Jump to content

Drop the genetics testing paperwork/arrests/etc


JKJudgeX

Recommended Posts

Ok. I'm just going to disregard the fact that I dislike paperwork as well for a minute, especially Genetics paperwork. You all already know my fairly irrational opinion about this subject from this thread.


You are seriously comparing "getting permission to do potentially dangerous stuff" to involuntary ERP, and painting anybody who does paperwork as a knob.


I don't like paperwork. I don't like enforced racism, or restricting the freedom of players more than is absolutely necessary for the RP server to function as an RP server. But I abide by the rules and cultural norms that I disagree with, and this is where you're failing here.


You came here, insulted what is arguably our target player base, and claimed you're not the one being a dick while openly refusing to abide by our social norms when you didn't get the response you wanted out of us. The lack of self-awareness is staggering.

 

1) "getting permission" is NOT paperwork. I mentioned at least 3 different, non-retarded ways to ask for permission from heads. The fact that you didn't read them speaks more about you than it does about me. Trying to wrangle my words into something unreasonable paints you pretty poorly.


2) I didn't insult "your" "target player base". I insulted people who insist on ridiculous paperwork. I "HRP" it up as much if not more than most people I encounter on this server, and I don't ask for paperwork. I'm the target audience. You just said you hate paperwork and you think you're the target audience. *boggles*


3) "Cultural Norms" ... The paperwork is not a cultural norm. It's a giant time-waste that should have been handled with the standard requests console or radio comms because those things accomplish an identical goal in about 1/50th the amount of time, and they also allow permission requests to easily percolate upwards in the event of a missing head, "Mike asked for a laser cannon from R&D but there's no RD... HoS? HoP? Captain?".


4) The lack of self awareness? hahah. Okay. Nice burn-piece, but, your lack of reading comprehension renders the rest of your attack and unnecessary disparagements meaningless. Sorry.

Link to comment
  • Replies 76
  • Created
  • Last Reply

Top Posters In This Topic

If you want to do paperwork with someone, because that scratches your gaming itch, that's cool, but when they don't want to, you've sort of pushed it into a non-consensual ERP sort of thing.

this just in: being forced to do paperwork is literally rape

 

this just in: Someone was unable to read the words "sort of thing" and tried to spin some meaningless snark but ended up looking foolish by misusing the word "literally".

Link to comment
I've seen paperwork be brought up in a few ways that I dislike. First of all.

 

It's a huge waste of time, and paperwork doesn't even exist at regular jobs like this anymore. It's called an e-mail, and it's called the request terminals.

Ever been to a doctor's office and been given the clipboard to fill out a medical history? how about watching a server write down your order at a resturant? What about taking a stock order for inventory? Seating charts, military dossiers, records of all sort. These are all kept in paper format.

 

If you still have physical paperwork at your real job, please step forward 15 years to the year 2015, or move out of the third world country you live in. ;)

What? You may have intended this a a joke, but given the examples I posted you are saying that anyone without 100% digital conversion is a third world country? this statement is simply rude and might easily be considered offensive to some who might live in less fortunate circumstances than other larger nations.

 


I am welcome to develop "digitalized" paperwork? Thanks. I'm not sure how I became the "Great One", but, I am a programmer, I have run and coded for a couple of SS13 servers, and if I wanted to make paperwork for SS13 through the request consoles, I could probably do it in a few hours.


Sadly, I don't want that paperwork.


Do you want to know why? It's pretty simple:


The Request Console ALREADY IS THE PAPERWORK. You choose a department, message or high priority, write what you want, and then validate with your ID or use your rubber stamp, or both. It's quick. It's convenient. And it really, really beats going and getting a form and plugging in all kinds of extraneous, useless information.


Also, changing the genetics stuff the way you are talking about would really ruin the job even further, so, no thanks.


If you want to do paperwork with someone, because that scratches your gaming itch, that's cool, but when they don't want to, you've sort of pushed it into a non-consensual ERP sort of thing. There's absolutely no reason that the request console, or even a radio message or PDA message wouldn't have done the trick and been way more convenient.


I'll never do paperwork, because I'm not a knob.

My final note here is about this. You can rebel about paperwork OOCly all you want, but as far as I'm concerned it's stricly an IC part of the game. No heads? Well paperwork likely isn't getting done. Do you have a chill captain and no DO's watching over everything? You might be able to get away without paperwork. Do you elect not to have paperwork when it's requested/required that you do? Well I'll file paperwork, to have the paperwork stamped to have the arrest warrant signed so you can go to the brig.

