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George VI's Head Whitelist Application


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BYOND key: King George VI, previously Napoleon IV.

Character names: Elijah Blumstein, Mordechai Farache.



How long have you been playing on Aurora?: Since its creation.

Why do you wish to be on the whitelist?: I like head RP and feel as though I'm ready to try again.

Why did you come to Aurora?: I didn't like Laser50.

Have you read the BS12 wiki on the head roles you plan on playing?: Yes.



Please provide well articulated and argumented answers to the following questions in a paragraph each.


Give a definition of what you think roleplay is, and should be about: Roleplay is a variation of writing and acting in which people take on the role of another person, whether they are fictional or non-fictional and play out their actions. Roleplay allows people to romanticize themselves, create a person of their own or very well just enjoy an afternoon. Roleplay to me, personally, is something to do while I waste away my teenage years.


What do you think the OOC purpose of a Head of Staff is, ingame?: The purpose of a head of staff is to maintain their department. To form a hierarchy in a department and allow a figure of authority to give command to other players. A head provides interesting RP for their department and does not allow the game to grow stagnant. History has proven, mischief and hooliganism often accompany boredom, especially in the young players of SS13.


What do you think the OOC responsibilities of Whitelisted players are to other players, and how would you strive to uphold them?: The purpose, as stated in the last paragraph, are the same as the responsibilities. Being a head in this game is a responsibility in itself. A head must not be constantly absent without proper reasoning and a head must not exert daily angers upon other players IC. Being a head is a promise that you are above the average player. That you have transcended above the grey tide. Because of this promise, a whitelisted player must be willing to give to those who have not or can not transcend above average player accepted gameplay and good times. A whitelisted player plays the game to make others have an enjoyable time before they do. I will not allow my personal boredom to exceed the communities want for a good time.



Please pick one of your characters for this section, and provide well articulated responses to the following questions.


Character name: Mordechai Henry Farache.

Character age: 32.

Please provide a short biography of this character (approx 2 paragraphs): The tale of Mordechai is a short and sweet one, as the best comes after the end. Mordechai was born to a upper middle class family in the suburbs of Mars; his father a foreman, his mother a veterinarian. Growing up, Mordechai was homeschooled by his mother and spent a lot of time at the clinic. There was a stress between his parents that Mordechai never really seemed to notice, but when he was soon to be a graduate, it erupted. The foreman who he called Dad left one morning while the two were at the clinic; never to be seen from again.


When Mordechai graduated, his mother retired. As a sad old woman, she couldn't ask her son to do a thing. Conflict arose between the stagnancy of Mordechai and he left his mother for a scholarship in Olympia. Young Mordechai often wrote to check on his poor mother. There was little on Mordechai's mind inside of the University, simply to get through and off to a colony as soon as possible. However, he couldn't help but to speak to a few people. Befriending his room-mate Kelly, he and the young woman became very close to eachother. Around this time, much later than usual, Mordechai began to notice how he didn't really like women. Upon receiving his doctorate, he took a year of vacation and visited Sol. Overwhelmingly disappointed, he decided not to pursue a life as a Sol medical doctor. Seeking work, he saw many options for a young doctor and picked NSS Aurora, for it's tasteful name and location.


What do you like about this character?: Mordechai is a very realist and passive-aggressive character. He pursues power and authority with two-faced behavior and isolationism. He's got a heavy potential for story and I am hoping to make plenty.


What do you dislike about this character?: I dislike the lack of story behind Mordechai. Mordechai was made as a character just less than a month ago.


Do you think this character is fit to be a Head of Staff? (Please note that Head characters must be over 30, unless given special clearance): I do.


Why?: As stated above, Mordechai constantly strives to reach the top. He's quite ambitious and humble about it, much like I am in real life. He has little to no workplace relationships which allows for neutral and just judgement and heavy potential for growth.



Please provide well articulated and argumented answers to the following questions.


How would you rate your own roleplaying?: Almost at an 8.



Extra notes: If you happen to see any spelling or grammatical mistakes, point them out please! And, no mercy.

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I'm opposed to you getting your whitelist back at this point, and here's why:


You've always been argumentative with staff - I feel like even now, you keep taking an attitude of "me vs. them" - for example, during our latest event, your doctor character was taken hostage, and attempted to escape/fight repeatedly a group of four heavily-armed raiders, until we had no choice but to execute you. You began complaining about the turn of events in deadchat afterwards, rather than coming to the realization that if you had roleplayed properly and in a manner that was believable for the situation (basically your character, regardless of background, understanding that they were outnumbered, outgunned, and needed to stay put), you wouldn't have been executed in such a manner.


You honestly don't always follow the path of logic - which is something I could overlook, if you were willing to communicate with us - but the fact is, you rarely are. We've had to give you tempbans before because you resorted to insulting staff rather than listening, and the fact that I see you getting into those same incidents even now makes me very reluctant to grant you any more privileges than you already have.

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I didn't insult you when I got into an argument with you all.

