaurca/neuraltube name = "neural tube" parent_organ = "head" robotic = 2 vital = 1 // irrelevant-- removed_type = /obj/item/organ/vaurca/neuraltube /datum/organ/internal/vaurca/breathingapparatus name = "breathing apparatus" parent_organ = "head" robotic = 2 vital = 1 // irrelevant-- removed_type = /obj/item/organ/vaurca/breathingapparatus And there the organ stuff I tried to make. Hoping some of the actual coders can come and point out any problems they see, cause as I said, i knew nothing about BYOND code when I tried to fix the Vaurca Quote
SilverTalismen Posted September 14, 2015 Posted September 14, 2015 Ya know, Im going to post my Vaucra app on the forums, just for the future ^^ Quote
SilverTalismen Posted September 14, 2015 Posted September 14, 2015 Ya know, Im going to post my Vaucra app on the forums, just for the future ^^ Quote
Skull132 Posted September 14, 2015 Posted September 14, 2015 Ya know, Im going to post my Vaucra app on the forums, just for the future ^^ Â I'd hold my horses. Quote
Skull132 Posted September 14, 2015 Posted September 14, 2015 Ya know, Im going to post my Vaucra app on the forums, just for the future ^^ Â I'd hold my horses. Quote
SilverTalismen Posted September 14, 2015 Posted September 14, 2015 Ya know, Im going to post my Vaucra app on the forums, just for the future ^^ Â I'd hold my horses. Yeah I know, Im not the first one to make a app for them, I just thought I would get some feedback for it even if they never get implemented Quote
SilverTalismen Posted September 14, 2015 Posted September 14, 2015 Ya know, Im going to post my Vaucra app on the forums, just for the future ^^ Â I'd hold my horses. Yeah I know, Im not the first one to make a app for them, I just thought I would get some feedback for it even if they never get implemented Quote
Lord Lag Posted September 14, 2015 Posted September 14, 2015 At the very least, I do not believe we are far off from them. Presuming the code doesn't set the server on fire or some other evil occurrence. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.