 


1) Doctor's Office: For about 10 years, my doctor's offices and nearby hospitals have all used tablets and computers on carts to record information. Again, sorry, but the future is paperless. I haven't used paper outside of a sticky note in years IRL, and this is being a fully functional adult.


2) You think I was rude? I ended my sentence with a ;) ... indicating that it was a joke or not to be taken seriously. Will you actually address the issue at hand and stop trying to witch-hunt for a second, or, were my points so spot-on that you have no meaningful reply that justifies the use of paper and pens on a damned space station?


3) On your final note. It works like this... ICly, my characters think paperwork is outmoded and bullshit, and my characters tend to not have the highest respect for authority. While I'll bother to ask for permission to cover my ass, if I can't get it, chances are I'm going to do what it was I needed/wanted to do even without the permission, even if it puts me at risk of arrest by security. Which is fine, because I just go along with the arrest, do my 5 minutes, and go back to whatever it was I was doing. Not every character is a jobsworth, and not every character panders to jobsworths.



My proposition is simple. Instead of giving someone an antiquated, poorly thought out sheet of paper to fill out with a pen so that it can be spaced when needed as part of that "paper trail", when someone stops by engineering and asks to borrow a pair of insulated gloves for 10 minutes because they are doing electropack research, type one of these three things:


1) say "I'm just a douchebag, and I like to obstruct people, and the answer is just flat out no. Aren't you glad I'm honest?"

or

2) say ":e Steve wants some insulated gloves for 10 minutes for electropack research. Is that alright, CE?"

or, failing those...

3) say "; Steve wants some insulated gloves for 10 minutes for electropack research. Are there any heads who object since the CE isn't present?"


any of these may be followed up or preceded by say "Would you mind putting in a request over the request console?" <-- and boom, you have an unshreddable, uneditable, untrashable "paper" trail.


Or, lastly, you just give him the insulated gloves and go back to actually working.


All of these are valid IC ways to go about a request without being slow.


Now, OOCly, my resistance to paperwork is part of my effort to cut back on the amount of Jobsworths on station by not being one, because I don't enjoy that particular style of RP. In real life, there are only a few Jobsworths in a given organization, but it's my perception that in SS13, there are far, far more. This slows things down and complicates them, and I just prefer playing the game with people who understand that while we are playing an HRP station, real time is still being wasted, and when the end-impact of what we did in that little 5 minutes here, and little 10 minutes there, could have been accomplished with radio messages and request consoles in 1/10th the time, we've done nothing but wasted time which we could have spent actually RPing instead of walking from end to end of the station a few times and dicking with paper.

Link to comment
this just in: Someone was unable to read the words "sort of thing" and tried to spin some meaningless snark but ended up looking foolish by misusing the word "literally".

nope, you made a terrible analogy.


I don't really see why ERP-rape has to be involved with discussing paperwork.

 

Oh, it doesn't *have* to be. I simply found it hilarious to do so.


I was making the joke that paperwork is a fetish that you're pushing on someone. Smart people got it.

Link to comment
this just in: Someone was unable to read the words "sort of thing" and tried to spin some meaningless snark but ended up looking foolish by misusing the word "literally".

nope, you made a terrible analogy.


I don't really see why ERP-rape has to be involved with discussing paperwork.

 

Oh, it doesn't *have* to be. I simply found it hilarious to do so.


I was making the joke that paperwork is a fetish that you're pushing on someone. Smart people got it.

 

:lol:


yeah ok rape jokes are TOTALLY traded amongst civil intelligent beings


I seriously think you might have a problem here, but the point remains is that paperwork is of greater benefit to people than it is a curse.


The reasoning behind you having a problem with it is honestly not going to sway anyone else into your line of thinking, especially since you compared paperwork to literally ERP/rape.

Link to comment

:lol:


yeah ok rape jokes are TOTALLY traded amongst civil intelligent beings


I seriously think you might have a problem here, but the point remains is that paperwork is of greater benefit to people than it is a curse.


The reasoning behind you having a problem with it is honestly not going to sway anyone else into your line of thinking, especially since you compared paperwork to literally ERP/rape.

 

Tone policing, political correctness, and being offended by everything may be the "in" thing to do in your crowd, but, where I'm from, a joke's a joke and we don't play the *gasp* "offended" game. You think I'm civil and unintelligent because I made a certain joke? That really just makes you uncultured and highly pretentious, in my book, but, I didn't come here to trade lightly veiled insults. People of intellect can discern jokes from intentionally hurtful statements. Watch a stand-up routine sometime.


