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Central Corridor Airlocks


Lady_of_Ravens

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So, here's the idea: Put actual, proper, functional airlocks at each of the locations where a branching corridor comes off the central ring. During normal operations the airlocks would remain open, but as soon as (and as long as) either side has an atmospherics alert they'd close up and start operating as airlocks.


I know we have a combination of emergency shutters and doors at each of these points which can be used for a similar effect, but far, far too often people simply rush through and end up spreading depressurization. Using proper airlocks would make it fairly easy (if slower) to move in and out of depressurized areas without spreading the damage.

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Guest Marlon Phoenix

If you can give it to where it's only accessible by engineering and medical, we'd most likely cut down on people spreading breaches through the central halls by... 40%!

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if people want to be idiots who are we to stop them?


For central ring we have six airlocks for three door tiles which seems rather excessive to me, plus inflatables. There doesn't seem to be a need for this.

I'm all for these airlocks, yes the doors work fine the way we have them, but WAAAAY too many times I have had idiots absolutely intent on going someplace slash apart my inflatables and open doors making things one hundred percent worse and bitch at me when they get sucked into space and die

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Guest Marlon Phoenix
and the issue with the doors having vents is that takes up SO much space to make them functional airlocks and they are so susceptible to sabotage unless you take up even more space with protections.

 

Why is being the target of sabotage a bad idea?


Put two vents in it for maximum SPEED, and it'll only have to be 4x4 tiles counting walls, which makes it a perfect fit for the 3 hallway.


And it's not bald assistants spreading the breach. It's a lot of characters. Including ones who should know better, or do it on accident.


If they keep getting in the way, engineering can override it to stay bolted open.

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and the issue with the doors having vents is that takes up SO much space to make them functional airlocks and they are so susceptible to sabotage unless you take up even more space with protections.

 

Why is being the target of sabotage a bad idea?


Put two vents in it for maximum SPEED, and it'll only have to be 4x4 tiles counting walls, which makes it a perfect fit for the 3 hallway.


And it's not bald assistants spreading the breach. It's a lot of characters. Including ones who should know better, or do it on accident.


If they keep getting in the way, engineering can override it to stay bolted open.

central corridor airlocks, by design of being central corridor, are required to be at the very minimum 5x3 plus a canister (including side walls)


they'll have to be at every major intersection, many of those don't have space for the canister and would require fairly extensive remapping and rearranging of station layout to fit the canister (which can be rendered totally useless by simply draining it while the locks are closed)


and again, there is PLENTY of warning for when there is a breach, our firelocks now even have flashing warning lights, if anyone opens it and dies its their problem and we should be reviewing their competence as employees, not blaming it on station design. If people should know better, then they should know better


all in all, this is an issue that would require time spent on mapping that is better spent on literally anything else mapping related

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As already stated, the best way to stop spergs from venting everything is to get to the site of the breach and deny access as quickly as you can. Welding airlocks shut seems to work out just fine.

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i WILL say that one thing needs to be done. There are a few maintenance doors that do not have firelocks under them which I am sure is a mapping oversight and not a conscious decision.


The major issue with spreading breach isn't people going through locks, its beepsky going into maint with its unstoppable desire to finish its patrol and nobody seems to ever want to shut it down (taping it up works fine enough though)

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i WILL say that one thing needs to be done. There are a few maintenance doors that do not have firelocks under them which I am sure is a mapping oversight and not a conscious decision.


The major issue with spreading breach isn't people going through locks, its beepsky going into maint with its unstoppable desire to finish its patrol and nobody seems to ever want to shut it down (taping it up works fine enough though)

 

As a player, I will not hate you for utterly trashing beepsky for being a hindrance.


Unfortunately my security characters will be forced to catch and arrest the person who does it anyway :c

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