Jump to content

New Nuke Ops weapons


Theplahunter

Recommended Posts

Hello! Its me, the person you probably thought was dead! I came up with a couple new concept designs, although I haven't been on a while I hope some of these ideas can spark new thoughts and such.



(rough idea of what the weapon would look like)

500px-Concept_-_Laser_Assault_Rifle.jpg

X3A5-L: A new laser carbine, stolen from a highly top-secret Nanotraesen blacksite. Unlike other conventional laser weaponry utilized on the 'N.S.S Aurora' the X3A5-L can be re-loaded without requiring a stationary energy charger. The standard magazine is charged for about 20 shots, and can be connected to the standard operative suit for recharging using the auxiliary battery system. It comes with two modes: Lethal and Stun. The stun function fires a bolt of energy that can stun people temporarily like a taser, while the Laser function fires the standard bolt. It can possibly attach a medium range scope, A 20mm grenade launcher, a tactical flashlight, and many other attachments. (ONLY ONE ATTACHMENT CAN BE ATTACHED)


(pending updates)


EDIT ONE

Tranq gun makes sense. Or even better - a pill gun. Load it with pills, and they get inserted inside people (with a minor amount of brute damage). That I would completely agree with.


Beanbag shotguns would also make a lot of sense. Remote drone might be a little bit... hard to do, but still a decent idea. Door blocker I don't know.


The cuff keys wouldn't work because you can't hold anything while handcuffed IIRC. Lilopin is a very good idea though I have to say.


The circle cutter... I don't know. Glass, maybe (to get into the few places that AREN'T blocked off by a window-grille-window combo), but not walls.


The torture kit, though. THAT'S what I'm talking about. Hammer can cause immense brute damage to legs, rusty knife causes brute and slight toxin, pliers add bleeding damage and cause pain - and of course, it HAS to come with a "power cell and clamp jumpers" item that's designed to just cause massive halloss.

Edited by Guest
Link to comment

No. Nukeops already have enough weapons. And they're not supposed to be all high-tech, either. Plus, if NanoTrasen was any smart about their devices, they would have added a tracking beacon to the design of the device specifically to avoid theft.


But yes - the last thing mercenaries need is a Lawgiver MKI. They need LESS weapons if anything. Because the way it is, I don't remember the last time the nukeops' plan wasn't "shoot down everyone and blow the nuke".

Link to comment
No. Nukeops already have enough weapons. And they're not supposed to be all high-tech, either. Plus, if NanoTrasen was any smart about their devices, they would have added a tracking beacon to the design of the device specifically to avoid theft.


But yes - the last thing mercenaries need is a Lawgiver MKI. They need LESS weapons if anything. Because the way it is, I don't remember the last time the nukeops' plan wasn't "shoot down everyone and blow the nuke".

 

It could require TC, not just a standard weapon given out.... Although I was thinking of designing a new weapon to replace the CR-20

Link to comment

Why though? Why do we want to give nukeops more guns? The point of the antag is not "shoot up motherfuckers with as many guns as you can".


Give them more tools - that I could stand for. Various hardsuits. Actual valuables to trade. A little bit of bullshit info to get the crew in your greasy palm. Hell - that syndicate stasis pod was even an excellent idea for hostages/captures. But they don't need new guns. The CR-20 fills the purpose of "having a tool of brute force to either defend or force incentive for cooperation upon people". They don't need a fancy gun for the same job.


So unless you propose a gun that serves a purpose that's not "have more ways to shoot the place up with", this proposition is a no.


ON THE SUBJECT OF THAT: Net guns. A net gun is something I could agree with.

Link to comment

At bare minimum I think the ion mode would have to be removed from this weapon for it to be reasonably balanced. Probably the scope, too.


Nuke Ops already have access to EMP weapons and in particular grenades, the usage of which is sufficient to outright kill many people on the station and prevent the usage of most Security equipment. On top of that they have ballistics which means they're not at danger of eliminating their own fighting ability if they don't use it well. A recharging three-setting weapon that includes a scope and ion setting would be able to eliminate any possibility of fighting back way too easily.


The idea of additional attachments on top of what you're describing is even worse.