I've always been argumentative with staff because you are always presenting ultimatums and keep taking an attitude of "supreme arbitrator" rather than "first among equals".


It's a game. I complained because I can. Many a time have hostages rose up against their kidnappers ( to which the kidnappers out gunned them and out numbered them ) and won. Example, during 9/11 the passengers of Flight 93 overpowered the hijackers of the plane. Although they were outgunned, they were not out numbered. I thought in that moment that the security officer would start fighting alongside me when I started fighting the kidnappers, to which they didn't. So, that point is entirely wrong. I complained about the turn of events not because it was done poorly but because I could no longer play for a hour and a half and was forced to observe until becoming a security cyborg later on.


Next point you have made, stating that I don't always follow the path of logic and I am unwilling to communicate with you and your team. Sadly, it seems every time I have to communicate with you guys is when I've somehow done something wrong. I'll agree with you that after the first round of a playtime, I begin to get a bit bored / rowdy and cause trouble, but me just simply defending my point that you jumped way to fast to put down my "courageous acts are okay" argument is not me being "unwilling to communicate" that's me attempting to communicate with someone who didn't even wait to hear me out.


In short, I have not been getting into the same incidents that I used to be getting into. I see no problem with arguing a point with an administrator as that is part of defending oneself and their point of view and is a right to every person ever. Using the point of the hostage rebellion as a way to try and show that I am bad at roleplay is also another failed point, as I explained why courageous RP is not bad and gave examples of how courage in that situation have been used in real life in a very real situation.


I did not complain to administrators about how I was killed in the hostage situation, I merely complained that I was killed because I can and did not mean to cause conflict between the hostage-takers and the players because of it. I hope my viewpoint isn't too argumentative for you; just trying to defend my point. I'm certain what I've put here will be used against me somehow, as history here has shown. ;)


EDIT: I thought on the 9/11 point and noticed how that situation helps to explain me even more. The passengers of Flight 93 were certain that their death was coming ( which it did, sadly ) and they fought against their kidnappers as a last ditch effort. Mordechai at that moment was also certain that their death was approaching, as was promised by the raiders themselves, so as a last ditch effort attempted to rise up and attack them, hoping his comrade would help in the effort.


It's strange how even now, when I made no comment of the things I have done, Frances, you have come here on your own will to personally un-support this; it's almost as if you take a "us vs. him" attitude. :D

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Er, as someone who has no idea who you are, I am worried by your reluctance to admit fault and what is quite frankly a persecution complex. Characters who go up against heavily armed opponents with little regard for their safety are also something of a bugbear of mine. Although it did happen on Flight 97, the passengers far more heavily outnumbered the hijackers and the hijackers were not as heavily armed. The majority of times I see it happen it's simply out of place.

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Many a time have hostages rose up against their kidnappers ( to which the kidnappers out gunned them and out numbered them ) and won. Example, during 9/11 the passengers of Flight 93 overpowered the hijackers of the plane. Although they were outgunned, they were not out numbered. I thought in that moment that the security officer would start fighting alongside me when I started fighting the kidnappers, to which they didn't. So, that point is entirely wrong.
You were two unarmed people, going against four people all armed with firearms, in an enclosed space, with no element of surprise. So not comparable. Furthermore, even disregarding the lack of logic in the situation, many of your characters seem to enjoy "playing hero", usually to their own detriment, or to the detriment of possible RP that could've happened (as was the case here).

 

I complained about the turn of events not because it was done poorly but because I could no longer play for a hour and a half and was forced to observe until becoming a security cyborg later on.
Except you were complaining quite distinctly about the event itself and having been killed the way you did - furthermore, considering you died to antagonist RP and not self-inflicted stupidity (well, debatable), you could've asked for a respawn, rather than complained passive-aggressively in deadchat about not being able to play due to being dead.

 

Next point you have made, stating that I don't always follow the path of logic and I am unwilling to communicate with you and your team. Sadly, it seems every time I have to communicate with you guys is when I've somehow done something wrong
It does happen that you do something wrong quite often.

 

I begin to get a bit bored / rowdy and cause trouble
Such as by doing this.

 

but me just simply defending my point that you jumped way to fast to put down my "courageous acts are okay" argument is not me being "unwilling to communicate" that's me attempting to communicate with someone who didn't even wait to hear me out.
You're being heard out now. The problem is that you refuse to accept us as the final authority on the server - if you have a problem with the way a staffmember handles an incident, you submit a complaint. You don't keep arguing in ahelps. The moment you get told an issue is over, the issue is over. And I haven't seen you listen to that.

 

Using the point of the hostage rebellion as a way to try and show that I am bad at roleplay is also another failed point, as I explained why courageous RP is not bad and gave examples of how courage in that situation have been used in real life in a very real situation.
This situation was hardly comparable, as I've already explained. Additionally, from all of your time spent here, you should be aware that rowdy hostages are a rather consistent problem, with people jumping the gun, and being trigger-happy, being the very thing that ends up killing events most of the time. Antagonists do have power over other characters - you completely disregarded the power present in that situation, and got screwed for it.

