Lady_of_Ravens Posted October 27, 2015 Posted October 27, 2015 Between borging crew, fixing prosthetic limbs, and repairing IPCs, it seems like roboticists should have access to crew medical records. I don't know where the terminal would go in the itsy bitsy little robotics surgery area (though it could be expanded into the mech bay a bit, that's a great big half-empty room).
Skull132 Posted October 27, 2015 Posted October 27, 2015 I'd suggest expending the office/surgery room area a little, perhaps on the count of the mechbay. It's really tight in there, specially with all of the surgery tools. And yes, medical laptop would be nice.
Killerhurtz Posted October 27, 2015 Posted October 27, 2015 To be entirely honest, I feel that Robotics should be split in two like Genetics - one side, Biomechanics, deal with organic-robotics interface like prosthesis, borging, so on. And the other side, actual robotics/electromechanics, where synthetics and mechs are built, maintainted and repaired. There's already several characters I know that have that polarity - IIRC, Qwerty, when roboticist, does the bare minimum for electromechanics but is VERY eager to brain and borg people, while Karima Mo'Taki, on the other side, is the exact opposite - she'll maintain synthetics to a sparkling degree, but she will outright refuse to borg people (and is reluctant to give prosthetics), and will even avoid Robotics for a while if one is forced to happen. Just like Genetics is separated between cloning/research, Robotics should be separated between medical biomechanics and functional electromechanics. The biomechanical side could have all that - a fabricator to build prosthetics, a more expanded surgery bay with all the tools and a medical record laptop, while the Robotics side would feature the mech charging port, the other fabricators, the data synch computer, the tools and all the good stuff. Thoughts?
Lady_of_Ravens Posted October 28, 2015 Author Posted October 28, 2015 To be entirely honest, I feel that Robotics should be split in two like Genetics - one side, Biomechanics, deal with organic-robotics interface like prosthesis, borging, so on. And the other side, actual robotics/electromechanics, where synthetics and mechs are built, maintainted and repaired. There's already several characters I know that have that polarity - IIRC, Qwerty, when roboticist, does the bare minimum for electromechanics but is VERY eager to brain and borg people, while Karima Mo'Taki, on the other side, is the exact opposite - she'll maintain synthetics to a sparkling degree, but she will outright refuse to borg people (and is reluctant to give prosthetics), and will even avoid Robotics for a while if one is forced to happen. Just like Genetics is separated between cloning/research, Robotics should be separated between medical biomechanics and functional electromechanics. The biomechanical side could have all that - a fabricator to build prosthetics, a more expanded surgery bay with all the tools and a medical record laptop, while the Robotics side would feature the mech charging port, the other fabricators, the data synch computer, the tools and all the good stuff. Thoughts? If you're suggesting making robotics part of medbay as well as research, the same way genetics is, then yes, that would be awesome (and also probably take some map-reworking, and renaming the genetics headset to something like a "medical research headset" and giving the roboticist one too). But if you mean splitting biomechanics off to be it's own department... that would make a certain amount of sense, but it'd also mean there'd be less for each job to do, and that would suck.
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