Also, non-consensual ERP isn't even remotely "rape", so climb down off of your amazingly high horse for a minute. Further, you can't say "literally ERP/rape" when I never actually said rape. What is wrong with you people and not understanding the word "literally", and jumping to liken non-consensual ERP in a low-fidelity 2D video game to actually being as bad as something like actual "rape". Are you trying maybe just a little too hard? Maybe?


I don't need to sway people into my line of thinking, btw, it's the line of thinking to which the vast majority of SS13 players from Aurora, and every other server, already prescribes... paperwork is dumb and serves no purpose when there's a request console right there with the forms, and a radio attached to everyone's head. Nobody appreciates having to walk the stations length 2-3 times in order to get that exosuit you're sitting on for no reason when the whole thing could have been handled with 2 sentences on comms, or a request on the console.


I really wish there was a magical way I could pull the data for how many times a Ripley has been made and delivered to mining without paperwork vs. with paperwork. I assure you, the former would be over 90%. Same goes for almost everything else.


Paperwork can also be used in a meta-way, using it to push off players you don't like, while not worrying about it for others. That's reason enough alone to forego it when there are like 4 other ways to get clearance and permission for stuff.

Link to comment

so climb down off of your amazingly high horse for a minute.

 

I am welcome to develop "digitalized" paperwork? Thanks. I'm not sure how I became the "Great One", but, I am a programmer, I have run and coded for a couple of SS13 servers, and if I wanted to make paperwork for SS13 through the request consoles, I could probably do it in a few hours.

1) "getting permission" is NOT paperwork. I mentioned at least 3 different, non-retarded ways to ask for permission from heads. The fact that you didn't read them speaks more about you than it does about me. Trying to wrangle my words into something unreasonable paints you pretty poorly.

2) I didn't insult "your" "target player base". I insulted people who insist on ridiculous paperwork. I "HRP" it up as much if not more than most people I encounter on this server, and I don't ask for paperwork. I'm the target audience. You just said you hate paperwork and you think you're the target audience. *boggles*

I'll never do paperwork, because I'm not a knob.

3) "Cultural Norms" ... The paperwork is not a cultural norm. It's a giant time-waste that should have been handled with the standard requests console or radio comms because those things accomplish an identical goal in about 1/50th the amount of time, and they also allow permission requests to easily percolate upwards in the event of a missing head, "Mike asked for a laser cannon from R&D but there's no RD... HoS? HoP? Captain?".

hERP dERP paperwork is oppressive and not normal, giant waste of time, completely meaningless oh gosh please stop forcing me into your paper-trail sex fetish

4) The lack of self awareness? hahah. Okay. Nice burn-piece, but, your lack of reading comprehension renders the rest of your attack and unnecessary disparagements meaningless. Sorry.

if you are not self aware enough to understand when sex is NOT ok to bring up in a conversation when you want to be taken seriously, and also not self-aware enough to not be able to understand your fallaciousness of your arguments, then maybe you should introduce yourself to a community like SRS. they'll LOVE your allegories to how you got paper-raped today.


But seriously, really? Comparing being 'forced' to do paperwork at your imaginary workplace is comparable to being imaginary 'forced' into a 'fetish', which can actually be defined as rape? You're marginalizing how actually bad rape is, I hope you know that?

Link to comment

But seriously, really? Comparing being 'forced' to do paperwork at your imaginary workplace is comparable to being imaginary 'forced' into a 'fetish', which can actually be defined as rape? You're marginalizing how actually bad rape is, I hope you know that?

You people are making this awkward situation worse than it is. Please make a separate thread about the subtle differences of rape and enforcing paperwork.

Link to comment

I've made my case already why paperwork is a necessity, and I've made my case on how to have a decent conversation like a functional adult without having to shamelessly bring up sexual topics in a fallacious attempt to justify their own end of the argument. By being edgy.


I imagine other people have made their cases as well, and it seems the overwhelming majority prefer most of the science departments be subjected to bureaucracy.


Anyway, unless anybody else has something to add that's moderately interesting, I won't be poking any more holes in his argument.

Link to comment

Stop fighting, anymore and the topic closes.


Don't insult people or call them names just because you don't like an idea or how the current community work and do not force people to change to your standards.

