Bsmiffy78 Posted December 20, 2015 Posted December 20, 2015 (edited) BYOND Key: Smifboy78 Character name: Allison Scofield Item name: Insulin-Pump, Blood-Sugar Monitor Why is your character carrying said item to work? Scofield has been diagnosed with a rapidly degenerative pancreas, which, in approximately six-months, will officially make her insulin-dependent as all of her beta cells (cells in the pancreas that regulate insulin-demand with insulin-supply, per se) will have completely stopped functioning. Tests to determine as to why her pancreas has ceased functioning are still inconclusive, it is speculated that she may have developed type-2 diabetes without knowing it, and that something may be causing her pancreas to continue to degrade. Further, more expensive tests would need to be done to come to a firm conclusion. Now, you may be asking, "This is 2457, she can quite surely just have the damn thing replaced." The issue is actually quite simple, her insurance company classifies the condition as non-life threatening and will not cover the costs for tissue replacement or organ transplant, and has determined that the the side effects of a pancreas transplant are too significant, and as such an operation is reserved for those who have more serious complications. Item function(s) (PSEUDO-JAVA-CODE, I am not familiar with DreamMaker): Insulin Pump Very simple, a removable accessory, categorized as an armband, that can attach to any uniform, really should be attached right to the arm (or any body part), but I'm not sure how that'd be possible, without it being some sort of implant, which isn't precisely what I was going for, as the device is supposed to be disposable. if(pump.isAttached==true){ playermessage("You attach the pump to your arm, and hear a 'Click!' as a needle deploys into your skin."); localmessage("You hear a quiet 'Click!'); } else if(pump.isRemoved==true){ playermessage("You click a button on the device, and the needle retracts as you pull it off your skin, a small red LED blinks."); } else{ } Blood Sugar Monitor Doesn't actually need to simulate blood sugar activity..though if you have suggestions as to how that might be possible..go nuts. Should simply state that it "displays a number" in mg/dL, and should then be given a cool down timer until it is able to be used again (not necessary, but would be neat). if(monitor.coolDown==0 && monitor.isActivated==true){ playermessage("The device whirrs slightly, before displaying a number in mg/dL"); coolDown.set(# ticks); } Item description: Insulin Pump "A rounded rectangular device, which is slightly transparent, it looks like there's some sort of small spring-mechanism inside of it. It is a tiny object." Blood Sugar Monitor "A small hand-held device, the words "Welcome, Allison" are displayed on the screen." Item appearance: Pump & Monitor Together Note: Pump only needs an icon sprite so that it is not invisible if dropped, does not need to alter the character sprite in anyway, as it is meant to be concealed easily, sprite can be quite small and simple. Monitor does not need to be anywhere near the size of a PDA, in fact, maybe about half or a fourth the size, other than that, just the general black casing, and a small screen that looks like it has some text or a logo on it. Additional comments: No, I don't have diabetes-- my mom does. If I happened to mess up any medical bits here, let me know, tried my best to be as accurate as possible. Edited December 30, 2015 by Guest
Bsmiffy78 Posted December 21, 2015 Author Posted December 21, 2015 Edited: Psuedo-Code to be more understandable Description for Blood Sugar Monitor Disclaimer that I have no-fucking-idea what I'm doing when it comes to dreammaker.
TishinaStalker Posted December 30, 2015 Posted December 30, 2015 Just a couple things to clear up: 1) Quiet alarm is an oxymoron in the way that you're using it in your player message. Being picky, but could change that wording some. 2) You understand that medical effects from not using the item will be entirely up to you to RP. You can ahelp staff to help, but they will not be obligated to help. Seem reasonable?
Bsmiffy78 Posted December 30, 2015 Author Posted December 30, 2015 Just a couple things to clear up: 1) Quiet alarm is an oxymoron in the way that you're using it in your player message. Being picky, but could change that wording some. 2) You understand that medical effects from not using the item will be entirely up to you to RP. You can ahelp staff to help, but they will not be obligated to help. Seem reasonable? 1) Agreed, changed to a red warning LED. Got rid of the local message. 2) Seems reasonable.
TishinaStalker Posted December 31, 2015 Posted December 31, 2015 Excellent, now I just have to ask how often do you play this character? I don't think I've personally seen her on station.
Bsmiffy78 Posted January 12, 2016 Author Posted January 12, 2016 Excellent, now I just have to ask how often do you play this character? I don't think I've personally seen her on station. She's a new character that I've created. I started playing her a few weeks before I went inactive for a bit due to personal reasons. I'm going to try and make her into one of my main characters, she mainly works in Chemistry, and from time to time she will be working in R&D for Bio-Chemical experiments, (See: Qualifications gained from work on previous Research Station) Note: I'm going to try and stay a little more active here now, but work, personal things, and school come first.
incognitojesus Posted July 28, 2016 Posted July 28, 2016 Application denied due to player inactivity.
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