 

EDIT: I thought on the 9/11 point and noticed how that situation helps to explain me even more. The passengers of Flight 93 were certain that their death was coming ( which it did, sadly ) and they fought against their kidnappers as a last ditch effort. Mordechai at that moment was also certain that their death was approaching, as was promised by the raiders themselves, so as a last ditch effort attempted to rise up and attack them, hoping his comrade would help in the effort.

Valid point which I won't ignore - the other raiders did a poor job of convincing the hostage they would gain from staying put, something I was attempting to rectify. However, throwing punches at four heavily-armed men is not the way to mount a last ditch effort. We were discussing keeping one of you alive - and decided to kill you because you were the most annoying git of the two hostages, and thus, you ended up sealing your fate in that way.

 

I did not complain to administrators about how I was killed in the hostage situation, I merely complained that I was killed because I can and did not mean to cause conflict between the hostage-takers and the players because of it.
I complained about the turn of events not because it was done poorly but because I could no longer play for a hour and a half and was forced to observe

[18:16:53]SAY: Ghost/King George VI : I have to say, this event is less than pleasing.
[18:18:21]SAY: Ghost/King George VI : don't die with a fight admintip for pro-RPers
[18:19:44]SAY: Ghost/King George VI : they seem to just want to do humiliation RP and nobody ever likes doing that
[18:20:38]SAY: Ghost/King George VI : you're right i should of just sat there and got thrown in eventually anyway
[18:21:46]SAY: Ghost/King George VI : Yes, people are thrown in because they have characters that don't cower in fear and shit their pants the moment that they see hostiles ( which i did actually )
[18:21:59]SAY: Ghost/King George VI : As it progressed that there was no other option, Mordechai decided to fight back desperately.
[18:22:08]SAY: Ghost/King George VI : Sorry for "not taking it seriously" lol

:|

 

I hope my viewpoint isn't too argumentative for you; just trying to defend my point. I'm certain what I've put here will be used against me somehow, as history here has shown. ;)

If you find your own arguments being used against yourself repeatedly, this might be a sign that you should review them, or your stance on the issue as a whole.

 

It's strange how even now, when I made no comment of the things I have done, Frances, you have come here on your own will to personally un-support this; it's almost as if you take a "us vs. him" attitude. :D

Except for the part where it's my job to review whitelist aplications.

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Just because I don't want my only contribution to be on a matter I know nothing about,

What do you think the OOC purpose of a Head of Staff is, ingame?: The purpose of a head of staff is to maintain their department. To form a hierarchy in a department and allow a figure of authority to give command to other players. A head provides interesting RP for their department and does not allow the game to grow stagnant. History has proven, mischief and hooliganism often accompany boredom, especially in the young players of SS13.


What do you think the OOC responsibilities of Whitelisted players are to other players, and how would you strive to uphold them?: The purpose, as stated in the last paragraph, are the same as the responsibilities. Being a head in this game is a responsibility in itself. A head must not be constantly absent without proper reasoning and a head must not exert daily angers upon other players IC. Being a head is a promise that you are above the average player. That you have transcended above the grey tide. Because of this promise, a whitelisted player must be willing to give to those who have not or can not transcend above average player accepted gameplay and good times.

I am somewhat worried by these bolded portions. I'm not sure, but I think a head should be willing to help out new players, let them feel welcome, and try to act as a mentor. When you use terms like 'transcend the great tide' and 'above the average player' I get the feeling that you would not be the most understanding mentor to new players. I find it especially patronizing when you state that heads are the ones who must entertain 'those who have not or can not transcend above average player'. In my opinion, I'd like it if a head were to provide an example for other players in order to help them improve their own roleplay, without looking down on them or patronizing them. I also find it way easier to work with people who are open to criticism. I personally think presenting newcomers with a welcoming atmosphere is very important.

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Napoleon, there are too many instances to count where you've been a detriment to the quality of the RP of rounds. Not to mention that every time you got a whitelist it was revoked, and how your heads of staff are generally incompetent.


Plus, disrespectful attitude and powergaming mentality.


Simply convoluting the syntax of your application so that the language ends up periphrastic does nothing to prove that you deserve to be whitelisted again.


-1

 

I thought on the 9/11 point and noticed how that situation helps to explain me even more. The passengers of Flight 93 were certain that their death was coming ( which it did, sadly ) and they fought against their kidnappers as a last ditch effort.

 

Also, comparing your 2d spaceman to the passengers of Flight 93 does nothing to improve your credibility in my eyes.

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I am opposed to this for numerous reasons. Every single encounter I have ever had with Napoleon's characters has left a bad taste in my mouth, and a reluctance to play again. I remember him ragequitting repeatedly when his antag actions backfired. You have always displayed an idea that you are somehow superior to anyone who disagrees with you; which is definitely not something I would like to see in a head of staff.

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