Link to comment
I've made my case already why paperwork is a necessity, and I've made my case on how to have a decent conversation like a functional adult without having to shamelessly bring up sexual topics in a fallacious attempt to justify their own end of the argument. By being edgy.


I imagine other people have made their cases as well, and it seems the overwhelming majority prefer most of the science departments be subjected to bureaucracy.


Anyway, unless anybody else has something to add that's moderately interesting, I won't be poking any more holes in his argument.

 

Not sure why I'm even replying to you when you said "the admins here are a joke" and rage-quit mid-round last night, but here goes.


> necessity

Game halts on lack of paperwork? Nope.


Sorry I made a joke that you didn't appreciate. I didn't imagine that anyone from the SS13 community would actually take offense to that light, joking implication, nor that I'd be dragged into a big argument about it when it wasn't even the purpose of the thread... I will refrain from jokes in the future on your behalf.



If the game wanted paperwork to be a necessity, it could have made the rubber stamp on a sheet of paper an actual requirement before the said machine would function. The CMO could be outfitted with a genetic modification activation injector, such that any genetic modifications would have to be activated by the CMO.


Genetic modifications could have been made to only manifest for 5 minutes unless "stabilized" by an injection that only the CMO has access to.


The CMO could have been given a Genetic Control Terminal, at which he has the ability to allow/disallow certain genetic powers which would simply make them not manifest at the DNA modification machine, or manifest an effect that clearly indicates that the power has been locked out.


Those are all things that could have been done if the gameplay was meant to be that way, or "require approval" of your head for these things... which, by the way, Yesterday I played 4 rounds on Aurora in Science. I had an RD to sign for things 0 times. There was also no HoP in 3/4 of those rounds, and no captain in 2. I kept notes for this conversation. "We need more heads" was said by someone else in OOC, to which I agreed.


Some things that I would suggest a CMO does in order to keep good control on his department is INSIST upon a clean SE slot being kept on the geneticist's machine, and, printing out a few injectors of it, in case the geneticist decides to self-modify, now you have a way of undoing it with a simple injection... pro-tip, 9 times out of 10, the clean SEs are in Buffer 1 or 3 on the machine, without you even requesting it.


I think everything I said here about genetics and the unreasonable treatment of them stands pretty well.


I think ideas such as "delete genetics" are poorly considered, and weaken the quality of the game, since genetics is useful as both a crew helping mechanism (for crews wise enough to request it), as well as a traitor-enhancing mechanic that enables interesting sci-fi storylines and capabilities... I've used a protohuman corpse for cloning damaged people a few times, I've harvested their organs, and I've masqueraded as a protohuman while I was a changeling a couple of times (which I shouldn't have ever mentioned here because it was effective). I've used the genetics advancements to help find hurt people, catch people murdering others, and as a last-ditched hulk-out and fight security tool while playing as geneticist/traitor on many occasions, and all of these were fun for most everyone involved, and did not result in the mass murder of the crew or destruction of the whole ship (I think I've been killed/subdued every time I've hulked). It makes for something awesome for Vox and traitors to steal, and the UI modification capabilities make for interesting RP storylines like customizing a nice UI for yourself or for someone else, changing your identity, or forcing someone else to look like you in an act of psycho narcissism. There's just a lot of good mad science that can happen in genetics, as well as a lot of fun forensic and beneficial upgrades.


From what I can see, people really enjoy criticizing other people's playstyles, as this is the conversation that dominates much of OOC back and forth and is this thread. I find it toxic to be as controlling as some people want to be, and those people find it toxic how little control I like to relent. I think we see this in how people treat Tajarans, how I myself react to IPC players who I feel are powergamey, and so on... and it's something the Aurora community, and the SS13 community at large probably needs to work on. While balancing some things out is being discussed for some races/features, I think the discussion of entirely deleting jobs and races from the game is lore-destructive, and as someone mentioned when I half-suggested removing IPCs, wastes everyone's time, which is a good point... This is why I think the movement should be towards balance, and not removal, and I think genetics is fine in that regard, though really not fun to play if we're getting arrested for doing our job and walking to the bar for a break. If I'm going to tolerate your IPC with a shell being in my opinion overpowered and dangerous, I think you can tolerate my geneticist, who has been here for a very long time, having a couple of the powers.

Edited by Guest
Link to comment

I don't think anyone will get offended at the mention of ERP rape. But comparing something you don't like to it is hilarious in a cringe-inducing way, and honestly bound to derail whatever conversation you're having, because to be frank, seeing someone compare their dislike of paperwork to rape makes for a far more interesting show than whatever initial debate there was going on (especially if it's one few people will be siding with you on).