It might be a good idea for an admin armory weapon, but even with a hefty TC cost I'm not sure this would be reasonable.

Link to comment

So it's a Laser rifle, Ion Rifle, Taser, LWAP, Grenade Launcher, and torch all rolled into one. At that point, they might as well have Pulse Destroyers. This seems like you have made the perfect weapon, (which it really sorta is, give it to me now.), but as has been said, Nuke Ops have plenty of dakka. Cr20s are incredibly nasty and easily capable of exterminating whatever errant assistant they are pointed towards.


However, having ONE of these, for the ERT commander would be awesome.

Link to comment

I understand, but like I said they're -attachable- and can only be attached one at a time. The Ion module should probably be removed, that I agree with. Its sort of OP now thinking back on it, but attachments would cost TC as well. The choice for attachments would be: Scope, 25mm launcher, or other attachments.


For other equipment, how about a Tranq rifle? Sort of like a netgun, you can load in a sedative dart and then shoot it at somebody, it's quiet and unnoticeable except to the person that was hit ('you feel a little prick' and then examination would reveal you have a dart in you, unless it's a smaller projectile needle that burrows into the skin and 'dissolves')


Like I said this was sort of to come up with more and more ideas, just to spark conversations and Ideas. An idea for killer could be non-lethal riot shotguns salvaged from other areas and loaded with beanbag slugs, like the bartenders. A hacked maintenance drone that can slide through vents and doors to see what's in an area? Door blockers (like Police wedges) to stop people from pursuing or getting into an area?


I also had an idea for traitors: Escape kit. A small leather pouch with a razor blade, handcuff key, and Lilopin. The razor blade can be used as a makeshift weapon, of course it won't be effective in long fights but it can hold off a captor or let you be able to attack a distracted enemy. A handcuff key so you can escape from cuffs, basically you click on the cuffs in your hand slot with them, then when you resist you instantly get out of the cuffs. You can even take the razorblade into your hand when cuffed, and the Lilopin is a 'resistance' drug that can allow you to ignore effects of a taser or stunbaton (only resist) for a temporary period of time.


Another could be a circle cutter, have the option to place it on a wall or window and cut through to get in, then re-seal it with a sealant that comes with the cutter. It'd be quiet and quick to use, it could even be used to break into the vault! (with extra counter measures put on the vault.)


And finally, for that roleplay scenario: The torture kit. Comes standard with a hammer, rusty knife, some medical supplies, pliers, and whatever else you sick twisted people can think of. With the pliers you can RIP out peoples teeth, bash peoples knees in with hammers, or do whatever. It even comes with free rope!

Link to comment

Tranq gun makes sense. Or even better - a pill gun. Load it with pills, and they get inserted inside people (with a minor amount of brute damage). That I would completely agree with.


Beanbag shotguns would also make a lot of sense. Remote drone might be a little bit... hard to do, but still a decent idea. Door blocker I don't know.


The cuff keys wouldn't work because you can't hold anything while handcuffed IIRC. Lilopin is a very good idea though I have to say.


The circle cutter... I don't know. Glass, maybe (to get into the few places that AREN'T blocked off by a window-grille-window combo), but not walls.


The torture kit, though. THAT'S what I'm talking about. Hammer can cause immense brute damage to legs, rusty knife causes brute and slight toxin, pliers add bleeding damage and cause pain - and of course, it HAS to come with a "power cell and clamp jumpers" item that's designed to just cause massive halloss.

Link to comment
Tranq gun makes sense. Or even better - a pill gun. Load it with pills, and they get inserted inside people (with a minor amount of brute damage). That I would completely agree with.


Beanbag shotguns would also make a lot of sense. Remote drone might be a little bit... hard to do, but still a decent idea. Door blocker I don't know.


The cuff keys wouldn't work because you can't hold anything while handcuffed IIRC. Lilopin is a very good idea though I have to say.


The circle cutter... I don't know. Glass, maybe (to get into the few places that AREN'T blocked off by a window-grille-window combo), but not walls.


The torture kit, though. THAT'S what I'm talking about. Hammer can cause immense brute damage to legs, rusty knife causes brute and slight toxin, pliers add bleeding damage and cause pain - and of course, it HAS to come with a "power cell and clamp jumpers" item that's designed to just cause massive halloss.

