Killerhurtz Posted March 18, 2016 Share Posted March 18, 2016 I've been thinking and it would be rad if we could do that. It could work like this: Metal>Construct Machine Frame Add wiring to Machine Frame Add binary communication device to Machine Frame Add Actuator to Machine Frame Screwdriver it closed, it creates "Loose Conveyor Belt" From there, clicking on it with empty hands opens a menu where the player can set the Direction and ID of the conveyor belts Once in the right position and in the right direction, wrench it down to create the Conveyor Belt FOR LEVER: Metal>Construct Lever Frame Add binary communication device to Lever Frame Add basic sensor to Lever Frame Screwdriver it shut, creates Loose Lever Clicking on it opens a menu where player can set type (one-direction or two-direction) and ID of lever Wrench it down to create lever. Reasons why it would be awesome: -Engineers can fix all of Cargo and the outposts in case of massive bombing -Engineers can create conveyor belt walkways in corridors for express movement, or in maintenance -New useful things can be built out of conveyor belts -Because it uses binary communication devices and actuators, gives Robotics something else to do than to drink (I mean, a 30-order of binary communication devices and a 15-order of actuators is significant...) Thoughts? Link to comment
LordFowl Posted March 18, 2016 Share Posted March 18, 2016 Switch the ID and direction interface to be only accessible to a multitool, and further give it an access restriction interface. Then allow you to change the ID tag of any item with an ID tag so long as you have access to it, allowing you to create remote controlled doors and other neat constructs. Link to comment
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