Just a friendly tip.

Link to comment
I don't think anyone will get offended at the mention of ERP rape. But comparing something you don't like to it is hilarious in a cringe-inducing way, and honestly bound to derail whatever conversation you're having, because to be frank, seeing someone compare their dislike of paperwork to rape makes for a far more interesting show than whatever initial debate there was going on (especially if it's one few people will be siding with you on).


Just a friendly tip.

 

Heh. I thought it was funny. Our sense of humor just doesn't jive. I don't think you need to call it out as cringe-inducing and heckle it and derail a thread with it, unless your goal is specifically to just get the thread locked. I don't even think the word "rape" should come into it, since non-consensual ERP isn't necessarily "rape". That's a whole conversation though, and if you want to continue it (with others - as I'm not interested), I welcome you to create another thread and do so.

Edited by Guest
Link to comment

Err... literally trading one bad mechanic for another is... weird. I mean, I can see how you're trying to get there but I don't buy it at all. You're not in a position to make that kind of trade, and even if you were, the trade in question is a bit of a non-sequitur.


Shells have people working on them, people working to specifically address the issues with them being overpowered, but even as they stand, they don't get people arrested every few rounds for doing what they're supposed to do. They're also a species not a part of a job and... no, it just doesn't make sense. Shells and genetics are not good equivalents.


That being said, I don't think anyone would have a problem with you writing up new mechanics for genetics that worked with the way that the game is played in a high-roleplay environment. I think you'd get a lot of props for that, but right now genetics keep being brought up as a problem, mostly from the perspective of people who play genetics, and the low-cost way of solving that problem would be to remove the whole thing.


If you want to take the high-cost alternative of creating an entire new genetics system, more power to you, literally, that would be awesome and I think you should do it, but as it stands, genetics are a strange, archaic, ill-fitting set of mechanics that have no coders on any open-source branch working on them and they predate our multi-species crews, most of our medical systems, as well as clashing with the social context of a high roleplay server.


They're not unique in this regard, there are a lot of clunky mechanics in the Aurora code-base (atmospherics pipes and cables say hello), but few, if any, of those mechanics consistently create this kind of thread.


Also, dude, this thread is going to get locked if you keep antagonizing people. That's probably for the best now I think about it.

Link to comment

I actually like the way that genetics works on Aurora now, and some of the different codebase versions of genetics that have heavily modified it have pretty much destroyed it by including way, way too many structural enzymes for unlocking the powers to ever be anything but a happy accident in like 1/5th of rounds.


Any modification I would make to it would actually make it more functional and relevant, and if people already think mild heat resistance, x-ray, and loltelekinesis are overpowered, there's nothing weaker that would be worth the time of sitting at the terminal to unlock.


You can already get heat resistance by picking up a suit (or be a diona), x-ray vision comes in goggle form (or use a camera), and telekinesis is pretty tame. Hulk is powerful but so obvious and comes with drawbacks of yelling so using it in an RP setting is virtually never. So, if you want to nerf genetics, I feel like you haven't really considered what you're talking about given that in the time it takes to get those things, many other departments can do things like... let's use the other scientists for example... re-create entire other departments and subsume their abilities, create whole new A.I.s, have full access to all of chemistry, and create bombs that can destroy the whole station and teleport them where they want to blow up from telescience... but... nerf/remove the guy that can glow and see through walls after 40 minutes of work?


My biggest complaint with genetics, honestly, is that heat resistance is pretty weak and the glow effect is really obnoxious.


Anyway, I'll continue playing genetics without regard to people's desires to limit my character's movement around the station, and the rounds where I'm arrested for it, I'll just do the time or take the demotion. It's not that big of a deal, but I honestly think it shouldn't be done that way because it just ostracizes a crewmate for no good reason other than lol-i-get-to-bully-someone, which I believe to be a mainstay of the enjoyment of this game for a certain unsatisfied portion of the playerbase.

Link to comment
Honestly, just remove hulk and you have half of the issues resolved.

Honestly, how many times have you been killed by a hulk, though?


I don't think I've ever been killed by one. Those rapid fire lasers and laser cannons though...