 

The drone can be easy, just have it when you use the drone controller, you go into a sort of 'maintinence drone' mode like when you respawn.


Maybe the cuff keys could just be when you click on them from your inventory they could give you instant resist out?


Circlecutter would most likely work well with some way to remove grates and then lace them back in.


And I like your style with the torture kit, maybe they could even be in the 'interogation' room of security as a bit of 'enhanced coaxing' Eh? Eh? No? Yeah security is already too blood-lusty.


And to owned, I've came up with a couple ideas previously about giving security an armory upgrade here: http://aurorastation.org/forums/viewtopic.php?t=2206


Maybe we can revisit that area?

Link to comment

I agree with all of Killer's things. Nothing there is really too lethal but it would add to roleplay.


and for the upgrading of Security's armory, I mean, you would be just adding more guns which would probably lead to more just straight chaos Nuke Ops rounds. i really am not sure what to say about those super guns that you want to give the nuke ops, but I feel that Security armory would be good enough.


If you want to highlight some points from the other thread I would be fine to discuss them.

Link to comment

One thing I have from the thread is all of these from Kane: https://embed.gyazo.com/020d95169bf094fbd7fd21aa461fc136.png


I have some things like improved armor, and the sort of SWAT like elements with Security. Such as the stinger grenades, breaching charges, other SWAT-Esque items...


And I still like all the weapons and such I came up with, like damn looking back on that from a year ago I had a -lot- of designs and such. Just patting myself on the back there and saying maybe we could add some of those weapons, because even though the weapons won't have much variety people might like the looks, ammo capacity, new ammo, ect... I like ballistics.

Link to comment
Most of these don't look too over the top. But one thing, would all of those detective variants be inside the armory? It just seems like an overkill ballistic wise.

 

I think I remember a mechanic that allowed you to rightclick the revolver and change the sprite so you can just change it whenever you want and then lock it when you're happy.

Link to comment

Or even better - a pill gun. Load it with pills, and they get inserted inside people (with a minor amount of brute damage). That I would completely agree with.

 

wierd zienz xDDD


No, this literally makes no sense.


Go the route of Lifeweb, give the Slaves of Allah- I mean, the super serious nuclear operatives crippleguns that disable limbs for a period of time. Shoot a leg, they can't move or turn. Shoot an arm, they can't use that arm and they drop whatever is in their hand. Stun weaponry is vastly superior anyway.


You wouldn't need to hear nuke ops crying about there being zero counter to stun baton rushing.

Link to comment
Or even better - a pill gun. Load it with pills, and they get inserted inside people (with a minor amount of brute damage). That I would completely agree with.

 

wierd zienz xDDD


No, this literally makes no sense.


Go the route of Lifeweb, give the Slaves of Allah- I mean, the super serious nuclear operatives crippleguns that disable limbs for a period of time. Shoot a leg, they can't move or turn. Shoot an arm, they can't use that arm and they drop whatever is in their hand. Stun weaponry is vastly superior anyway.


You wouldn't need to hear nuke ops crying about there being zero counter to stun baton rushing.

 

We could still go with the needle thing, or the Lifeweb stungun. I never actually played as the slavers so i'm interested on how the cripple gun would work.

Link to comment
Why though? Why do we want to give nukeops more guns? The point of the antag is not "shoot up motherfuckers with as many guns as you can".


Give them more tools - that I could stand for. Various hardsuits. Actual valuables to trade. A little bit of bullshit info to get the crew in your greasy palm. Hell - that syndicate stasis pod was even an excellent idea for hostages/captures. But they don't need new guns. The CR-20 fills the purpose of "having a tool of brute force to either defend or force incentive for cooperation upon people". They don't need a fancy gun for the same job.


So unless you propose a gun that serves a purpose that's not "have more ways to shoot the place up with", this proposition is a no.


ON THE SUBJECT OF THAT: Net guns. A net gun is something I could agree with.

oh my god i would love a net gun


make it ballistic have a 3-4 tile range and maybe 15 seconds resist to get out giving time for ops to push and reset or cuff and drag you away

Link to comment
×
×
  • Create New...