And if it's just someone abusing hulk for the lols, I'd just report them for not RPing. If someone's actually RPing that they hulked out during a genetic experiment, maybe since the protohuman doesn't exhibit the mental and vocal modifications of hulk, injecting themselves to test it and then flipping out, that's not that hard to solve. I mean, it doesn't turn you into an antagonist or give you bloodlust or anything crazy, it just makes you angry and strong. If you damage station property with it, you should be arrested and charged with vandalism/etc, and the CMO should just clean your SEs, right? I don't think that's all that difficult, and gives people something to do, and I think can create some pretty fun/interesting RP scenarios.


A security officer comes and says she wishes she could be stronger because the other officers are more effective, or she had a recent failing in the field, so the geneticist gives her access to hulk, and she uses it appropriately, cool... she uses it unwisely or RPs that it enrages her too much and maybe hurts someone a bit too much during an arrest... I dunno, I think stuff like this is fun and in combination with the thousands of other SS13 "things" can really add to the game. It certainly adds more to the game in my opinion that simply arresting someone for glowing in the hallway, which effectively makes the only things an entire job can do "illegal".

Link to comment
Honestly, just remove hulk and you have half of the issues resolved.

Honestly, how many times have you been killed by a hulk, though?

 

 

If you go back six months to a year, this was a semi-common problem. Non-regulars from low RP servers would show up messing about, get Hulk, and go on a rampage that required them to be put down by lethals. I eventually learned that while they can't get stunned normally, they can be blinded by flash to put them off their murder-game, which makes apprehending them feasible.


I don't know how often people were killed, but it was pretty common to get knocked around pretty decently at the time.


These days, random people don't show up as often causing problems as Geneticists. Key word, "As often."


We recently had a round where a Geneticist hulked himself and a bunch of Assistants out with predictable results. I don't know if anybody got killed then, but I know those Hulks did hurt a few people during their short-lived rampage.


On a more funny note, we had a xeno round where the Geneticist hulked himself out and punched an alien queen across a room. That was pretty great.

Link to comment
Honestly, just remove hulk and you have half of the issues resolved.

Honestly, how many times have you been killed by a hulk, though?

 

 

If you go back six months to a year, this was a semi-common problem. Non-regulars from low RP servers would show up messing about, get Hulk, and go on a rampage that required them to be put down by lethals. I eventually learned that while they can't get stunned normally, they can be blinded by flash to put them off their murder-game, which makes apprehending them feasible.


I don't know how often people were killed, but it was pretty common to get knocked around pretty decently at the time.


These days, random people don't show up as often causing problems as Geneticists. Key word, "As often."


We recently had a round where a Geneticist hulked himself and a bunch of Assistants out with predictable results. I don't know if anybody got killed then, but I know those Hulks did hurt a few people during their short-lived rampage.


On a more funny note, we had a xeno round where the Geneticist hulked himself out and punched an alien queen across a room. That was pretty great.

 

Also, if your health goes below 25, you lose hulk-strength but retain the green color... so, subduing hulks isn't really that big of a deal.

Link to comment

I'm surprised more people aren't citing rounds where there are no geneticists and no CMO. Usually cloning is completely abandoned as an option at that point. The bodies just get stacked outside. Yes, you can spend 5 minutes getting increased access (if the HOP isn't off doing something else, which happens). Yet this is unacceptable. All medical doctors should have access to cloning. Think of whatever lore requirement suits you: maybe every Doctor of Medicine degree includes courses in this area, but the bottom line is cloning shouldn't be so inconsistently available.

Link to comment
I'm surprised more people aren't citing rounds where there are no geneticists and no CMO. Usually cloning is completely abandoned as an option at that point. The bodies just get stacked outside. Yes, you can spend 5 minutes getting increased access (if the HOP isn't off doing something else, which happens). Yet this is unacceptable. All medical doctors should have access to cloning. Think of whatever lore requirement suits you: maybe every Doctor of Medicine degree includes courses in this area, but the bottom line is cloning shouldn't be so inconsistently available.

 

Issues like this are exacerbated by a head whitelist. I can't tell you the number of times I've needed chemistry access with no CMO and no HoP...


I feel like there should be clauses in the corporate regulations that state if no one is on board and alive with access to chemistry (or cloning, or other station resources locked behind nonexistent permissions), that a break-in by department staff is acceptable after some period of time waiting (like 20 minutes or something?)... with the RP caveat that after the break-in characters do reasonable things with the access, and not things the character would have no idea how to do.


A geneticist that knows how to make hyronalin is not out of the question IMO, a geneticist making metal foam grenades and every medicine known to Medbay is pushing it...

Link to comment

×
×
  • Create New...